Silent Toons

This unfortunate place sits at the centre of the confluence of the Red, White, and Blue Rivers. While considered an island, its actual geographical condition varies. When the rivers flood, so does Silent Toons, and its entire surface area ends up submerged. When the rivers are not flooded, but not running low either, it is an island with damp streets and many ponds. When the rivers are running low, the water level sometimes drops enough to let people walk across from the south side of Silent Toons into Alsun (and vice versa). There is still a shallow covering of water, so just because the journey is possible, it isn't necessarily safe.   The water surrounding (and possibly covering) Silent Toons has strange and unpredictable properties. To the west, it tends to have the properties of the White River, to the east and south the properties of the Blue, and to the north the properties of the Red. However, these are just general tendencies, and any spot might at any time might display properties of any of the three rivers or even properities of none of the Rivers. One rare occasions, the water may become a different colour, such as green, violet, or even black. This can happen in just one isolated area, or over the entire circumference of Silent Toons.   Because the ground is so frequently flooded, the region's residents reside in the upper levels of ancient skyscrapers, though this is only marginally safer than the ground. Most of these skyscrapers are rotting and it's not unknown for one to collapse under the weight of years.   Silent Toons got its name from the fact that the once bustling metropolis here is now mostly empty and silent, except for occasional moaning sounds that reverberate across the suburb and beyond. Many people believe the suburb is haunted by the ghosts of the people who lived there before the Wars. However, residents of Silent Toons deny this. They say the moaning is just the groaning of support beams struggling to hold up weights as the waters of the rivers rot them away. It is difficult to verify anything either way though, as the few non-residents who go to Silent Toons tend to return with no memory of what they saw or did there.

Demographics

Everyone in Silent Toons is a mutant. While stock humans and even pure-strain humans might conceivably move there, it's impossible to live in Silent Toons for long without developing mutations. People in Silent Toons are regularly exposed to mutagens of various kind (from the water and other sources) and even the hardiest individual can only resist mutation so long.   Synthetics who go to Silent Toons don't develop mutations, of course. However, they do find that the damp environment starts to interfere with their systems after a while. Even waterproof synthetics find themselves forced to leave after a few months to avoid their systems rusting and rotting away.

Government

There is no government in Silent Toons. Although the residents do have a leader, this person is only responsibly for organizing defences when necessary.  

Defences

Silent Toons enjoys a natural defence in the form of the Red, White, and Blue Rivers. Fear of the properties of these rivers keeps most potential attackers out. Even when the water levels are low and shallow enough to allow crossing to Alsun, few people ever make the crossing. It is the most likely way across, however, so it is the area Silents keep the closest watch on.   The suburb's unusual effect of memory also works as a natural defence. Few people come back with memories of what they did their, and the few who retain any memories never retain full memories. This affects synthetics and even non-sentient robots and machines. Recording devices usually come back erased and their owners retain no memories of how they were erased.
Silence will fall.
— Common saying in Silent Toons
Inhabitant Demonym
Silent
Location under
Characters in Location
Related Reports (Secondary)

Silent Toons

Type: Frontier Town
Population Level: 2 (75 adults)
Force: 18 (+4)
Mobility: 8 (-1)
Resilience: 9 (-1)
Learning: 10 (+0)
Awareness: 10 (+0)
Command: 6 (-2)
Wealth: 8
Reputation Bonus: +7
Skills: Diplomacy (2) +6, Handle Animal (2) +3, Intimidate (2) +3, Knowledge (history) (2) +5, Sense Motive (2) +6, Survival (2) +6
Community Feats: Psychic Advisors, Psychic Shielding, Renown
Benefits: Only people born in Silent Toons are allowed to have an allegiance to the community. Those with an allegiance gain a +1 bonus to Fortitude saves versus mutation.
Looking across at Silent Toons when the water level is low.