This marked the creation of the Prime Plane, the Feywild and Shadowfell, formed from the Elemental planes during a cataclysmic event of the Celestial War.
The History of the world, and how it became to be in the current state it is.
This marks the beginning of time itself, until the Old Ones took power of the universe.
This marked the creation of the Prime Plane, the Feywild and Shadowfell, formed from the Elemental planes during a cataclysmic event of the Celestial War.
The Divine Gaia, when the other divine were creating mortal races, Gaia came to Eldridth and turned it into a paradise for the Gnomes and Treants. She would find many other worlds to spread them to, and many other mortal races would migrate to the world in turn, but Eldridth was a massive forest world with a single continent upon it,
The Elves had begun to migrate from the Feywild, and many arrived into the forests of Eldridth. They co-existed well with nature loyal mortals of the world, and Gaia welcomed them with open arms onto the world.
As the last of the Benevolent Celests choose to pass to the next universe, this left behind only the corrupted versions of their kind, who became known as the Old Ones. These dark Gods began to pitch the entire universe into evil, and they gave the Prime Plane to the Primordials, which is how Azar came to rule Eldridth
The mortals who dwelled in Eldridth at this time were peaceful, living in tune with nature, under direction from Gaia herself. But when the Old Ones signed the Primordial pact, it official turned Eldridth into a world for the Primordials. It was the Fire Primordial Azar. He consumed the worlds forests in an endless fire, and demanded endless sacrifice to the flame.
Azar had a problem though, ruling mortals was not like ruling elementals, as they burned away in a instant in his presence. And so he made a deal with Asmodeus, which opened Eldridth to the plane of Shadowfell, and Asmodeus dispatched a multitude of Tieflings, and a slaver horde of Orcs to enslave and rule over the Mortals in service to Azar. In exchange for the souls of those who died on Eldridth, Azar was granted great infernal powers as well.
During the Primordial War for the Prime Plane, Eldridth was overlooked at first, until it tried to free itself, which inspired Gaia, Vashnar, and Phaestus to come to the aide of the enslaved races there from the Primordial Azar who had made a deal with Asmodeus to share the world with Tieflings, and thus the Devils they serve.
The battle against Azar and the Divine was almost bare even, especially after he turned against Law and Order, and Embraced a Demonic power. In the end, Clementis helped the other Divine Seal Azar away, and Aegis arrived breaking the world, and brought an army to defeat the hordes of Orcs, and together they fought to free the newly formed continent of Aygess.
When King Edric Paloma died, his position as leader of the free mortal races of Eldridth passed to his son Calboros. It was not long before this began to break the unity between the regions, and so the First Kingdom broke down, which weakened all the forces against the Elemental and Tiefling powers attempt to retake the world.
As the war had raged on, many Dragons were killed, and the Orcish hoard was mulling across the lands of mortals, bringing new destruction. In the horror at the loss of so many of his great Dragons, Vashnar called out to Pentharion and Aegis for assistance. Aegis responded by arriving on the world, and breaking the Contienent into three pieces, and bringing his Goliaths to defeat those still in the realms of mortals. Pentharion dispatched Clementis to Eldridth, who brought with him magical power, and when he wove it into the world, the other Divine used the power to imprison Azar in the world. Secretly even Asomodeus assisted in this endeavor, as punishment for the betrayal of Azar.
Having sealed the overpowered Primordial away, the Goliaths and people of the new Mortal continent of Aygess defeated, and cast the remaining Tieflings, Orcs and Drow back into the Shadowfell, and the Divine sealed the last passages between Shadowfell and Eldridth. The Divine Neraeos agreed to protect Aygess, and cursed the oceans so that travel between the continents by sea would be impossible, and Vastnar to protect his own, did the same to the skies.
The Divine then dwelt amongst the people for a time, teaching them, guiding them.
The city of Dabrasso was officially christened following the end of the War. What was once a large slave encampment during the Rule of Azar, Dabrasso had burned many times, but it is in this place the first 'city' of Aygess was made. Rebuilt from the slave hovels to a real city. This was a place where the many races of mortals finally could relax in peace after a lifetime of fighting and slavery.
Gaia, in a effort to repair the damage done to the world by Azar, bound Eldridth temporarily to the Feywild, and brought life and Fea Magic over in droves. Combined with her own power Gaia remade the forests of the world. The Othaya River Valley is where she cast this divine Magic, and to this day that land is still heavily tied to the Feawild. Many creatures from the fae would come to migrate across from there. The Town of Bugtussle was formed near there, but outside the actual magic, to preserve its natural feel.
Deep beneath the world, the Dwarves with the help Phaestus crafted the Great Dwarven Forges. Which allowed them to make wonderous things. The Dwarves had dug deep into the world, and began making many cities. Dwarves are fast workers, and even faster when in the presence of Phaestus, who would not let them work alone, but rather put his Divine effort behind them as well. Great Mountain Cities were formed, and the surface dwellers would often gather outside these cities, hoping to gain a little of the massive wealth and power of the dwarves.
A city tucked into the forests of the north, this city was dedicated to the study of the teachings of Clementis, and sought to truly understand magic, and how it worked. Those interested in studying magic would flock to this location, and as such it rapidly became the fastest growing settlement in Aygess at this time.
Many other towns and cities started to pop up around the world. Mortals were willing to brave the dangers of the wild, to experience new places, they formed towns first, but the need to remain centralized for protection against the monsters of the natural world.
Mortals who resided in the Maslands jungle on the far eastern side of Aygess, were not content with being ruled over again by the Divine, and felt that they were never freed, only conquered again. To this end, they formed a nation that refused to acknowledge the Divine as rightful owners of Eldridth.
The Divine cared little, they had plenty of loyal followers and worshipers, who believed them to be the saviors, and none of the Divine of Eldridth had a jealous or hurtful side, besides perhaps Vashnar, but his care for Aygess had faded completely by this point.
When the Prime Decree was made in the year 10,000 DCE, the Divine were no longer able to dwell amongst the mortals, and this marked the end of the Dark Celestial Era, and the beginning of the Divine Era. For a time the mortals followed in the wake of the Divine Guidance, but eventually they had found new ways of living. This marked the true freedom of Aygess on Eldridth. The first age saw the rise of new cities, the rise and fall of nations. There were some wars and conflicts, but the cooperative nature left behind from the War with Azar had kept the nations of the world from falling into total warfare in the first year.
From the end of the Primordial War, with Pentharion's Prime Decree, the Divne Era began. None were left to question the power of the Divine, and they had proven themselves the true masters of the Celestial realms in the absences of the Celests and Old Ones.
Little is known of what happened, but where the great magical city of Ionia was one day, was a massive crater the next, and all the people there were gone. To many this was a sign of the dangers of magic. Others claimed that study of Fire magic specifically caused this. To this day, there are many who feel those who practice magic in cities and towns are careless, and putting the lives of everyone at risk.
This fear is rarely extended into the educated, and so it is rarely put to rule of law, but the fear of magic is real in some, and almost all of them will point to the crater of Ionia as proof.
The Imperial Power of the Maslands, sought to take all of Aygess for themselves, to 'liberate' the people from the Divine they had come to worship. The Imperialists were ruthless, and the some of the cities would unite together to fight them back, and eventually even the Dwarves would join in the fight to push back the Maslands Empire back to its well defended Jungle territories in the east.
After it became clear the forces of the Maslands empire could not hold multiple cities, the General fearful of retribution grouped the forces, and roamed, looting and enslaving any who stood in the way.
Eventually they returned to the Maslands jungle Empire.
The Maslands attempted to take Aygess again, though this attempt was far less organized than the first. It was more a roving bands of malicious zealots, who would seek out magic users and worshipers of the Divine. It took almost 60 years to oust these roving bands of barbaric crusaders from the other nations, for they never remained anywhere long enough to be caught by larger forces then them. They would deal death and mayhem quickly where they could, and run when they had to.
In the Othaya River Valley, north of the City of Bugtussle, construction began on a massive village sized Windmill. The Engineer was a brilliant Artificer, who designed it to be a fully community, with the windmill powering a machine that provides many convinces for the Windmills inhabitants. With the help of the Elves from the Tribe of Proque, the Dwarves of the Arnna Tops, and the magic users from Bugtussle, it is a wondrous construction.
A army of Hobgoblins, Goblins, and Bugbears residing in the woods south of the Klendev mountains rose up and attempted to take the Continent for themselves. The People of Dabraso raised a great army, and defeated the Host, splitting up the three goblinoid races, driving the Hobgoblins to the south, the Goblins deep into the West Klendev Mountains, and the Bugbears into the East Klendev Mountains. The Goblins treated with the General, who was named Marshal, of the victorious forces and agreed to remain in the mountains for all time, and not have to worry about further slaughter. The bugbears were intimidated into the mountains, and Moonpass Fortress was established to keep them there.
The Hobgoblins were decimated, and surrender to General Marshal, who showed them pity, and exiled them to the pass between the Ionia crater and Springoa Mountain Range.
Little is known about where Queen Lillian came from, what is known is that her wisdom, diplomacy and confidence established a powerful Nation in the northwest of Aygess. She arrived in the small town of Thena, and helped them build one of the strongest and most peaceful nations on Aygess today.
The Warlords of Dabraso were leaders of different armies, which sought to extend the control of Dabraso to all the other cities in Aygess, many forts were established around, and if not for the in fighting, the Warlords could likely of conquered the world. They were unable to fully come together, with barely a string of loyalty to each other.
Queen Lillian of Thena directed soldiers and the people of the city to rebuild the defenses of Norstal Castle, knowing that doing so would protect the expansion from the warlord powers competing around Dabraso. Taking Norstal castle also allowed the Queens subjects to settle the Habury peninsula as well.
The Warlords of Oryn that held the Dinescape dessert faced intense revolution, that eventually lead to their deaths. The other Warlords of Oryn loosely united to attempt to take down this alliance, though a group of wizards and sorcerers, who were moved by pleas from the alliance, came to assist, and held back the Warlords.
Passage through the Klendev Mountain Range was often full of danger. between Goblins in the west, Bugbears to the east, and Giants, trolls and Ogres scattered about between them as well as extremely difficult terrain, Exploring the mountains was likely to end in death. Eventually Safe passage was found, and the Klendev Mountain Pass became well mapped. This allowed new explorations in the frozen forest valleys nestled amongst the Klendev Mountains foothills. This region, while extremely cold, was surprisingly safe compared to the other parts of the world.
People began to travel north, seeking safer regions for settlement away from civilization. Attempts to travel the Frozen tundra to north of the region was still extremely dangerous. Dangerous beasts, and unforgiving deadly weather prevents those who venture out from returning.
The Third, and what would be the final Maslands Invasion, was more organized, and no longer as zealously murderous, though they would capture and enslave those in their wake when they could. The previous leadership of the Maslands and worked many of their previous laborers to death. It was this that they said required the labor of the dumb, those who worship the Divine.
Mining deep was a way for the dwarves. The best metals, gems and Rock was the deepest. Cities were built in the depth by ancient Dwarves, and digging into the very mantle of the planet was common place, and understood the dangers. Little did the Dwarves of old know how dangerous it was. One day out of these tunnels, the Reavers emerged. Monstrous creatures, filled with hate, and ravenous for flesh and meat, but not sustained by it.
With the Dwarven refugee crisis underway, the Marshals of Oryn's took many in, and if they had pleased they may of conquered the rest of Aygess. It was the Emperor of the time, Kremlin, who gathered together the Dinescape Alliance, the Queen of Thena and The Governor of Utarford, and the Marshals of the Oryn Empire. They agreed to a fair trade treaty, and ending all potential hostilities by agreeing to negotiate in good faith between.
The Third Maslands Invasion, had left many worried about the prospects of another raid for slaves. This peace was hard negotiated, and much credit was given to Queen Lillian, who's long life experience brought with it much tempered wisdom. The treaty itself was named after the Emperor of Dabraso who had called the meeting. Many believed this to be a selfless act, but those who study history know it was an action to preserve his own power, for if the warlords began to conquer other nations, they would see little value in supporting the Emperor.
To many slaves within the Maslands lead to a slave revolt. The Tyrannical Leaders of the Maslands ended up slaughtered in this violent revolution, and the people left at the end of it, formed a republic in its place.
The Queen of Thena ordered the building of Queenhaven, a city beyond the town of Cibell, meant to permanently extend the safe settling zone for the people of Queenhaven, at first it was difficult to establish, given its distance from any real civilized land, deeper in the wild Kalasis woods then any but elves would travel at the time.
The Whielor Island Kingdom was once several coastal towns, that suffered heavily from piracy, but one day a Pirate united the many pirate factions in that sailed along the north coast of Aygess, and made a deal with the towns on the coasts, that if they cooperated with the Pirates, they would provide for the protection and development of those towns, in exchange for there loyalty.
Today, the pirate ways of old are mostly gone in the sea, but most of the "government" officials still maintain a certain breed of corruption, and their roots in piracy have not been forgotten.
At the end of the previous revolution, slavery had been abolished by the new regime, but enforcing this was harder then they had expected. The new regime took extreme measures to both retain power to prevent it the scales from shifting back, and began a ruthless campaign of law and order in the jungles. Several smaller attempts to over throw them failed from lack of organization. Generations had passed since then, and with Slavery abolished, the hard handed policies of the government had not faded, and so a new revolution arose, this time it was organized and swift, and after one night of bloodshed, the previous government and its goons were dead.
With no government in place, each community formed its own government, and this worked well, and brought a new peace long vacant to the region.
The settlement of Westworth on the edges of the Estrad farming community was grounds for war the Marshal of Coosyork believed, and lead a attack, dragging the whole empire into a war with the pirate kingdom to the north. By the end of it, nothing was gained or lost for either side in territory, though attrition saw much in the way of losses. In the end offical borders were drawn, that allowed the Pirate kingdom to keep its inland city, though only trade was allowed to travel the road beyond the border between the farming community and Westworth. In addition the Great Spires, a community named for its massive spires, that settled on the western edge the Arnna Tops were granted independence from either nation, and allowed to maintain a buffer zone between the two nations.
After the previous dissolution of the government, and the rise of local governments, small conflicts would develop between the settlements, and eventually a fungal based crop shortage lead to unrest, and broke the tension between settlments, skirmishs and fights would break out regularly over the next 30 years, until the Mayor of Ryfield Marsh called for a proper meeting between the settlements, and represenitives were chosen to resolve differences, and end the conflicts.
A political group attempted to form and raise an election for government in the city of Bugtussle. But through crafty and mostly peaceful means the movement was defeated, and the ring leaders, Aop and Jaresti Tanglestrand, were kindly asked to leave and never return. They were allowed to take up new residence in the Great Nigglesforth Windmill. The city of Bugtussle remains a government free city.
A political group in each settlement arose, and took power, allowing for a new national government to be formed under a representive democracy.
After over a millennia with no Orcs on Aygess, groups of them started arriving, they had taken a dangerous route through magical means to escape Shodra. They had little interest in joining with the established societies of Aygess, and instead were granted some lands to build settlements of their own. Many people, commoner and aristocrat alike, are apprehensive of the development. The Orcs have shown no hostile intent as a whole, but several skirmishs between individuals are showing the strain of this resettlement.
Urniin Wervier challenged Marshal Farluck Holden for the seat of Marshal hood, and suprized everyone with a masterful display of both combat and a magic he had no possesed and left the previous marshal slain. Fearful of him, he rapidly asserted his dominance over the local area, and established good ties with the Coos Guild.
The City of Zoni declared an emergency, and closed the city to unregistered travel. The armed forces on its exterior wall are now checking for offical passes in and out of the city, and taking applications for passes as well. It is unknown, few have left the city, and fewer still speak of anything on the inside.