Genetic Dissolution
In the eerie landscapes surrounding the Far Realm portals on Dramoor, mutated creatures undergo a deadly and grotesque transformation known as genetic dissolution when they stray too far from the corrupting radiations that birthed them. This process, varying in speed among different beings, remains one of the most horrifying phenomena linked to the Far Realm's influence.
The dissolution begins with the creature's rapid swelling as if their very essence rebels against their unnatural form. This swelling is not just a physical expansion but a tumultuous internal struggle, as the mutated genetics that once empowered them start to unravel. Witnesses describe the sight as deeply unsettling, a visual cacophony of flesh and bone warping grotesquely before their eyes.
Following the initial swelling, the creature implodes, collapsing into itself in a gruesome spectacle. This implosion is not a quiet end but a violent, painful retraction of form and function, where the creature's body turns against itself, condensing into a steaming, convulsing mass of ooze. The final stages are the most pitiful, as the creature's remains twitch and shudder, breaking down further into a pile of putrid black dust that leaves nothing of the once fearsome being.
This genetic dissolution poses a significant risk to anyone in the vicinity. Those within a 5-foot radius during any stage of this ghastly process must make a save against poison with a -5 penalty. Failure indicates exposure to the residual mutagenic energies, with a mutation developing within the individual over the seasons. The nature of these mutations is unpredictable but invariably linked to the chaotic essence of the Far Realm, underscoring the insidious and far-reaching dangers of its portals' influence on the world of Dramoor.
The genetic dissolution process in Dramoor affects only creatures and plant life that have undergone prolonged and consistent exposure to Far Realm radiation. This phenomenon occurs when beings habitually residing within the radiation-affected zones venture beyond their irradiated sanctuaries.
The mutations, while stable within the radiation field, begin to unravel once the creature or plant is removed from its influence. The disintegration into a steaming ooze and subsequent dust is both a grotesque and painful end, showcasing the volatile nature of Far Realm's influence on the genetic fabric of affected life forms. This catastrophic breakdown serves as a grim reminder of the potent and corrupting power of the Far Realm's radiation, which binds the very essence of mutation to its source, leading to inevitable decay once separated.
Determine Your Mutations
As a player, you have the unique opportunity to incorporate these mutations into your character's creation, embracing the unpredictable and often dangerous gifts bestowed by the Far Realm's radiation. Here is how you can integrate mutations into your character's backstory and abilities, using the mutation tables provided.
Step 1: Understanding the Context
Before rolling for mutations, understand the narrative context of your character's encounter with the Far Realm radiation. Was your character born near a rift, exposed to its energies from a young age? Did they seek out the rift's power, hoping to harness its strength? Or was their mutation the result of an accident, a moment of curiosity turned awry? The story behind your character's mutation will add depth to their background and motivations.
Step 2: Rolling for Mutations
The mutation tables are divided into categories, including physical appearance, psychological changes, abilities, and random effects. Each category offers a range of potential mutations, from beneficial to detrimental.
Step 3: Integrating Mutations into Your Character
Physical Mutations: Adjust your character's appearance based on the mutations. This could involve changes in skin color, the growth of non-human appendages, or other visible alterations. Consider how these changes affect your character's daily life, their clothing choices, and how others perceive them.
Psychological Mutations: Reflect on how psychological changes influence your character's personality and behavior. Enhanced mental abilities or detrimental effects like paranoia can shape your character's worldview and interactions.
Ability Mutations: Mutations can grant unique powers or alter existing abilities. Integrate these changes into your character's skill set, considering how they complement or complicate their chosen class and profession.
Role-playing Tips: Embrace the narrative potential of your character's mutations. They can serve as a source of conflict, a secret to hide, or a power to master. Your character's journey to understand or control their mutations can be a compelling aspect of their story.
Step 4: Balancing Gameplay
While mutations can offer exciting abilities, they also come with challenges. Work with your Dungeon Master (DM) to ensure that your character's mutations are balanced and enrich the gameplay experience for you and your fellow players. The DM may adjust the effects of mutations to better fit the campaign's narrative and difficulty level.
Creating a character affected by Far Realm radiation offers a unique opportunity to explore themes of transformation, power, and identity. As you embark on adventures in Dramoor, your character's mutations will serve as a constant reminder of the world's chaotic beauty and the thin line between destruction and evolution.
Embrace the unpredictability, and let your character's mutations shape their path in unexpected ways.
Mutation Tables
Rolling Process:
When creating your character, you'll roll dice as directed by the mutation tables. The results will determine the specific mutations your character has undergone. Remember, mutations can significantly alter your character's interaction with the world and other characters, so choose the moment of mutation thoughtfully.
Expand/Collapse Roll Instructions
Step 1. Roll a d10:
Result 1-3 use Table 1: Abilities Mutations
Result 4-6 use Table 2: Appearance Mutations
Result 7-9 use Table 3: Random Mutations
Result 10 roll two9 mutations
Step 2. Mutation Roll d100:
After determining table 1, 2 or 3, players roll again on the specific sub-table to determine the subtable (a-e)
Step 3. DM rolls d10 from DM-only sub-tables:
After determining the mutation type, the DM determines the exact mutation for the player.
Table 1: Abilities
Once you've rolled from Table 1 (above), your DM
will roll from the relevant sub-table (below).
Sub-Table 1a: Minor Helpful
Sub-Table 1b: Major Helpful
Sub-Table 1c: Detrimental
Sub-Table 1d: Harmful
Sub-Table 1e: Useless
Sub-Table 1f: Controlled
Table 2: Appearance
Once you've rolled from Table 2 (above), your DM
will roll from the relevant sub-table (below).
Sub-Table 2a: Helpful
Sub-Table 2b: Detrimental
Sub-Table 2c: Harmful
Sub-Table 2d: Useless
Sub-Table 2e: Adaptive Response
Table 3: Random
Once you've rolled from Table 3 (above), your DM
will roll from the relevant sub-table (below).
Sub-Table 3a:
Psychological Benefit
Sub-Table 3b:
Psychological Detriment
Sub-Table 3c: Social Benefit
Sub-Table 3d: Social Detriment
Sub-Table 3e:
Environmental Adaptation
Sub-Table 3f: Sensory
Sub-Table 3g: Stat/Trait Change