Vault
This gold floored door, there are five chest against the west wall two wrapped in chain and one open. Two sit against the east wall and a weapon rack with a javelin and mace upon it. Also in the room is a large pile of gold standing in the gold is a large golden metal automaton its helmet slowly clicks up to look directly at you. In front of this large automaton is two large spheres that make a hissing sound as parts of them separate and begin to open. Gold parts as its large automaton feet move towards you and it dawns a large golden axe. Roll for initiative.
Upon the back of the automaton is one 5CM sized gear that reads "1" and is a gear key to the bunker.
Upon the back of the automaton is one 5CM sized gear that reads "1" and is a gear key to the bunker.
Entries
The door that opened into the T hallway behind still remains opened and the gears used to open the door can only be removed from the other side removing even one of the four will cause the door too close.
Valuables
On the weapon rack against the east wall is a mace of warning and a javelin of lightning. There are two chest along the east wall, one is empty but has a false bottom then when removed has two gear slots requiring the zero and one key in order to get into the bunker. The other one contains pistons, gears and scrape metal. Along the west wall five chests the first one is locked (DC 14) and contains 4 flawless rubies, 2 flawless emeralds, 2 flawless sapphires, and 4 flawless quarts. In the next two which are both locked with chains wrapped around them and require (DC 18) to unlock and contain flawless diamonds of various sizes and qualities (1d4 250GP, 1d6 100GP, 5d6 50GP, 10d6 25GP, 12d20 10GP). The next one is unlocked and contains gold (5d10 + 50), silver (8d8 + 30), and copper (10d10 + 100). In the last chest (DC 22) are platinum bars worth 100PP each (2d8 + 4) each weigh 20lbs. On the grand is 1000GP and gold bars worth 100GP each (2d6 + 2).
Special Properties
This room has a secret entry way into the bunker that can only be accessed by using the "0" and "1" key inside one of the chests against the east wall. This chest is empty and has a false bottom once removed reveals two gear slots. The one on the left being for the "0" key and the one on the right for the "1" key. Once both gear keys are inserted the "1" key must be rotated 180 degrees counterclockwise and the zero key pressed in like a button.
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