21-24 Erathisway, 4520: Artefacts and Embassies
Arkomir writes...
During the night, my dreams are jumbled but toward the end, I receive a visitation from Corellon in their numerous forms. I am impatient to make the right connections on our investigations, and they reassure me that I am. They reassure me that i am on the right path and doing their work to their liking.
We all wake early, have breakfast and then leave to head down to the townhouse to see the island folk. Krael and Durgash greet us at the door along with Elena Swiftfoot and they go and get Thrain Stoneforge for us. We hand over some coin for the island folk to use to get them back on their feet. We then bid him goodbye and will see him at the docks later this morning.
Mirellion comes to Belhaim
Turning back to head to the tower I notice something in the Triways. Three distinct areas of mist appear and shimmer at ground level before coming together and coalescing into three people. They are; a female Tiefling in warm travelling clothes, a well armoured human man and an elven woman with long pale brown hair. Dharra Boulderfoot sends a quick message to Moulten who responds and says he is on his way. The three folk start moving toward us or the tower at the very least. As we get closer we notice that the elven woman has two small stones orbiting her head and she introduces herself as Aleesia Dawnseeker and she is from Duchy of Mirellion. Isadora Giordano has given Alessia some information about us. Esward Moulton and his entourage come out of the tower and head over to meet Alessia as well. We are invited into the tower with everyone to continue this discussion. Alessia kicks off discussions with greetings from the Duchy of Mirellion. She says that it has become known that Glade's Tower has been rediscovered and she is here to purchase the tower. The Duchy of Mirellion think that the tower may contain dangerous materials and artefacts that need to be protected. After some discussion, she agrees to come with us to the island to at least investigate. I put forward a proposal that we all protect the island and the tower and perhaps a small delegation from Mirellion could move to the island. As we show Alessia around Melody’s tomb and Bella’s tomb, she tells us the story of Glade and Mirellion’s connection. Mirellion is named for the Mirellia, The Eternal Duchess, Glade’s first apprentice. She and Glade and a group of likeminded people fought a dragon and then spent time in the unclaimed lands in the east before heading south. She founded the city of Mirellia in 3105, and is still alive. She and Glade had fallings out over time, but she still speaks of Glade fondly, albeit rarely. On our way back to the docks, Dharra plays some of Melody’s songs for Alessia, who is quite taken by these songs. Thomas and Syl have been hired again for today to transport us across to the island and they drop us at the same spot they picked us up from yesterday. We disembark and make our way up to the settlement and the tower. We show them the reliquary on the way and Alessia notices that I am drawn to the ring. She thinks it may be the ring of Jack of the Vanguard. This area is one she would be keen to help guard. At the talking door, we hear some of the same words from before but also:ScionAs we wander around the tower, every now and then Alessia just stops and takes it all in. Upstairs in the lab we show her the glass sphere we found. She takes the sphere and speaks the elven word for ‘show'. The lab and the tower disappear behind a veil and we see. There is a campfire in front of us with a vast array of different species sat around. All of thos e gathered are in various states of disarray. A transcendent woman walks across the scene and appears to glow by herself. She wears faded and battered armour and it’s hard to not like her; this is Bella. She reaches over and takes a bowl from a young gnomish girl saying she can play something for us. The gnome picks up a lute and begins to play ‘Drops Become a Wave’. The performer is Melody. At the end of the song - the vision stops.
Hidden Things Found
We finish showing her all of the rest of the sections of the tower, including the pictures. Alessia then wants to cast a spell to show hidden things and wants us with herand says that everyone else should remain downstairs in the meantime. We stay with Alessia and we follow her into the lab. We feel a warmth of magic in this room as she casts. She confirms that all the unshattered glass is Glade glass. She walks out into the library and confirms that the tower exists in this plane and the ethereal plane. She goes up to the top level and looks at the pictures and she says that the pictures could be active but are currently dormant. She sees a keyhole in the wall that we cannot see, but can be opened with the key. We use the key that Fafnir found to open this secret room. In this circular room, the all of the pictures are here and complete and each of them have three buttons or toggles next to them. Playing around with toggles, we can get a live feed of the view. We look for the picture we have not currently seen and it is a view of a small meeting chamber. There are lines of people standing on a carpet. Up the end is a swarthy man with dark hair sitting in a chair listening to the assembled folks. Beside him is a woman, quite tall and quite strong. Switching to live feed, the room seems expanded but the view is off to one side. The chairs are now thrones with a pair of statues behind them. Isadora is speaking to a man seated on the throne. This is a live view into the throne room at Port Zaram. Looking at the Dwarven view we dont know, we switch it to live feed. The room changes to have a large table with a number of dwarves milling about. The table is heavily textured like a reflief map and the very centre of the relief map is a valley painted red. Our best guess as to this feed would be Kaz Urul. Other things in this room include (but not limited to):- Between some of the pictures are some sizeable wine racks.
- A couple of bookcases with many books.
- On one of the bookcases, is a rack with multiple glass spheres.
- Next to those are three glass models of this tower.
- A rack of scrolls.
- A draftsmans table with a workbook pushed to one side.
- On a sheet of paper is a sketch of the golems from downstairs.
- A coat rack with a green cloak and a simple pair of boots.
- On a rack next to that is a set of green dragonscale armour bigger than would fit me.
- Next to the cloak are a bunch of leather straps that would be a book holster.
- A small chest to one side with curved metal on it.
- Behind this is another stone and steel golem.
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