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Cyregnor

Cyregnor worldbuilding -vampire lords (Moon elf based) served by vampires & Moon Elf Wights -Frost Elves (create Snowboarding Warriors) -Alterwindows - clear ice infused with Daidrin magic; allows viewers to see other locations
Crysegnor - ruled by [insert name] of the Frost Elves   Count Thallegar, Blood Governor of Vilsafar -His castle is built in the center of the city, atop the ruins of the original Vilsafar High Fortress that stood before the vampires took over.   Arctic Forests - filled with plant life that feed on dark energy. Lots of carnivorous plants as well. Due to their unique food source, these plants are often magical and are cultivated for said properties by Cyregnorian botanists   Frost Elf hunting/scouting/war party types 1. Snowboarders - magically crafted snowboards out of ice, can move at respectable speeds on flat terrain and great speeds down hills/mountains. Many are magic-users or skilled marksman, but some are great at drive-by melee strikes with slashing & piercing weapons 2. Tiger riders -  

Settlement Types

  • Frost Elves: organized into fortified city-states littered across the outer rim of Western Cyregnor. Primarily isolationist in terms of military alliances, but open to trade from other Frost Elf states & countries across the world due to their Daidrin teleportation infrastructure. Frost Elves tame lesser dragons of the continent (Frost Drakes & Wyverns) for their own use.
  • Mammodons: organized into fully nomadic tribes that wander the entirety of Cyregnor, mostly the outer rim. Primarily clash with Frost Giants & undead during their travels. Tame mammoths and other arctic beasts.
  • Frost Giants: organized into semi-nomadic tribes while erecting massive ice cities as waypoints. Settlements are heavily concentrated in Eastern Cyregnor.
  • Frost Dragons: isolationist beasts that claim mountains as their territory, hunting large game & Frost Giants. Do not tend to rule over lesser dragons or humanoids.
  • Vampires: organized into enslaved city-states littered across the inner rim of Cyregnor, ruling over humanoids and keeping their populations stable enough to function as their "blood farms". Maintain a loose alliance with Necropolis.

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