A battleaxe is a large axe, usually with a simple wooden handle and a metal head. As its name suggests, a battleaxe's size makes it less convenient to use outside of combat, its design is more toward its combat capabilities.
Battleaxe
Name |
Damage |
Critical |
Range |
Qualities |
Battleaxe |
3/4 |
3 |
Engaged |
Versatile; Defensive-0/1; Vicious-1/2; Slashing |
Versatile:
- This weapon can be wielded in one or two hands. When it is wielded in one hand it uses the Damage number before the '/', when it is wielded in two hands it uses the Damage number after the '/'. This also applies to any Qualities with a '/' in them.
- This weapon can change between being wielded in one or two hands as part of another Manouevre or by spending a Story Point outside of the turn. This weapon can only become wielded in two hands if the second hand is empty and not crippled.
Defensive-0/1:
- This weapon adds +0/d to the difficulty of any Melee Attacks that target the bearer.
Vicious-1/2:
- This weapon adds +10/20 to any Critical Hits it inflicts.
Slashing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Slashing Critical Hit instead.
When equipped by a Military Unit a battleaxe is one of many kinds of Hand Weapon, it has no effect on the unit's fighting capabilities.
Potential Improvements
- Hooked: Sometimes referred to as a 'bearded' axe, this weapon is designed to disarm weapons or pull shields aside. When making an attack, before rolling, you may choose to use this property instead of dealing damage. If the attack is successful one weapon or shield equipped by the target becomes useless until your next turn. If the attack rolls at least sss or t the item is instead disarmed, being flung away from the equipped model.
- Secondary Head: Some battleaxes can be crafted with a secondary weapon built into the back of the axe-head, usually either a Light Mace, Hammer or Military Pick. While this is not usually as effective as a separate weapon, it allows the wielder to switch between damage types more easily than they could change weapons. They may make choose to make attacks with the secondary weapon at any time, but such attacks are made at -d, and the weapon loses the Light or Versatile qualities if it has them.
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