Ijiri
The shooting star of the hidden moon. (a.k.a. Ijiri)
Age: 14. Clan: Ijiri. XP: 30,000. Rank: C-4. Village: Tsukigakure.
Chakra nature: Wind Combat style: Close combat. Background: Orphan. Saving throws: Dex, con. Proficiencies: Chakra control, grapple, *Sleight of hand, . Ryo: 75.
Hit die: 12d12 Chakra capacity: 120. Chakra die: 12d6 AC: 22. Max HP: 157. Speed: 80ft. Proficiency bonus: +4
Intiative: +14. Inspiration: 1. Factions: ???.
Equipment: Head: ??? Body: C-rank light armor +3AC. Left arm: ??? Right arm: ???
Accessory 1: C-rank weights. -3 to dex and power when worn, +3 when removed. Accessory 2: ??? Accessory 3: ???
Backpack: 1 E rank chakra suppression tag.
Stats & Skills:
Power: 4, -3.
Grapple: +1.
Endurance: 14, +2.
Willpower: +2.
Dexterity: 19, +5, +9.
Stealth: +5.
Sleight of hand: +5.
Wisdom: 10.
Animal handling: 0.
Chakra Control: +4.
Insight: 0.
Perception: 0.
Sensory: 0.
Survival: 0.
Intelligence: 10
Crafting: 0.
History: 0.
Investigation: 0.
Medicine: 0.
Religion: 0.
Tracking: 0.
Charisma: 13, +2.
Deception: +2.
Diplomacy: +2.
Intimidation: +2.
Persuasion: +2.
Seduction: +2
Combat abilities: 30+4
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Medical: 0. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 30.
Feats: 4.
*Greedy Strikes now ignores resistance to chakra absoption. 1/4th total damage on melee attacks is absorbed from the target and restored to the user.
Grappler
Taijutsu Expert.
4 main actions.
Resistance to crushing damage.
Crits on melee attacks inflict the bleeding effect.
19's count as critical hits on mele attacks.
Melee attacks overcome resistance.
2 attacks per action.
Unarmed strikes are 1d10+mods.
You can make melee attacks as a reaction.
If a target uses a taijutsu technique you know, as a reaction you can use the same technique to cause a clash.
If you are unarmed you can add +2 to your AC.
If you save against a taijutsu technique, rather than taking half damage you take no damage.
If you reach 0hp as a result of self induced damage, you fall to 1hp instead.
Techniques known: 41.
E: 8, 1st gate, 3 hit combo, Burning slap of youth, Chakra bandage, Chakra share, Dancing leaf shadow, Dynamic action, Substituion Jutsu,
D: 8, 2nd gate, 3rd gate, 5 hit combo, Bare handed blade block, Dragon Claw, Dynamic entry, Leaf rising wind, Shattering Palm,
C: 10, 4th gate, 10 hit combo, 100ft punch, Arhat fist, Bullet punch, Early Sacrifice, Intersection method, Lion's barrage, Primary Lotus, water walking
B: 7, 5th gate, 6th gate, 20 hit combo, Asakujaku, Destructive barrage, Great leaf whirlwind, Middle age attack,
A: 6, 50 hit combo, 7th gate, Hidden Lotus, Hirudora, Sekizo, Thousand Years of death,
S: 3, 8th gate, Night Guy, Straight punch,
Techniques available: 12
Mental characteristics
Personal history
Relationships
History
Ijiri and Hanzo first met at the chunin exams after Ijiri had been speaking with Sabishi Uchiha regarding his capabilities in combat. Hanzo immediately felt that Ijiri was too childish and idiotic to be classified even as a genin. This opinion shortly sparked the flame of hatred for Hanzo. The two have always had small competitions between missions, talking down on each other's combat abilities and other miniscule things. After some time, Hanzo declared Ijiri a personal rival who needed some sense knocked into him. For now, Ijiri will have to wait for that beating as he is imprisoned for trying to remove the seals from the nine-tails prison.
Relationship Reasoning
team mates
Shared Acquaintances
Sabishi Uchiha, Kiyoko Akemi, Saiyuri Shima, Yoro Hatake, Aki Hiro, Meiji Nii.
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