The Men-at-Arms of House Foxworth

Jump to Warmaster Rules   The military forces of the Foxworth Duchy are arranged into several Armies, as described below:

The 1st Foxworth Army
Commander: ser Newall Foxworth
Leadership: cccd
Support Value: 2
Strategy Value: 2 (April 454KS)
Current Siege Engineer Time Available: 2

The 2nd Foxworth Army
Commander: ser Krann Engelbrecht
Leadership: ccdd
Support Value: 2
Strategy Value: 1 (April 454KS)
Current Siege Engineer Time Available: 2

The Foxworth Cavalry Army
Commander: ser Derrick Quay
Leadership: ccc
Support Value: 1
Strategy Value: 3 +/- 6 (April 454KS)
Current Siege Engineer Time Available: 1

The Army of House Roseadwyn
Commander: ser Jed Roseadwyn
Leadership: ccd
Support Value: 1
Strategy Value: 1 (April 454KS)
Current Siege Engineer Time Available: 1

The Army of Houses Blest & Quay
Commander: ser Brannyn Blest
Leadership: ccc
Support Value: 1
Strategy Value: 3 (April 454KS)
Current Siege Engineer Time Available: 1

Composition

Manpower

The army of House Foxworth of Fairstrand is made up of a number of units as described below:  

Household Knights

House Foxworth currently has 24 Household Knights, organised into two units of Mounted Knights, detailed below:   First Foxworth Household Knights

Unit Captain:

ser Rodnam Buckhaill

Experience Level:

3 (Regular)

Leadership:

1

Equipment:

Plate Armour (+f to Defence Checks)
Barding (+f to Defence Checks)
Shield (+d to Defence Checks)
Lance (+s to Charge Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Martial Superiority (This unit gains +dd on Attacks against units not made up of or led by a Knight. This unit will not voluntarily engage a Levy unit.)
The Household Banner of the King's Marshal (+1 Leadership if accompanied by ser Newall Foxworth and either +2 Leadership if accompanied by King Tyon I Cray or +1 Leadership if accompanied by one or more members of The Kingsguard of Tyon I Cray).

 
  Second Foxworth Household Knights

Unit Captain:

ser Teressa Bridewell

Experience Level:

3 (Regular)

Leadership:

1

Equipment:

Plate Armour (+f to Defence Checks)
Barding (+f to Defence Checks)
Shield (+d to Defence Checks)
Lance (+s to Charge Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Martial Superiority (This unit gains +dd on Attacks against units not made up of or led by a Knight. This unit will not voluntarily engage a Levy unit.)

 
 

Men-at-Arms

The maximum number of units of Men-at-Arms that Fairstrand can currently support is 61, of which they currently have 51.
  Captain Mertyn's Combined-Arms Unit

Unit Captain:

Captain Jarack Mertyns

Experience Level:

4 (Veteran)

Leadership:

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Captain Varg's Combined-Arms Unit

Unit Captain:

Captain Varg

Experience Level:

2 (Irregular)

Leadership:

3

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Preservation Instincts (this Unit gains +d to checks to tests to Disengage or Hide. It also gains hh: this unit must pass a Morale Test or it will attempt to Hide or Flee as its next action)
 
  Captain Brandis' Combined-Arms Unit

Unit Captain:

Captain Brandis

Experience Level:

2 (Irregular)

Leadership:

-

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Preservation Instincts (this Unit gains +d to checks to tests to Disengage or Hide. It also gains hh: this unit must pass a Morale Test or it will attempt to Hide or Flee as its next action)
 
  Captain Mooton's Heavy Combined-Arms Unit

Unit Captain:

Captain Jaena Mooton

Experience Level:

4 (Veteran)

Leadership:

1

Equipment:

Heavy Armour (+d to Defence checks.)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Captain Marcyl's Heavy Combined-Arms Unit

Unit Captain:

Captain Marcyl

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Captain Koryn's Heavy Combined-Arms Unit

Unit Captain:

Captain Koryn

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Captain Dercin's Heavy Shieldwall Unit

Unit Captain:

Captain Dercin

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Shields (+d to Defence checks.)
 
  Captain Graige's Heavy Shieldwall Unit

Unit Captain:

Captain Graige

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Shields (+d to Defence checks.)
 
  Captain Nathaleya's Heavy Shieldwall Unit

Unit Captain:

Captain Nathaleya

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Shields (+d to Defence checks.)
 
  Captain Lexia's Heavy Polearm Unit

Unit Captain:

Captain Lexia Bushy

Experience Level:

3 (Regular)

Leadership:

-

Equipment:

Heavy Armour (+d to Defence checks.)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)

 
  Captain Dontar's Heavy Polearm Unit

Unit Captain:

Captain Dontar Linster

Experience Level:

3 (Regular)

Leadership:

-

Equipment:

Heavy Armour (+d to Defence checks.)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)

 
  Captain Graycie's Heavy Polearm Unit

Unit Captain:

Captain Graycie

Experience Level:

2 (Irregular)

Leadership:

-

Equipment:

Heavy Armour (+d to Defence checks.)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)

 
  Captain Velda's Archer Unit

Unit Captain:

Captain Velda

Experience Level:

2 (Irregular)

Leadership:

1

Equipment:

Medium Armour (no effect)
Shortbows

 
  Captain Drox's Archer Unit

Unit Captain:

Captain Annyte Drox

Experience Level:

2 (Irregular)

Leadership:

1

Equipment:

Medium Armour (no effect)
Shortbows

 
  Captain Gidden's Archer Unit

Unit Captain:

Captain Gidden

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Medium Armour (no effect)
Shortbows

 
  Captain Keat's Heavy Crossbow Unit

Unit Captain:

Captain Keat

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)

 
  Captain Trevyr's Heavy Crossbow Unit

Unit Captain:

Captain Trevyr

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)

 
  Captain Brarton's Heavy Crossbow Unit

Unit Captain:

Captain Brarton

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)

 
  Captain Carryanne's Heavy Crossbow Unit

Unit Captain:

Captain Carryanne

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)

 
  Captain Fiyona's Heavy Crossbow Unit

Unit Captain:

Captain Fiyona

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)

 
  Captain Sulvan's Heavy Crossbow Unit

Unit Captain:

Captain Sulvan

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)

 
  Captain Jaze's Heavy Crossbow Unit

Unit Captain:

Captain Jaze

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)
Pavisse Place Holder
 
  Captain Darnis' Heavy Crossbow Unit

Unit Captain:

Captain Darnis

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)
Pavisse Place Holder
 
  Captain Teya's Heavy Crossbow Unit

Unit Captain:

Captain Teya

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks.)
Crossbows (enables Ranged Attacks)
Pavisse Place Holder
 
  Captain Aurola's Sinister Light Skirmisher Unit

Unit Captain:

Captain Aurola

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour Place Holder
Hand Weapons
Skirmish
Sinister

 
  Captain Byrant's Sinister Light Skirmisher Unit

Unit Captain:

Captain Byrant

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour Place Holder
Hand Weapons
Skirmish
Sinister

 
  Captain Chandyll's Light Cavalry Unit

Unit Captain:

Captain Cason Chandyll

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour (-d from Defence checks)
Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)

 
  Captain Davith's Light Cavalry Unit

Unit Captain:

Captain Davith

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour (-d from Defence checks)
Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)

 
  Captain Bernyce's Light Cavalry Unit

Unit Captain:

Captain Bernyce

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour (-d from Defence checks)
Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)

 
  Captain Lanner's Mounted Archer Unit

Unit Captain:

Captain Lanner

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour (-d from Defence checks)
Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)

 
  Captain Laryss's Mounted Archer Unit

Unit Captain:

Captain Laryss

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour (-d from Defence checks)
Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)

 
  Captain Breonna's Mounted Archer Unit

Unit Captain:

Captain Breonna

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Light Armour (-d from Defence checks)
Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)

 
  Captain Arice's Heavy Cavalry Unit and Minmoths

Unit Captain:

Captain Arice

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks)
Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields

 
  Captain Zyre's Heavy Cavalry Unit and Minmoths

Unit Captain:

Captain Zyre

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks)
Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields

 
  Captain Patrack's Heavy Cavalry Unit and Minmoths

Unit Captain:

Captain Patrack

Experience Level:

2 (Irregular)

Leadership:

Equipment:

Heavy Armour (+d to Defence checks)
Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields

 
  2 Trebuchet and 3 Bolt Throwers.  

Levies

 

Guard Units

The forces of House Foxworth also include a number of Guard Units and other assets that do not normally leave their posts but are available to help defend the territory when necessary, as detailed below:   Lower Redbridge Guard Unit

Unit Captain:

Captain Drannyn

Experience Level:

3 (Regular)

Leadership:

3 (Order)

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Middle Redbridge Guard Unit

Unit Captain:

Captain Borin

Experience Level:

2 (Irregular)

Leadership:

3 (Order

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Upper Redbridge Guard Unit

Unit Captain:

Captain Kinnon

Experience Level:

2 (Irregular)

Leadership:

2 (Order)

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Challinder Road Outpost Guard Unit

Unit Captain:

Captain Bernyce

Experience Level:

2 (Irregular)

Leadership:

2 (Order)

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Wyllam Farm Guard Unit

Unit Captain:

Captain Anysa

Experience Level:

2 (Green)

Leadership:

1 (Order)

Equipment:

Medium Armour (no effect)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)

 
  The Dyrwood Gamekeepers

Unit Captain:

Captain Devran

Experience Level:

2 (Irregular)

Leadership:

2 (Order)

Equipment:

Light Armour (-d from Defence checks)
Shortbows (makes Ranged Attacks)
Skirmishers (-d from all Attack checks made by or against them)

 
  Dewfalls Guard Unit

Unit Captain:

Eyla

Experience Level:

3 (Regular)

Leadership:

4 (Order)

Equipment:

Medium Armour (no effect)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)

 
  Dewfalls Dock Security

Unit Captain:

None

Experience Level:

3 (Regular)

Leadership:

4 (Order)

Equipment:

Medium Armour (no effect)
Clubs (Attacks gain aa:Disarm)

 
  Saltreach Guard Unit

Unit Captain:

Captain Marya

Experience Level:

3 (Regular)

Leadership:

3 (Order)

Equipment:

Medium Armour (no effect)
Crossbows (enables Ranged Attacks)
(This unit will have been disbanded in 453 once that becomes past instead of future.)
 
  House Caerlight Household Guard

Unit Captain:

Captain Velma Duststone

Experience Level:

3 (Regular)

Leadership:

3

Equipment:

Medium Armour (no effect)
Bills (Reach; +d to Attacks checks; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; )
Household Guard (+d to Attack checks when in Fairstrand)

 
  Clayhost Guard Unit

Unit Captain:

Captain Kyra Leygood

Experience Level:

3 (Regular)

Leadership:

3 (Order)

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Fairdeep Old City Guard Unit

Unit Captain:

None

Experience Level:

1 (Green)

Leadership:

0 (Order)

Equipment:

Light Armour (-d from Defence checks)
Shortbows (makes Ranged Attacks)

 
  Fairdeep Eastmarch Guard Unit

Unit Captain:

None

Experience Level:

1 (Green)

Leadership:

0 (Order)

Equipment:

Light Armour (-d from Defence checks)
Shortbows (makes Ranged Attacks)

 
  Fairdeep Queensride Guard Unit

Unit Captain:

None

Experience Level:

1 (Green)

Leadership:

0 (Order)

Equipment:

Light Armour (-d from Defence checks)
Shortbows (makes Ranged Attacks)

 
  Faircastle Garrison Guard Unit

Unit Captain:

Captain Brennard Blest

Experience Level:

3 (Regular)

Leadership:

6 (Order)

Equipment:

Medium Armour (no effect)
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)

 
  Faircastle Gatehouse Guard Unit

Unit Captain:

Captain Rewen Melcolm

Experience Level:

4 (Veteran)

Leadership:

6 (Order)

Equipment:

Heavy Armour (+d to Defence checks)
Shield (+d to Defence checks)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)

 

Structure

The forces of House Foxworth of Fairstrand fall under the command of ser Newall Foxworth, however they are more frequently commanded in the field by the holding's Marshal Brannyn Blest due to ser Newall's responsibilities in Bayglen.

Resources

Story Points
Military Units
Useful Lists

 

Player Characters

Lady Ophelia Foxworth-Hayford
Lady Terin Gaunt-Foxworth
ser Mattheo Foxworth
Colrin Blest
King Tyon I Cray
Sigrid Ashwood
ser Allon Stormborn
ser Odric Vortane
Lord Tylan Hewlett
ser Callor Perryn
ser Ashtin Phyrefenn
The War For The Foxworth Secession 454KS
 

Player Settlements

The Settlement Creation System
Settlement Management Sessions
Settlement Conquest
Fairstrand
Southbay
Greater Stallken
High Hill

 

Player Councils

Anatomy of a Ruling Council
Royal Council
The Duchal Council of House Foxworth
The Council of Southbay
The Duchal Council of House Southbay
The Council of Greater Stallken
The Council of High Hill

 

Maps

The Continent of Greland
The Kingdom of Hillhurst
The Kingdom of Rotheval
The Kingdom of Irogonie
The Lamas Plains
The Swamps of Baycotte
The Kingdom of Somercrag
Bayglen
The Foxworth Duchy
Fairdeep
The Blackbar Duchy
The Skanler Duchy
The Gaunt Duchy
The Southbay Duchy
The City of Southbay
The Hayford Duchy
The Continent of Amoth
Tollingbell

Warmaster Rules

  • Ser Newall Foxworth, Duke of the Lands North of the Witwells - 120 points.
  • One Unit of Foxworth Elite Bodyguard Household Knights on Barded Warhorses, led by ser Rodnam Buckhaill and carrying the Banner of the Royal Marshal(first order issued each turn by ser Newall is Command 10). - 175 points.
  • One Unit of Foxworth Elite Bodyguard Household Knights on Barded Warhorses, led by ser Teressa Bridewell - 105 points.
  • One Formation, comprised of three Units of Medium Infantry - 45 points.
  • One Formation, comprised of three Units of Heavy Infantry - 60 points.
  • One Formation, comprised of three Units of Heavy Shieldwall - 65 points.
  • One Formation, comprised of three Units of Heavy Phalanx - 70 points.
  • One Formation, comprised of three Units of Medium Archers with Combined Arms - 55 points.
  • Two Formations, each comprised of three Units of Heavy Crossbows with Combined Arms - 70 points each.
  • One Formation, comprised of three Units of Light Cavalry - 50 points.
  • One Formation, comprised of three Units of Sinister Heavy Cavalry, accompanied by Minmoths - 225 points.
  • One Formation, comprised of three Units of Mounted Archers - 60 points.
  • Two Trebuchet - 70 points each.
  • One Bolt Thrower - 20 points.
  • One Formation, comprised of three Units of Caerlight Elite Heavy Shock Infantry - 80 points.
  • Ser Kari Caerlight - 60 points.
  • One Formation, comprised of three Units of Saltcliffe Heavy Shieldwall - 65 points.
  • Ser Dannys Buckhaill-Bridewell - 60 points.
  • Salna Mudd, Captain of the Muddy Men - 40 points.
  • The Muddy Men, comprised of three Units of Skirmish Cavalry, accompanied by Minmoths - 145 points.
  • Ser Wallas Waylar - 60 points.
  • One Unit of Waylar Household Foot Knights with Polearms - 55 points.
  • Ser Maralynn Plumm, Lord Commander of the Order of the Siren - 100 points.
  • One Unit of Elite Foot Knights of the Order of the Siren - 65 points.
  • One Formation, comprised of three Units of Order of the Siren Phalanx with Schiltron - 65 points.
 

Levies

  • Challinder Farm Levy, comprised of three Units of Light Infantry - 30 points.
  • Wyllam Farm Levy, comprised of two three Units of Light Infantry - 30 points. Bolstered by Irogonian recruits in April 454KS.
  • Smithe Farm Levy, comprised of two Units of Light Archers - 20 points.
  • The Dyrwood Levy, comprised of three four Units of Trained Skirmish Archers - 40 points. Bolstered by disbandment of Feller Farm levy following First Battle of Thurnon.
  • Aerin Farm Levy, comprised of two Units of Trained Phalanx - 40 points.
  • Dewfalls Levy, comprised of five Units of Trained Phalanx - 100 points.
  • Josesh Flitch - 40 points.
  • Peat Farm Levy, comprised of two Units of Medium Archers - 30 points.
  • Saltreach Levy, comprised of four Units of Light Crossbows - 60 points.
  • Feller Farm Levy, comprised of three Units of Trained Light Archers - 40 points. disbanded in First Battle of Thurnon.
  • Clayhost Levy, comprised of five Units of Phalanx - 85 points.
  • Old City Levy, comprised of five Units of Phalanx with Shields - 95 points.
  • Eastmarch Levy, comprised of five Units of Phalanx, accompanied by Minmoths - 260 points.
  • Queensride Levy, comprised of five Units of Phalanx with Shields - 95 points.
  • Central Fairdeep Levy, comprised of four Units of Phalanx - 70 points.
 

Healers

To support their armies in the field, House Foxworth has called upon a number of talented Bonesetters and Barber-Surgeonnes from amongst its settlements to provide care for their wounded soldiers.

Barber-Surgeonnes

Bonesetters

 

Defences

While the Foxworth Duchy is at war, some forces have been left behind in Faircastle and its Border Forts to hold the territory against counter-attack.
 

Lower Redbridge

  • One Formation, comprised of two Units of Light Archers.
  • One Formation, comprised of three Units of Medium Infantry.
  • One Formation, comprised of two Units of Light Infantry.
  • One Emplaced Bolt Thrower.
  • ser Myke Bridewell-Gaege.
 

Middle Redbridge

  • One Formation, comprised of three Units of Heavy Infantry with Shields.
  • One Formation, comprised of two Units of Medium Infantry.
  • One Formation, comprised of three Units of Medium Crossbows.
  • One Emplaced Bolt Thrower.
  • Ser Linly Staedmon.
 

Upper Redbridge

  • One Formation, comprised of two Units of Light Crossbows.
  • One Formation, comprised of three Units of Medium Infantry.
  • One Formation, comprised of two Units of Medium Archers.
  • One Emplaced Bolt Thrower.
  • Ser Dovan Staedmon-Dalt.
 

Faircastle

  • One Formation, comprised of five Units of Heavy Phalanx.
  • One Formation, comprised of five Units of Medium Infantry with Shields.
  • One Formation, comprised of five Units of Medium Archers.
  • Ser Etienne Lowblade.
  • Ser Maycey Lowblade-Blest

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