Pelor (PAY-lor)
Greater Powers
(The Sun Father, the Shining One), NG greater god of Sun, Light, Strength, and Healing
Pelor (PAY-lor) is the Flan sun god, known throughout the entire Flanaess. Riding the great kirin Star Thought, he summons flights of eagles and destroys evils with bolts of sunlight.
Depicted as an old man in white, with wild hair and a beard of shining gold, he was until recently a peaceful and gentle god concerned with the alleviation of suffering.
Now, he is a more martial deity who brings his wrath to bear on darkness and evil. Now he invigorates and heals those who champion the cause of good, and the stylized sun-face holy symbol is painted on shields and banners across the Flanaess.
The energy of life originates from the sun. This light brings strength to the weak and health to the injured, while destroying darkness and evil. Do not be afraid to challenge the forces of corruption, but remember that just as staring at the sun can cause blindness of the eyes, relentless attention to the destruction of negative forces can blind the heart to the true essentials of life: kindness, mercy, and compassion.Pelor's clerics are usually quiet, kindly people with a backbone of steel. They are primarily nurturers and protectors, but when the time comes to bear arms they are not afraid to do so. They use their powers to heal, nourish, and otherwise aid the needy, while practicing the skills needed to protect their charges should they be threatened. Clerics of Pelor are free to explore far lands in an effort to drive off harmful beings and spread their god's gift to all who need it.
Domains Good, Healing, Strength, Sun; Weapons heavy mace
Pelor was known as Sol by the early Oeridians. The Solnor Ocean is named for him. Among the Bakluni, Pelor is known as Al'Asran. Al'Asran is said to have granted the legendary Cup and Talisman to Al'Akbar. Among the Flan nomads of the Bright Desert, Pelor is known as Aurifar.
Pelor is the great Sun God, regarded as the Creator of much of what is good—a Power of strength, light, and healing. Pelor flies on a great ki-rin, summons flights of eagles, and casts down dark evils with bolts of brilliant sunlight. The nature of Pelor's reverence has changed subtly during and since the wars and is still changing. His old aspect of a peaceful, gentle god concerned for the suffering is eclipsed by his more martial aspect as a wrathful Power who drives out the darkness of evil. This is parallel to the cult of Mayaheine, his servitor, a much more martial deity. As strengthener and healer, Pelor brings vitality to those beset by evil, and many warriors now turn to his faith.
Services to Pelor involve hymn singing, communal prayer, and the dispensing of alms to the needy (and the collection of same from the well-to-do).
Pelor's Priests
Pelor's priests have always worked for the poor and sick, bringing healing, food, and aid to them. Their reverence has not changed as swiftly as that of commonfolk. They remain quiet, kindly people for the most part, but with some steel as protection.
Requirements: AB Std; AL any good; WP flail, mace, morningstar, staff, staff-sling; AR leather or chain; RA yellow robes, gold-trimmed for priests of level 7 +; SP Charm, Creation, Ele mental (air), Guardian, Healing, Necromantic, Protection, Summoning*, Sun, Wards*; SPL none; PW 1) all healing spells do at least median healing (5 hp for cure light wounds, 9 hp for cure serious wounds, 16 hp for cure critical wounds, heal cures all but 1-2 hp), 5) automatic saves vs. spells that deprive priest of sight (darkness, blindness, etc.), 9) fly (W3 TU turn at +1 level.
Link to explanation of Priests abbreviations
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