A greataxe is a very large axe that requires two hands to wield. It usually has a simple wooden handle and a metal head. A greataxe's size makes it less convenient to use outside of combat, its design is more toward its combat capabilities.
Greataxe
Name |
Damage |
Critical |
Range |
Qualities |
Greataxe |
5 |
2 |
Engaged |
Defensive-1; Pierce-1; Vicious-3; Slashing |
Defensive-1:
- This weapon adds +d to the difficulty of any Melee Attacks that target the bearer.
Pierce-1:
- This weapon ignores up to 1 point of Soak.
Vicious-3:
- This weapon adds +30 to any Critical Hits it inflicts.
Slashing:
- This weapon can spend an additional a when it scores a Critical Hit to score a Slashing Critical Hit instead.
When equipped by a Military Unit a greataxe is one of many kinds of Great Weapon, adding +
dd to the unit's melee attacks.
Potential Improvements
- Hooked: Sometimes referred to as a 'bearded' axe, this weapon is designed to disarm weapons or pull shields aside. When making an attack, before rolling, you may choose to use this property instead of dealing damage. If the attack is successful one weapon or shield equipped by the target becomes useless until your next turn. If the attack rolls at least sss or t the item is instead disarmed, being flung away from the equipped model.
- Secondary Head: Some greataxes can be crafted with a secondary weapon built into the back of the axe-head, usually either a Heavy Mace, Warhammer, Military Pick or Shortspear. While this is not usually as effective as a separate weapon, it allows the wielder to switch between damage types more easily than they could change weapons. They may make choose to make attacks with the secondary weapon at any time, but such attacks are made at -d, and the weapon loses the Light or Versatile qualities if it has them.
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