The War Vault
Around the entrance Is a destroyed and desolate church filled with broken church pews, shattered stained glass windows and broken destroyed walls (A). Past the church is a Well before a hill and valley (C). There are tattered and broken tents all around with rotting and destroyed furniture. There are spike barriers placed around the area along with destroyed braziers and
(If surface is visited in morning) bodies that have been reduced to sun bleached corpses wearing tattered armor. The weapons in their hands are rusted and begin to clang against the rock as the bodies rise to their feet for one last battle. Roll for initiative War Vault Encounters
(If surface is visited at night) ten zombies stand in total, four of these zombies wear destroyed and rusted suites of armor. Six of them are rotting as parts of there bodies slaw off as gravity pulls at there decomposing corpse. They shuffle and moan as they draw towards their closest target. Roll for initiative War Vault Encounters
(If surface is visited in morning) bodies that have been reduced to sun bleached corpses wearing tattered armor. The weapons in their hands are rusted and begin to clang against the rock as the bodies rise to their feet for one last battle. Roll for initiative War Vault Encounters
(If surface is visited at night) ten zombies stand in total, four of these zombies wear destroyed and rusted suites of armor. Six of them are rotting as parts of there bodies slaw off as gravity pulls at there decomposing corpse. They shuffle and moan as they draw towards their closest target. Roll for initiative War Vault Encounters
Purpose / Function
The Daxon race used this as a place of study and worship and the war vault is suspected to originally have a worship space above. The Daxon used this interior to cater to other races that also worship the 1 and the 0. Past the Decontaminator is where the study of magic took place.
Entries
Down a shallow hill the entryway to the war vault starts with a short 10ft stone stairwell to a tarnished golden door with several interlocking Daxon gears (B). A zombie that has been chained to the ground at both feet stands in front of the wall to the left of the door. Behind this creature in the stone wall that surrounds this door which has 12 small black circle slightly larger than a platinum piece arching around it. The door has Daxon scrawling's on it that read “Star light shines bright open upon its divine might”.
If any daylight hits all of the black circles at once for at least 1 minute the door begins to turn and unlock itself. Revealing a continuation to the stairwell that was interrupted by the door. The door can only remain open for 1 minute with no daylight shining upon these black circles. The zombie when standing blocks 3 of these circles and there is a rock that sits above the door on the ground that cast a shadow when it passes noon causing the door not to function between 12:00 - 16:00. With the sun setting in this area around 18:00 - 20:00 and rising between 6:00 - 8:00 depending on time of year.
If any daylight hits all of the black circles at once for at least 1 minute the door begins to turn and unlock itself. Revealing a continuation to the stairwell that was interrupted by the door. The door can only remain open for 1 minute with no daylight shining upon these black circles. The zombie when standing blocks 3 of these circles and there is a rock that sits above the door on the ground that cast a shadow when it passes noon causing the door not to function between 12:00 - 16:00. With the sun setting in this area around 18:00 - 20:00 and rising between 6:00 - 8:00 depending on time of year.
Valuables
There are a number of weapons and armor lying around on the ground around in this battle field. With a successful DC 15 Investigation roll a player can find a intact weapon they are looking for. On a failure all they find is rotting wood and rusted metal.
Alterations
The space was adapted by the Restix Expanse into a place of magical study. Some of the rooms being remodeled to fit its new denizens. The Old Virtus Bedroom having the most alterations, where the armory, ruined dinning room, fly pantry and gas kitchen just had furniture added. The surface had a church added to it by the Restix Expanse for worship.
History
This structure when ever it was originally built stood as a religious and scientific breakthrough. Combining religion and science and studied many things but the most recent project being the one of most interest for those that came after. This place became a ruin when the great flood whipped the top section of it away. The Restix Expance took rule over this ruin in the year 569 AF and a church was built near it. Once the Restix Expance found a way to open the door began to explore and start using the ruins. The Ninth Energy was formed and assigned to help study as a leader in magical studies.
Ionza a member of Ninth Energy was the cause of the zombies that now protect the war vault entrance.
Ionza a member of Ninth Energy was the cause of the zombies that now protect the war vault entrance.
RUINED STRUCTURE
1 AF
1 AF
Founding Date
Unknown
Type
Dungeon
Parent Location
Included Locations
Connected Rooms
Owning Organization
Characters in Location
Clockwork
Encounters
War Vault Encounters
Clockwork "Star light shine bright open upon its might"
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