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Decontaminator

This small 20 foot long 15 foot wide room leads to another gold door. The walls, floor, and ceiling are made of a silver metal.  On the southern wall there are two small doors that have gears on them.

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Only one of these doors can be opened at a time, while the west door (19) is closed the east door (3C) can open and closed as needed. While the east door is closed the west door automatically opens so long as no one is inside the chamber or someone is in the chamber and the decontamination process has been completed.
West Door (19)
This gold door is slick and contains no rods or gears that are visible which leads to Metal Hallway.
East Door (3C)
The door behind you remains open and you see an identical gear on this side of the door that was used to open the door beyond the door is the West Hallway.

Hazards & Traps

In order to proceed the door that was opened must be closed. Once the door is closed the valve gear on the water (silver) will open and spray water over all those inside and then the valve on the gold pipe opens and sprays out the air and filters the old air for new air. If the water is still hot each creature takes 2d4 fire damage. If the copper pipe still contains gas the room is filled with it and begins to suffocate the creatures inside. This process takes 2 minutes to complete before the secondary door is opened. While this process happens both doors will be closed and can’t be opened.
Type
Room, Corridor, Junction
Parent Location
Connected Rooms
Adjacent Rooms
Machine Room

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