Cities of Mercy and Wrath
Known for:The center of Ostelliach where the joint capitals, The Cities of Mercy and Wrath, marry at The Tryst, is a land of water, waste, privilege, and pity.
- The Tryst
- Uniquely blended cuisine
City of Mercy:
- Interesting fashion trends
- High-society parties and gatherings
City of Wrath:
- Nuanced social structures
- Crafts of all types
- Vast marketplaces with continent-wide goods
- Artificing
Demographics
High Societal Gatherings
In terms of social gatherings such as galas and balls, this leads to a general elephant-in-the-room handwaving to social graces, where one person's social upset is another person's standard behavior and everyone pretends that no one is horrifically offended. Thus, despite being a generally-unfriendly and rude culture in the upper elite crust, it is also surprisingly accommodating and accepting in ways one might not accept."Sure, it seems rude to ME that they're putting their feet on the table and picking at them with a fork, but I'd rather use that fork myself for dinner than embarass myself by implying they're uncouth. I simply do not have the time to keep up with Orcish table etiquette to know what's what and I need that business deal to go through!"Lady Embergreen Lashow to her entourage during the annual Starlit Soiree
Now, this collective agreement to not hold each other accountable leads to a good amount of ribbing and manipulation in itself, with business rivals prodding and annoying each other while claiming "in my culture, this is normal and acceptable, whatever do you mean?" and clutching pearls in faux innocence. Many social gatherings held by private entities (dinner parties at a specific house, rules of engagement in a particular business) have ground rules of etiquette. However, these ground rules are agonized over privately and revised often, with some of the most prominent socialites keeping a retainer of social investigators whose entire role is understanding the ebbs and flows of what is faux pas in one culture, house, or species versus another.
Cultural Dispersion
Given the highly varied nature of people coming in and out of the cities, the different types of people represented in gatherings, and the many ambassadors bringing cultures from far and wide, fashion and expression are also a mixed bag in the capital. Oftentimes, citizens will pick up traits they enjoy from different travelers they meet or things they've heard about at the marketplace, creating a hodgepodge of random fashions, art styles, slang and lingo, music, food, and culture unlike anything elsewhere. For instance, even cuisine or fashion named after a particular area is different if it's in the cities, no matter how "authentic" it claims to be. Much like the mixing of faux pas of the high elite fancy gatherings, this fact is rarely acknowledged, leading to some who come into the city fresh or leave it after a long time feeling an odd sort of displacement with their home culture. Being "From the Cities" represents being a cultured individual of some fortune and privilege, but also an outsider that only other "From the Cities" people could understand.Government
Industry & Trade
The Crescent
The twin cities accept standard gold, silver, platinum etc. but also employ a unique token shared between them: the Crescent. The Crescent is not equivalent to a gold exchange, but instead is a social currency that represents amount of time lived in the city, with each Crescent equalling one year. For more information about this, see The Crescent.Export and Import
The cities primarily are known for the export of crafted goods, artificed inventions, or other things made by (theoretically) skilled hands. To have a "From the Cities" label on a good generally is a mark of quality and businesses strive to be located there in order to get their goods into the most hands possible. As for imports, the cities have no room for any sort of mining, agriculture, or cultivation, thus import almost every raw material for these creations. The trade routes in and out of the cities are extremely busy day and night keeping the heart of Ostelliach beating.Occupations and Roles
City of Mercy
There are the general "higher" status roles, such as:- Business owners and managers
- Nobles of some status or other
- Organization heads, faction representatives, government ambassadors
- Sanitation workers such as janitors, cleaning staff, waste disposal
- Security
- Secretaries, documentarians, envoys of all types
City of Wrath
The City of Wrath is home to an incredible number of merching and crafting guilds, as it is a hub of commerce with a direct route to the highest wealth in the City of Mercy as well as many trade routes to elsewhere in Ostelliach. This includes, but certainly is not limited to:- Smiths
- Tailors and Cobblers
- Artificers and inventors (especially given the relative proximity to the Forged Basin and the number of wealthy people in the City of Mercy that enjoy keeping a quirky inventor on retainer)
- Clerks overseeing the goings-on of the cities or inter-city affairs
- General daylaborers employed at The Tryst
Infrastructure
Guilds and Factions
Architecture
City of Wrath
The City of Wrath is a pragmatic one, a city of survival, so the buildings there are known for doing what they need to do. Typically, they are squat with a maximum of 3 stories to combat the pervasive wind the City Plateau sees; many people live in hostels, inns, or other once-temporary lodgings converted now into homes with shared bathrooms and other amenities. Others build family apartments, usually above their shop or smith. The City of Wrath is not known for being a pretty one, with most of the buildings at least a little soot-smudged from the artificing and smithing going round-the-clock. That said, people of this "lower" city are known for elaborate murals advertising their businesses, lovingly commissioned and maintained as the pride and joy of one business or another. In addition, most homes have at least one plant in the windowsill (often several), some say to clean the air.City of Mercy
Almost as a sort of rebellion against the pragmatism of its poorer counterpart, the City of Mercy sees "gaudy" as a compliment. Architects in this area tend to take from whatever trends are big in other cities, heedless of if they make sense in this location, so many of the structures are large, opulent, and completely nonsensical in their mismash of different textures, colors, facets, building materials, and shapes. It is not uncommon to see construction on a nearly annual basis as a family decides one facet is "out" and another is "in," often largely in response to something a neighbor said or did with their own home. In contrast to the homes of this city, the commercial buildings (the boutiques, the financial district, the government sector) are sought to be kept as crisp white as possible, lacking any hint of color other than the crest of the business flown via wood (if you're trying to be a laughing-stock) or metal hanger in the front. These buildings defy the location's wind by being as tall as is feasible, with the average being about 5 stories to be traversed via magical elevator systems. (This desire to go higher and higher often leads to wars between rival companies seeking to have the better view by being taller than their neighbor; every 5 years or so, a building has some sort of accident or collapse due to this reckless assent.)Geography
Climate
- Session 1: The Bungeon Dungeon Sungeon Mungeon Rungeon
- Session 2: Where Chests are not Chests & Rats are not Rats
- Session 20: Everyone's Got a MILC
- Session 22: Touchy Feely
- Session 3: Scrutin' & Scroungin' & Baby Mimic Snugglin'
- Session 4: The Gang Gains Substantial Responsibility
- Session 7: The Rizzbot Strikes Again