Raicamex
Frightful Presence:
Each creature of Raicamex's choice within 120 feet and aware of him must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute.Breath Weapon (Recharge 5 rounds):
Plasma Breath: Raicamex exhales destructive plasma in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Non-magical items are instantly incinerated, melted or otherwise destroyed upon contact with the plasma for 1 round after Raicamex exhales it, at no saving throw. After 1 round, the item must save for 5 rounds before the plasma cools to a steaming hot oily paste. It takes an hours for the plasma to fully cool to a hard yet brittle rock.Legendary Actions
Raicamex can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn.)Lair:
In the heart of the Shimmering Ultra, Raicamex's lair is hidden and protected by powerful magics. The exact location is unknown, safeguarding the vast treasure Raicamex has amassed over centuries.Lair Actions:
2. Cause a surge of gravitational force to pull creatures towards a point of its choosing.)
In the heart of the Shimmering Ultra, a vast desert that stretches beyond the horizons of Dramoor, a legend has taken root, one that whispers of a creature both feared and revered. Raicamex, known by many titles including the Tyrant of Dream Water, the Thousand Year Scourge, and the Black Beast, roams these lands. This Night Dragon, towering at an imposing twenty feet at the shoulders and stretching thirty feet with its thick, reptilian tail, embodies the very essence of power and malice. With a wingspan of nearly sixty feet, it casts a shadow that chills the hearts of the bravest warriors and darkens the brightest days. Raicamex's appearance is as formidable as its reputation; a lion-dragon hybrid face with a long, thick neck and fiery, cunning eyes that hold centuries of wisdom and malice. Its black, leather-plated skin, adorned with natural highlights of red and orange, serves as an intimidating armor. This creature is no mere beast; it is the embodiment of ancient power, immune to toxins, diseases, and most forms of attack that would fell lesser beings. Its breath, a hot and highly caustic glowing red plasma, can disintegrate organic matter within seconds and destroy almost any surface it touches. For over 800 years, Raicamex has roamed the lands of Dramoor, striking fear into the hearts of its inhabitants. Known for its ruthless attacks on areas already struck by calamity, its reputation precedes it. Despite being pursued by many, none have been able to locate its lair or successfully confront it. Raicamex is more than a predator; it is a cunning entity, plotting several steps ahead and manipulating situations to its advantage. Its vain and aggressive nature makes it a feared opponent, and its covetousness has led it to amass a great wealth, which it hoards jealously. Raicamex stands as a testament to the power of the ancient and the eternal, a creature that has woven itself into the fabric of Dramoor's history.
Other Names: Tyrant of Dream Water, The Thousand Year Scourge, Black Beast, End Bringer
Darkvision 120 ft.)
Passive Perception 26)
Raicamex can see in complete darkness and has thermal vision, allowing it to detect living creatures by their heat signatures.
Raicamex can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.)
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 36 (2d10 + 10) piercing damage.)
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (2d6 + 10) slashing damage.)
Tail: Melee Attack: +17 to hit, reach 20 ft., one target. Hit: 28 (2d8 + 10) bludgeoning damage.)
Size/Type | Alignment | AC |
---|---|---|
Gargantuan Dragon (Night) | Chaotic Evil | 22 (Natural Armor) |
HP | Speed |
---|---|
350 (20d20+140) | 40 ft., fly 80 ft. |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
30 (+10) | 10 (+0) | 24 (+7) | 18 (+4) | 15 (+2) | 23 (+6) |
Skills
Perception +16, Stealth +9, Insight +9Damage Resistances
Damage Immunities: Poison, non-magical weaponsSenses
Blindsight 60 ft.)Darkvision 120 ft.)
Passive Perception 26)
Languages
Common, Draconic, understands several languages but rarely speaks anything other than DraconicChallenge
Challenge Rating (CR): 23Special Abilities
Night and Thermal Vision:)Raicamex can see in complete darkness and has thermal vision, allowing it to detect living creatures by their heat signatures.
Keen Hearing and Smell:
Raicamex has advantage on Wisdom (Perception) checks that rely on hearing or smell. Magic Immunity: Raicamex is immune to spells of 6th level or lower. It has advantage on saving throws against all other spells and magical effects.Actions
Multiattack:)Raicamex can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.)
Bite: Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 36 (2d10 + 10) piercing damage.)
Claw: Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (2d6 + 10) slashing damage.)
Tail: Melee Attack: +17 to hit, reach 20 ft., one target. Hit: 28 (2d8 + 10) bludgeoning damage.)