Hextor (HEKS-tor)
Intermediate Powers
(Scourge of Battle, Champion of Evil, Herald of Hell), IE intermediate god of War, Discord, Mas sacres, Conflict, Fitness, and Tyranny
Hextor, Champion of Evil, Herald of Hell, Scourge of Battle, is the deity of many soldiers and fighters who deem lawful evil most fit to rule, admiring war and discord. Of course, others besides those of military calling follow him.
Hextor dwells on the Plane of Acheron but can wander to those of Hell or even Nirvana. Most frequently, though, Hextor treads the Prime Material Plane in search of warfare, aiding lawful evil, opposing good. Especially does Hextor seek to overthrow those serving Heironeous (q.v.). The latter is his half-brother and chief enemy. When Heironeous chose lawful good, Hextor opted to serve lawful evil. Always inferior to his half-brother, the Lords of Evil granted Hextor six arms instead of a mere pair, so as to be able to best Heironeous and all other opponents.
Hextor appears as a normal, handsome man when in disguise, for he can cause four of his arms to meld with his torso whenever he so desires. His complexion is fair and his hair jet black, as are his eyes. He is well-spoken and charming, a hale fellow and a man's man, yet irresistible to women. He can converse with sages, reason with philosophers, argue with clergy, discuss arcane secrets with dweomercraefters. When in his true form, however, Hextor is gray of skin, lank-haired, red-rimmed eyes bulging from a visage horrible to look upon. Then he cares only to fight and slay.
In battle, Hextor draws two great bows which fire iron-barbed shafts. At close range he employs two spiked bucklers and four weapons. Typically, these are a fork, a scimitar, a flail and a morning star. Hextor wears armor consisting of iron scales with strips of metal at shoulder and cuff. A corslet of like metal guards his waist and groin. His legs are greaved, and the armor is everywhere decorated with skulls. Around his neck is the Symbol of Hate and Discord, the six red arrows of Hextor, hanging from a chain of crudely wrought iron links.
In addition to the powers normal to his station as a lesser god, fighting ability, and assassin's skill, Hextor is able to arouse discord in his surroundings. Friend will argue with friend, irks become hate, and petty jealousy grows to seething rage. Without his Symbol of Hate and Discord, Hextor does not have such power, except through magical casting. Hextor also is prone to carry a magic device, the Trumpet of Acheron, with him. This instrument can be winded once every six days. When sounded, it calls forth a squad of skeletons which obey Hextor's command. Once in every six years, the Trumpet of Acheron can summon a horde of skeletons and zombies.
Places of worship of Hextor are grim, dark, and bloody. Major shrines and temples usually are built on some field of slaughter. His clerics wear black robes adorned with white skulls or gray visages embroidered thereon. Only the higher levels have arrows of hate and discord in red, lower clerics being permitted gray ones. Much chanting accompanies ceremonies honoring Hextor. Wind instruments sound discordant tones, shouts and screams are voiced, and iron weapons are struck during such an offery. Priests of Hextor are trained in assassination. Hextor is much honored in the Great Kingdom.
Hextor (HEKS-tor) is the arch-foe of Heironeous, his brother and fellow Oeridian war god. He seeks to conquer or destroy any that oppose him. He is depicted as a handsome man with dark hair and light skin when shown as a god who rules through strength, but takes the visage of a gray-skinned, hor rible six-armed being when shown in his more vio lent aspect. He uses a different weapon in each arm and wears iron scale armor with many skull decora tions. His icon is the Symbol of Hate and Discord, six red arrows facing downward in a fan.
The world is a dark and bloody place where the strong rule the weak, and power is the only reward. It is often necessary to be cruel and merciless in the pursuit of ones goals, and achieving those goals can have harsh conse quences. Order must be forged out of chaos and law out of anarchy. The forces of tyranny must be obeyed and dissenters must be oppressed or destroyed. Most of Hextor's temples are built on the sites of great battles where many were slaughtered.
Hextor's clerics constantly train themselves in the arts of war, for they plan or lead attacks on rebels and do-gooders. Many serve petty or powerful leaders, and others still have achieved significant political positions of their own, particularly in the former Great Kingdom. Individuals and small groups strike out from established churches to sow dissent in enemy lands, bringing down foreign nations from within so that the arms of Hextor may conquer.
Domains Destruction, Evil, Law, War; Weapons flail(m)
Hextor, Scourge of Battle, Champion of Evil, is patron Power of many evil warriors and a few humanoids. Hextor is portrayed as a six-armed, gray-skinned, gray-haired man with fiery red eyes, although he can assume a more handsome form. As befits a many-armed warrior Power, he employs a variety of weapons, as do his priests.
Hextor is worshiped by evil warriors and assassins, mercenaries and murderers. His following has always been strongest within the lands of the Great Kingdom, where his priests hold sway in many residual fiefs and attend upon Ivid. Services to him include discordant music from wind instruments, shouting and screaming, and the striking of iron weapons. The greatest temples are built on sites of great battles or bloodshed.
Hextor's Priests
These priests are skilled combatants and as sassins, cruel and violent, bereft of subtlety while still being cunning and wily. The priestly hierarchy is rigid, dominated by strength and cruelty.
Requirements: AB Str 15 or Dex 15; AL LE, NE; WP any bow (and arrows or bolts), flail, fork, morningstar, scimitar, staff-sling; AR chain or scale; RA black robes adorned with white skulls or gray visages; SP Combat, Elemental (fire), Healing (rev), Law, Necromantic (rev), Summoning*, Sun* (rev), War; SPL none; PW 1) +1 bonus to Str; 3) may fight with two handed weapons with no attack roll penalties; 5) ray of enfeeblement (W2 9) once per day, dou ble damage in melee for 1 round/level; TU nil.
Link to explanation of Priests abbreviations
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