Axion (Axe-e-on)
Born of a union between mortals and beings of pure law, axions are stalwart in nature.
Basic Information
Anatomy
Like all cosmic races, each axion is unique in its physicality. An axion takes on a majority of the traits of its mortal parent, generally gaining one or two otherworldly aspects. Sometimes, an axions axiomatic power is purely mental, and it might appear as a normal member of its mortal parent species until its power is utilized.
Genetics and Reproduction
Any humanoid creature may give birth to an axion, but it is much more common for them to spring from humans.
Growth Rate & Stages
Axions are slow growers, often reaching adulthood five years after the normal age for their mortal parent.
Dietary Needs and Habits
Axions often share the dietary needs with their mortal parent, but often become very selective and picky eaters due to innate senses of orderly obsessions.
Biological Cycle
Most axions share any biological needs with their mortal parents, but are often less affected by things such as temperature or seasonal change.
Additional Information
Facial characteristics
An axions' facial characteristics vary depending on the mixing of their mortal and outsider parents. Sometimes they appear as a normal member of a mortal race, but sometimes having more otherworldly and alien features.
Geographic Origin and Distribution
Being one of the more rarer cosmic races, Axions have no specific regional locations in the world, but tend to born more often in large cities or more urban areas.
Average Intelligence
Axions have an innate cunning sharp minds. They often have a tendency towards things like mathematics or architecture. They are able to easily form long term plans and strategies, but often struggle with coming up with ideas on the fly.
Perception and Sensory Capabilities
All axions have darkvision, regardless of the race they were born into.
Civilization and Culture
Naming Traditions
Axions usually share the naming traditions of their mothers species.
Major Organizations
Axions often find themselves parts of large scale organizations, such as government administrations, mage colleges, or trade guilds, as their tendency for organization makes them valuable assets.
Beauty Ideals
Many axions have symmetrical features, and have a natural appreciation for things such as symmetry and an orderly dress code.
Gender Ideals
Axions often share the same gender roles as their mortal parent, and their often obsessions' with rules often means that they stick to such roles religiously.
Courtship Ideals
Most axions share the courtship ideals as their mortal parent, often attempting going to great lengths to show their understanding of them, sometimes to the detriment of the implied passion of the effort.
Relationship Ideals
Being one of the rarer cosmic races, axions struggle to find their identity, and are often mistaking for either an aasimar or a tiefling, and are treated as one. Their obsessive-compulsions mean that they often struggle making friends when younger, but are often valued professionally in adulthood by those around them.
Average Technological Level
Axions share the technological levels of their parent race, but are very industrious and inventive, often coming up with new ideas and crafting new ways to increase the efficiency of their society.
Major Language Groups and Dialects
All axions have an innate understanding of Celestial, regardless of their formal education. The usually can speak the normal languages of their mortal parents, and often learn new languages Some axions can even speak more exotic languages or even speak telepathically.
Common Etiquette Rules
If an axion has a more prominent and outstanding physical feature, it is often considered rude to comment on it.
Common Dress Code
While they often share the same dress code as their mortal parent, many axions find themselves drawn to tight fitting or professional-looking garb, such as tailored suits or regal armor.
Common Customs, Traditions and Rituals
Axions often follow the same traditions of their mortal parent, and often will rise to important positions in such rituals, finding a sense of purpose in following the rules of their society.
Common Taboos
Most axions hate to break or even bend rules, as it goes against their innate sense of law. Despite this, some axions turn away from law, often using their innate knowledge of it to exploit or break rules simply to maximize chaos and damage.
Common Myths and Legends
Many axions find comfort in the orderly traditions of most religions, and can often by found in religions that heavily rely on order and technology. Most worship Thanaloc, the Inevitable or one of the lawful aligned Celestial Paragons or Fiendish Lords, such as Imperious or Asmodeus.
Interspecies Relations and Assumptions
Racial Table - Axion: Hit Dice: D10; Class Skills: Craft, Knowledge (Planes), Perception, Profession, Sense Motive; Skill Ranks Per Level: 6 + Intelligence modifier; Weapon Proficiency: Martial; Armor Proficiency: Medium
Level | BAB | Fort | Reflex | Will | Abilities |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Lawful Lineage, Lawful Resistance, Otherworldly Traits |
2nd | +2 | +3 | +0 | +3 | Mortal Trait |
3rd | +3 | +3 | +1 | +3 | Otherworldly Trait |
4th | +4 | +4 | +1 | +4 | Mortal Trait |
5th | +5 | +4 | +1 | +4 | Increased Resistances, Otherworldly Trait |
Random Starting Ages
Adulthood | Intuitive1 | Self-Taught2 | Trained3 |
---|---|---|---|
As mortal parent +5 | Same as mortal parent | Same as mortal parent | Same as mortal parent |
Random Height and Weight
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 |
Female | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 | Same as mortal parent4 |
Axion Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) | Old (+2 to Str, Dex, and Con, +2 to Int, Wis, and Cha) | Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, and Cha) | Maximum Age (GM secretly decides maximum age) |
---|---|---|---|
As mortal parent x1.5 | As mortal parent x2 | As mortal parent x3 | As mortal parent, but with 6 dice instead of the normal amount. |
Random Axion Homelands
% Rolled | Homeland | Trait Gained |
---|---|---|
01-50 | Mortal Homeland | (Roll on table for Mortal Parent Race) |
51-90 | Celestial/Infernal Stronghold | Scholar of the Great Beyond |
91-00 | Unusual Homeland | (Roll on Unusual Homeland Table) |
Random Axion Families
% Rolled | Parental Status |
---|---|
01-50 | Both of your parents are alive |
51-70 | Only your Father is alive |
71-90 | Only your Mother is alive |
91-00 | Both your parents are dead |
% Rolled | # of Siblings |
---|---|
01-50 | No siblings |
51-00 | 1d2 siblings |
Lifespan
Axions live much longer than their mortal parent; often living up to six times the normal races lifespan.
Average Height
Axions usually share the same height ratios as their mortal parent, but are sometime born either unusually large or unusually small.
Average Weight
Axion usually share the same weight ratios as their mortal parent, but are sometimes born unusually limber or heavy set.
Average Physique
Axions are often more physically built and are able to to gain bursts of strength, but lack the fortitude to maintain their energy for long periods of time.
Body Tint, Colouring and Marking
An axions' coloration varies depending on the mixing of their mortal and outsider parents. Sometimes their skin color matches either one of their parents, but one of the most common manifestations of the cosmic races is a unique skin coloration.
Axion
Type
Outsider (Native)
Ability Score Modifier
+2 Strength, +2 Intelligence, -2 Constitution. Axions are strong and smart, but lack fortitude.
Size
medium
Speed
Axions have a base speed of 30 feet.
Language
An axion begins play speaking Celestial and the racial language of their base race. An axion with a high intelligence score can pick from any of the bonus languages from their parent race.
- Materil: An axion can be tied to any Materil, but tend towards the Materils of their mortal parent.
- Darkvision: Axions can see perfectly in the dark up to 60 feet.
- Lawful Lineage: Each axion is descended from a lawful creature and gains abilities based on their lineage. Select one lineage at character creation based on the following table:
-
Lineage Typical Alignment Skill Bonus (+2) Spell-Like Ability (1/day) Angel LG Heal, Knowledge (Arcana) alter self Apkallu LN Fly, Perception minor creation Archon LG Intimidate, Sense Motive continual flame Asura-Spawn LE Appraise, Knowledge (Local) hideous laughter Axiomite LN Craft, Diplomacy hold person Barghest-Spawn LE Bluff, Intimidate charm monster Devil-Spawn LE Diplomacy, Sense Motive pyrotechnics Kyton-Spawn LE Escape Artists, Intimidate web Manasaputra LG Acrobatics, Knowledge (History) jester's jaunt Mecane LN Appraise, Knowledge (Local) invisibility Rakshasa-Spawn LE Disguise, Sense Motive detect thoughts Shinigami LN Heal, Intimidate detect chaos - Lawful Resistances: An axion gains cold resistance 5, electricity resistance 5, and fire resistance 5. At 5th racial level, these resistances increase to 10.
- Otherworldly Traits: Each axion has extra abilities and traits unique to them. At character creation, roll on the Axion abilities and features tables, gaining the abilities and cosmetic features listed. These traits are intrinsic to each specific axion and cannot be changed. At 3rd and 5th racial levels, the axion gains an additional otherworldly trait.
- Mortal Traits: At 2nd and 4th racial level, an axion gains abilities based on its mortal parent race. Pick any ability from their mortal parents racial level table of a level equal to or lower than the axion’s racial level and they gain that ability.
Alternate Racial Traits
- Axiomatic Resistances (Ex): Some axions are stronger at resisting the effects of chaotic creatures. They gain spell resistance equal to 5 + their hit dice against spells and spell-like abilities with the chaotic descriptor, as well as spells or spell-like abilities from chaotic outsiders. This trait replaces the Lawful Resistance trait.
- Defending Emblem (Sp): Some axions can manifest a glowing emblem on their arm that sheds light as a torch. An axion can do this as an at will spell-like ability. When using their emblem, the axion gains a +2 circumstance bonus to Intimidate checks against chaotic creatures and saving throws against becoming blinded or dazzled. This bonus increases by 1 for every 5 hit dice beyond the 1st the axion possesses. This trait replaces the darkvision trait.
- Lawful Bastion: Some axions are innately skilled at defending against chaotic beings. They gain a +1 insight bonus on attacks rolls and to their AC against chaotic outsiders, and a +2 racial bonus on Knowledge (Planes) and Spellcraft checks to identify the chaotic outsiders or items and effects created by chaotic outsiders. They may use those skills untrained for such purposes. These bonuses increase by 1 for every five hit dice beyond the 1st the axion possesses. This trait replaces the Axiomatic Resistances trait.
- Mortal Heritage: Some axions are more connected to their mortal lineage. These axions gain the starting ability score modifiers of their mortal parents race. This trait replaces the spell-like ability granted by the Lawful Lineage and alters the axions starting ability scores.
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