Mbrani
Mbrani are spread out across the isles of Mbran and in the seas near them. There is no organization or true governance, just small clans, families, and settlements covering the area. Given that Mbran is covered in thick tropical jungle and on islands and that few of them choose to travel, not many people have ever seen or met a person from Mbran. The Mbrani live with the land and sea both, it is not uncommon to see small villages built on raft islands floating about the sea. It is even possible to find underwater settlements comprised completely of Jull.
The jungles of Mbran are dangerous, even to experienced adventurers and natives. The Mbrani are in a constant struggle against the aggresive monsters of the jungles, and even villages are not completely safe. The people of Mbrani are hardy and experienced hunters on average.
Species
Mbrani are almost exclusively Jull, Estra, Nath, or T'ha. Some communities are comprised of only Jull as they are underwater.
Culture Type
Primitive
Language
Mbrani
Customs
Mbrani
Standard Skills
Brawn, Endurance, Evade, Locale, Perception, Stealth, Swim
Professional Skills
Craft(Any), Healing, Lore(Any), Musicianship, Navigation, Survival, Track
Example Combat Styles
Jungle Stalker, Inner Sea Reaver, Undersea Trapper
Cultural Passions
Loyalty (Headsman), Love (friends, family, lover), Hate (Something that scares or intimidates you)
Magic
Channelers are extremely common as there are monsters aplenty. Mbrani have discovered a weave for awakening powers in the domains of Channelers as they lack the knowledge and ability to create warp skeins, and rarely trade with the rest of the world. This awakening ritual is dangerous and risks the Channeler's pattern fraying, but many Mbrani still opt to unlock their power this way. Weaving is all but non existant. A smattering of weaves are used, but they are framed more as shamanistic rituals and the people have little insight as to what is happening and why.
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