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Armory

Inside this room are suits of armor along the east wall, weapon racks along the west wall, Against the north wall are a training dummy and target.

Entries

(12C) The only door in and out of this room leads back to T Hallway, this door can only ever be opened or closed from the hallway side.

Valuables

There are a number of weapons, a player can find any weapon desired here but they break upon first swing. All the armor in this room appears functional but fall apart when attempting to put on.

Inside the training dummy's stomach is a arrow of seeking which has a small 5CM Daxon gear that reads "Arrow" at the end which can be screwed on and off.
Type
Room, Military, Armoury
Parent Location
Connected Rooms
Languages
Clockwork
Treasures
Daxon Items
Clockwork "Arrow"

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