The Men-at-Arms of House Foxworth
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The military forces of the Foxworth Duchy are arranged into several Armies, as described below:
The 1st Foxworth Army
Commander: ser Newall Foxworth
Leadership: cccd
Support Value: 2
Strategy Value: 2 (April 454KS)
Current Siege Engineer Time Available: 2
The 2nd Foxworth Army
Commander: ser Krann Engelbrecht
Leadership: ccdd
Support Value: 2
Strategy Value: 1 (April 454KS)
Current Siege Engineer Time Available: 2
The Foxworth Cavalry Army
Commander: ser Derrick Quay
Leadership: ccc
Support Value: 1
Strategy Value: 3 +/- 6 (April 454KS)
Current Siege Engineer Time Available: 1
The Army of House Roseadwyn
Commander: ser Jed Roseadwyn
Leadership: ccd
Support Value: 1
Strategy Value: 1 (April 454KS)
Current Siege Engineer Time Available: 1
The Army of Houses Blest & Quay
Commander: ser Brannyn Blest
Leadership: ccc
Support Value: 1
Strategy Value: 3 (April 454KS)
Current Siege Engineer Time Available: 1
The 1st Foxworth Army
Commander: ser Newall Foxworth
Leadership: cccd
Support Value: 2
Strategy Value: 2 (April 454KS)
Current Siege Engineer Time Available: 2
The 2nd Foxworth Army
Commander: ser Krann Engelbrecht
Leadership: ccdd
Support Value: 2
Strategy Value: 1 (April 454KS)
Current Siege Engineer Time Available: 2
The Foxworth Cavalry Army
Commander: ser Derrick Quay
Leadership: ccc
Support Value: 1
Strategy Value: 3 +/- 6 (April 454KS)
Current Siege Engineer Time Available: 1
The Army of House Roseadwyn
Commander: ser Jed Roseadwyn
Leadership: ccd
Support Value: 1
Strategy Value: 1 (April 454KS)
Current Siege Engineer Time Available: 1
The Army of Houses Blest & Quay
Commander: ser Brannyn Blest
Leadership: ccc
Support Value: 1
Strategy Value: 3 (April 454KS)
Current Siege Engineer Time Available: 1
Composition
Manpower
The army of House Foxworth of Fairstrand is made up of a number of units as described below:
Barding (+f to Defence Checks)
Shield (+d to Defence Checks)
Lance (+s to Charge Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Martial Superiority (This unit gains +dd on Attacks against units not made up of or led by a Knight. This unit will not voluntarily engage a Levy unit.)
The Household Banner of the King's Marshal (+1 Leadership if accompanied by ser Newall Foxworth and either +2 Leadership if accompanied by King Tyon I Cray or +1 Leadership if accompanied by one or more members of The Kingsguard of Tyon I Cray).
Second Foxworth Household Knights
Barding (+f to Defence Checks)
Shield (+d to Defence Checks)
Lance (+s to Charge Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Martial Superiority (This unit gains +dd on Attacks against units not made up of or led by a Knight. This unit will not voluntarily engage a Levy unit.)
Captain Mertyn's Combined-Arms Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Captain Varg's Combined-Arms Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Preservation Instincts (this Unit gains +d to checks to tests to Disengage or Hide. It also gains hh: this unit must pass a Morale Test or it will attempt to Hide or Flee as its next action)
Captain Brandis' Combined-Arms Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Preservation Instincts (this Unit gains +d to checks to tests to Disengage or Hide. It also gains hh: this unit must pass a Morale Test or it will attempt to Hide or Flee as its next action)
Captain Mooton's Heavy Combined-Arms Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Captain Marcyl's Heavy Combined-Arms Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Captain Koryn's Heavy Combined-Arms Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Captain Dercin's Heavy Shieldwall Unit
Shields (+d to Defence checks.)
Captain Graige's Heavy Shieldwall Unit
Shields (+d to Defence checks.)
Captain Nathaleya's Heavy Shieldwall Unit
Shields (+d to Defence checks.)
Captain Lexia's Heavy Polearm Unit
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Captain Dontar's Heavy Polearm Unit
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Captain Graycie's Heavy Polearm Unit
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Captain Velda's Archer Unit
Shortbows
Captain Drox's Archer Unit
Shortbows
Captain Gidden's Archer Unit
Shortbows
Captain Keat's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Captain Trevyr's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Captain Brarton's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Captain Carryanne's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Captain Fiyona's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Captain Sulvan's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Captain Jaze's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Pavisse Place Holder
Captain Darnis' Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Pavisse Place Holder
Captain Teya's Heavy Crossbow Unit
Crossbows (enables Ranged Attacks)
Pavisse Place Holder
Captain Aurola's Sinister Light Skirmisher Unit
Hand Weapons
Skirmish
Sinister
Captain Byrant's Sinister Light Skirmisher Unit
Hand Weapons
Skirmish
Sinister
Captain Chandyll's Light Cavalry Unit
Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Captain Davith's Light Cavalry Unit
Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Captain Bernyce's Light Cavalry Unit
Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Captain Lanner's Mounted Archer Unit
Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Captain Laryss's Mounted Archer Unit
Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Captain Breonna's Mounted Archer Unit
Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Captain Arice's Heavy Cavalry Unit and Minmoths
Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields
Captain Zyre's Heavy Cavalry Unit and Minmoths
Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields
Captain Patrack's Heavy Cavalry Unit and Minmoths
Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields
2 Trebuchet and 3 Bolt Throwers.
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Middle Redbridge Guard Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Upper Redbridge Guard Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Challinder Road Outpost Guard Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Wyllam Farm Guard Unit
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
The Dyrwood Gamekeepers
Shortbows (makes Ranged Attacks)
Skirmishers (-d from all Attack checks made by or against them)
Dewfalls Guard Unit
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Dewfalls Dock Security
Clubs (Attacks gain aa:Disarm)
Saltreach Guard Unit
Crossbows (enables Ranged Attacks)
(This unit will have been disbanded in 453 once that becomes past instead of future.)
House Caerlight Household Guard
Bills (Reach; +d to Attacks checks; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; )
Household Guard (+d to Attack checks when in Fairstrand)
Clayhost Guard Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Fairdeep Old City Guard Unit
Shortbows (makes Ranged Attacks)
Fairdeep Eastmarch Guard Unit
Shortbows (makes Ranged Attacks)
Fairdeep Queensride Guard Unit
Shortbows (makes Ranged Attacks)
Faircastle Garrison Guard Unit
Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Faircastle Gatehouse Guard Unit
Shield (+d to Defence checks)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Household Knights
House Foxworth currently has 24 Household Knights, organised into two units of Mounted Knights, detailed below: First Foxworth Household KnightsUnit Captain:
ser Rodnam BuckhaillExperience Level:
3 (Regular)Leadership:
1Equipment:
Plate Armour (+f to Defence Checks)Barding (+f to Defence Checks)
Shield (+d to Defence Checks)
Lance (+s to Charge Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Martial Superiority (This unit gains +dd on Attacks against units not made up of or led by a Knight. This unit will not voluntarily engage a Levy unit.)
The Household Banner of the King's Marshal (+1 Leadership if accompanied by ser Newall Foxworth and either +2 Leadership if accompanied by King Tyon I Cray or +1 Leadership if accompanied by one or more members of The Kingsguard of Tyon I Cray).
Unit Captain:
ser Teressa BridewellExperience Level:
3 (Regular)Leadership:
1Equipment:
Plate Armour (+f to Defence Checks)Barding (+f to Defence Checks)
Shield (+d to Defence Checks)
Lance (+s to Charge Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Martial Superiority (This unit gains +dd on Attacks against units not made up of or led by a Knight. This unit will not voluntarily engage a Levy unit.)
Men-at-Arms
The maximum number of units of Men-at-Arms that Fairstrand can currently support is 61, of which they currently have 51.Captain Mertyn's Combined-Arms Unit
Unit Captain:
Captain Jarack MertynsExperience Level:
4 (Veteran)Leadership:
Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain VargExperience Level:
2 (Irregular)Leadership:
3Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Preservation Instincts (this Unit gains +d to checks to tests to Disengage or Hide. It also gains hh: this unit must pass a Morale Test or it will attempt to Hide or Flee as its next action)
Unit Captain:
Captain BrandisExperience Level:
2 (Irregular)Leadership:
-Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Preservation Instincts (this Unit gains +d to checks to tests to Disengage or Hide. It also gains hh: this unit must pass a Morale Test or it will attempt to Hide or Flee as its next action)
Unit Captain:
Captain Jaena MootonExperience Level:
4 (Veteran)Leadership:
1Equipment:
Heavy Armour (+d to Defence checks.)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain MarcylExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain KorynExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain DercinExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Shields (+d to Defence checks.)
Unit Captain:
Captain GraigeExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Shields (+d to Defence checks.)
Unit Captain:
Captain NathaleyaExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Shields (+d to Defence checks.)
Unit Captain:
Captain Lexia BushyExperience Level:
3 (Regular)Leadership:
-Equipment:
Heavy Armour (+d to Defence checks.)Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Unit Captain:
Captain Dontar LinsterExperience Level:
3 (Regular)Leadership:
-Equipment:
Heavy Armour (+d to Defence checks.)Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Unit Captain:
Captain GraycieExperience Level:
2 (Irregular)Leadership:
-Equipment:
Heavy Armour (+d to Defence checks.)Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Unit Captain:
Captain VeldaExperience Level:
2 (Irregular)Leadership:
1Equipment:
Medium Armour (no effect)Shortbows
Unit Captain:
Captain Annyte DroxExperience Level:
2 (Irregular)Leadership:
1Equipment:
Medium Armour (no effect)Shortbows
Unit Captain:
Captain GiddenExperience Level:
2 (Irregular)Leadership:
Equipment:
Medium Armour (no effect)Shortbows
Unit Captain:
Captain KeatExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Unit Captain:
Captain TrevyrExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Unit Captain:
Captain BrartonExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Unit Captain:
Captain CarryanneExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Unit Captain:
Captain FiyonaExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Unit Captain:
Captain SulvanExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Unit Captain:
Captain JazeExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Pavisse Place Holder
Unit Captain:
Captain DarnisExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Pavisse Place Holder
Unit Captain:
Captain TeyaExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks.)Crossbows (enables Ranged Attacks)
Pavisse Place Holder
Unit Captain:
Captain AurolaExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour Place HolderHand Weapons
Skirmish
Sinister
Unit Captain:
Captain ByrantExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour Place HolderHand Weapons
Skirmish
Sinister
Unit Captain:
Captain Cason ChandyllExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour (-d from Defence checks)Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Unit Captain:
Captain DavithExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour (-d from Defence checks)Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Unit Captain:
Captain BernyceExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour (-d from Defence checks)Skirmishers (-d from all Attack checks made by or against them)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Unit Captain:
Captain LannerExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour (-d from Defence checks)Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Unit Captain:
Captain LaryssExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour (-d from Defence checks)Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Unit Captain:
Captain BreonnaExperience Level:
2 (Irregular)Leadership:
Equipment:
Light Armour (-d from Defence checks)Shortbows (can make Ranged Attacks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Unit Captain:
Captain AriceExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks)Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields
Unit Captain:
Captain ZyreExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks)Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields
Unit Captain:
Captain PatrackExperience Level:
2 (Irregular)Leadership:
Equipment:
Heavy Armour (+d to Defence checks)Shields (+d to Defence checks)
Cavalry (+dd to all Attack checks against non-reach Infantry)
Sinister (enemy must pass a cc check to charge this unit)
The unit's Minmoths add an extra Cavalry Charge Attack which can be used at Range Band 1 and as a reaction each time they are Attacked. It has ccd, +c against Cavalry, +d against Infantry without Shields
Levies
Guard Units
The forces of House Foxworth also include a number of Guard Units and other assets that do not normally leave their posts but are available to help defend the territory when necessary, as detailed below: Lower Redbridge Guard UnitUnit Captain:
Captain DrannynExperience Level:
3 (Regular)Leadership:
3 (Order)Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain BorinExperience Level:
2 (Irregular)Leadership:
3 (OrderEquipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain KinnonExperience Level:
2 (Irregular)Leadership:
2 (Order)Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain BernyceExperience Level:
2 (Irregular)Leadership:
2 (Order)Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain AnysaExperience Level:
2 (Green)Leadership:
1 (Order)Equipment:
Medium Armour (no effect)Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Unit Captain:
Captain DevranExperience Level:
2 (Irregular)Leadership:
2 (Order)Equipment:
Light Armour (-d from Defence checks)Shortbows (makes Ranged Attacks)
Skirmishers (-d from all Attack checks made by or against them)
Unit Captain:
EylaExperience Level:
3 (Regular)Leadership:
4 (Order)Equipment:
Medium Armour (no effect)Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Unit Captain:
NoneExperience Level:
3 (Regular)Leadership:
4 (Order)Equipment:
Medium Armour (no effect)Clubs (Attacks gain aa:Disarm)
Unit Captain:
Captain MaryaExperience Level:
3 (Regular)Leadership:
3 (Order)Equipment:
Medium Armour (no effect)Crossbows (enables Ranged Attacks)
(This unit will have been disbanded in 453 once that becomes past instead of future.)
Unit Captain:
Captain Velma DuststoneExperience Level:
3 (Regular)Leadership:
3Equipment:
Medium Armour (no effect)Bills (Reach; +d to Attacks checks; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; )
Household Guard (+d to Attack checks when in Fairstrand)
Unit Captain:
Captain Kyra LeygoodExperience Level:
3 (Regular)Leadership:
3 (Order)Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
NoneExperience Level:
1 (Green)Leadership:
0 (Order)Equipment:
Light Armour (-d from Defence checks)Shortbows (makes Ranged Attacks)
Unit Captain:
NoneExperience Level:
1 (Green)Leadership:
0 (Order)Equipment:
Light Armour (-d from Defence checks)Shortbows (makes Ranged Attacks)
Unit Captain:
NoneExperience Level:
1 (Green)Leadership:
0 (Order)Equipment:
Light Armour (-d from Defence checks)Shortbows (makes Ranged Attacks)
Unit Captain:
Captain Brennard BlestExperience Level:
3 (Regular)Leadership:
6 (Order)Equipment:
Medium Armour (no effect)Combined Arms (no effect on melee attacks, enables Ranged Attacks with -d, the effect of any bonus or penalty applied to this unit is reduced by 1 die.)
Unit Captain:
Captain Rewen MelcolmExperience Level:
4 (Veteran)Leadership:
6 (Order)Equipment:
Heavy Armour (+d to Defence checks)Shield (+d to Defence checks)
Polearms (Reach; +d to Attacks against non-reach enemies; +d to Defence checks against non-reach enemies; +dd to Defence checks against Cavalry Charge attacks)
Structure
The forces of House Foxworth of Fairstrand fall under the command of ser Newall Foxworth, however they are more frequently commanded in the field by the holding's Marshal Brannyn Blest due to ser Newall's responsibilities in Bayglen.
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