Evil Times Three: Nemesis NPCs
The three NPCs in this section are of a special sort-they are nemesis figures, each designed to be an ongoing enemy who will plague the NPCs for years in game time, thwarting their plans and making life hard for them in different ways. Each of these NPCs has been described at three different experience levels to provide an increasing challenge to keep pace with PCs who gain experience levels, with notes on how their social roles and powers change accordingly. There is nothing as satisfying for PCs as finally nailing a long-detested evil enemy, and nothing as much fun for a DM as bringing back the same villain to dog their footsteps again and again!
The villains have been created to suit varying levels of PC experience at the start, and this illustrates their other versatility: the DM can use just one version of each nemesis , at an experience level suited to those possessed by PCs. If this is done, the NPC should probably have the social niche documented in Version I irrespective of the experience level chosen unless the DM is happy with one of the "progressed" versions.
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