Session 1: The Bungeon Dungeon Sungeon Mungeon Rungeon (Bee-Dee-Ess-Em)
General Summary
The team wakes up to have a yummy breakfast of waffles (courtesy of Kitanya Evermoon) before miraculously making it to Gleddy on time for their meeting. Gleddy congratulates them on not killing each other and briefs them more on their mission: A good friend of hers, Ourelios Heia Eefissa, has contracted the guild to help her husband Zedron Eefis test a dungeon they've built in their basement. (She also thanks Kitanya for a waffle, and seems to actually mean it.)
The team is to grab equipment from Dortlitt's equipment stores on the second floor, then take the portal to the City of Mercy Sending Station and visit Ourelios and Zedron, their first client meeting!
The team grabs a variety of items from Dortlitt, including string, Botions of Healing (sic), a lute, a Collapsing Rod, several Mystery Keys on a carabiner, and a crowbar. They then zoop their way to the other City and Tervik Likkus uses their map and innate Business Man sensibilities for Hoity Toity Places in Cities With Convention Centers to find the client's manor easily.
Zedron and Ourelios welcome them into their home (a relatively un-tacky estate in an incredibly tacky city) and tell them the situation: someone has been robbing them. Less important than solving the robbery, however, is them making sure it never happens again. Part 1 of that was a full turnover of all staff; Part 2 is, of course, building a complex dungeon maze in their storeroom and contracting adventurers from AHARRG to testrun it to make sure it's not too easy but also not so impossible that someone couldn't get past it if they needed to.
Ourelios tells them that they can keep anything they loot down below, and that they will each get 25 GP whether or not they can complete the dungeon (plus she'll pay their medical bills). They tell the party to ring the bell outside the storeroom when they finish the dungeon so the couple can reconvene to get their feedback and pay them. Zedron accompanies the party down after Tervik changes from business professional to business asskick gear, Kitanya dons her sparkliest armor, and Amanita Guttata yarps up a few owl pellets (but, like, in a discreet/polite way, of course).
The dungeon is artfully crafted to look real, in the way someone who has never really visited a dungeon probably thinks they all look after a guided tour of a Level 0 one. Artisinal dirt no doubt brought in from afar covers the stone floor, two bright torches flicker on the walls casting cheery shadows. Perhaps the only unplanned, legitimate thing in the dungeon's first room are tiny green bioluminescent mushrooms that have sprouted in the corners. Zedron insists they're not dangerous, and while Amanita has never seen them before (gladly taking samples), Num and L0L4 recognize them as Lightbalbs; they provide moderate (1d10) healing when roasted over a fire (though they only last 24 hours after being picked before spoiling).
Zedron tells the team a few key details:
- The traps have no "off" switch
- There are definitely "beasties" in there to fit, and they're welcome to dispatch them permanently (murder them lol)
- There is a portal at the end to warp them back to the beginning, but no other "quick" escapes.
Rewards Granted
From Gleddy Goodvine:
- Maps of Cities of Mercy and Wrath as well as greater Ostelliach
From chest in dungeon:
- 122 GP
- 50 GP gemstones x 4: 1 each of Onyx, Smoky Quartz, Red Jasper, and Chyroprase
- Spell Scroll: Water Breathing
- 1 mysterious card (back, front not magical inherently, but potentially related to magic?
Miscellaneous:
- Several Lightbalb samples - Amanita
- (Nonmagical) leftover Mephit dust - Kitanya
Character(s) interacted with
Zedron Eefis and Ourelios Heia Eefissa, their first clients
Report Date
28 Feb 2024
Primary Location
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