Overdrive
Lightkeepers have an assortment of Skills and Abilities, but none are as powerful as Overdrives. In charging the Overdrive meter over time, this special ability can be activated by consuming all of the meter’s energy and delivering a potent offensive, defensive, or tactical skill.
The Overdrive meter is a yellow bar that fills while in a Combat area. The meter is marked every 25% as a visual indicator. When the meter is completely full, an audio and visual cue will activate and the meter will begin glowing. If Overdrive energy is used through any means or otherwise lost, the meter will stop glowing and reduce to the appropriate amount.
Once the Overdrive meter is filled and ready, a pre-selected Overdrive ability can be activated. After a brief animation, the player will expend their entire Overdrive meter to use the chosen skill. It is important to note that selecting a different Overdrive through the Menu at any point will reset any progress towards an Overdrive charge back to zero energy.
A complete Overdrive charge requires 1,000 points of energy. There are two ways to charge it: Passively and Actively.
Passive Overdrive Charge
Passively charging occurs automatically over time while in a combat area. A variable amount of points are added to the meter per second depending on which Overdrive is currently selected. The time taken to passively generate Overdrive charge can also be accelerated with Gear, Mods, Attributes, Skills, and Consumables.Active Overdrive Charge
Dealing Damage, defeating enemies, and taking damage all contribute to charging the Overdrive meter. Essentially, the more active a player is in combat, the faster they can activate an Overdrive. Active combat will inherently charge the meter much faster than letting it passively build. The factors for determining active Overdrive charge energy is as follows:- Light damage dealt = (Total HP+SP)*0.03 = 1 point (x2 if Melee)
- Medium damage dealt = (Total HP+SP)*0.05 = 1 point (x2 if Melee)
- Heavy damage dealt = (Total HP+SP)*0.07 = 1 point (x2 if Melee)
- Ability, Grenade, Consumable, or Vehicle damage dealt = (Total HP+SP)*0.09 = 1 point
- Health or Overshield damage received from any source = ((Total HP) + (Total SP * 0.75)) * 0.09 = 1 point
- Defeating any enemy = 20 points
- Defeating a Minion = 1 point
- Defeating a Major = 3 points
- Defeating an Elite = 5 points
- Defeating a Commander = 10 points
- Defeating an Ultra = 20 points
- Completing an Execution = 5 points
- Reviving an ally = 5 points