(Flavour Text)
Billhook
Name |
Damage |
Critical |
Range |
Qualities |
Billhook |
3 |
2 |
Reach-1 |
Hooked; Set Defence; Vicious-2; Slashing |
Reach-1:
- A weapon with Range: Reach-1 adds +d to Melee Attacks made against targets with non-Reach weapons.
- A weapon with Range: Reach cannot be used to full effect when Engaged, instead it uses the profile for a Staff.
Hooked:
- When making an attack, before rolling, you may choose to use this property instead of dealing damage. If the attack is successful one weapon or shield equipped by the target becomes useless until your next turn. If the attack rolls at least sss or t the item is instead disarmed, being flung away from the equipped model.
Set Defence:
- When a charging enemy ends their Charge Move within the range of one or more fighters with Set Defence not engaged with any other enemies, one of those fighters makes a Melee Attack targeting that enemy. This attack gains +d for each other unengaged fighter with Set Defence within range of that enemy at any point during their Charge Move.
Vicious-2:
- This weapon adds +30 to any Critical Hits it inflicts.
Slashing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Slashing Critical Hit instead.
When equipped by a Military Unit a billhook is one of many kinds of Polearm, adding the benefits of Reach (+
d to Attacks against non-reach enemies; +
d to Defence checks against non-reach enemies) to its Melee Attacks as well as adding +
dd to Defence checks against Cavalry Charge attacks.
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