Rasa Genpaku

Age: 55. Clan: Genpaku. XP: 750,000. Rank: A-3. Village: Kirigakure.   Personality: Rash, angry, agressive, hot-headed.   Chakra nature: Explosive, Fire, +2. Combat style: ???. Background: Shinobi Family. Saving throws: Power, Dexterity, int. Skill Proficiencies: Chakra Control, Sleight of Hand, Crafting, Willpower, History, Religion, Stealth. Ryo: ???.   Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 23d10. Chakra capacity: 425. Chakra die: 25d8. AC: 40. Max HP: 437. Speed: (120ft) 60ft. Proficiency bonus: +6.   Initiative: +11. Inspiration: ???. Factions: The seven Swordsmen. Death Save DC: 16.   Equipment: ???. Head: (A) Ninja Headband, +6 AC. Body: (A) Heavy Armor, +8 AC, immune to explosive damage, immune to fire damage, -60ft. Left arm: Shibuki, melee, +20, 4d12+20 explosive. Right arm: Shibuki, 2 handed. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: 20. +5.   Grapple: +5.   Will: +11.   Dexterity: 20. +5.   Sleight of hand: +11.   Stealth: +11   Wisdom: 10.   Animal handling: 0.   Chakra Control: +6.   Insight: 0.   Perception: 0.   Sensory: 0.   Survival: 0.   Intelligence: 10.   Crafting: +6.   History: +6.   Investigation: 0.   Medicine: 0.   Religion: +6.   Tracking: 0.   Charisma: 14. +2.   Deception: +2.   Diplomacy: +2.   Intimidation: +2.   Performance: +2.   Persuasion: +2.   Seduction: +2.   Combat abilities: 54.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 20. Kinjutsu: 4. Medical: 0. Ninjutsu: 20. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 10.   Main actions: 3. Minor actions: 2. Reactions: 1. Attacks: 4.   Feats: 5.   Twice per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear   You can craft B rank weapons & equipment.   Critical hits on melee attacks inflict the bleeding effect.   Three times per day if you hit 0hp you can choose to drop to 1hp instead, you can then take a -5 penalty on your next weapon attack but deliver max damage.   You can wield a number of weapons equal to your proficiency modifier.   Boost your AC by 2 if you're wielding a weapon.   If an opponent has the bleeding effect, gain advantage on damage rolls against them.   Opponents with the bleeding effect have their movement halved.   Can use scrolls as a minor action.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   Resistance to explosive damage.   Gain advantage on insight checks on how techniques work.   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   You can teach others techniques you know, so long as they can use the proper chakra nature.   You can imbue your chakra into weapons or items you possess.   Ninjutsu can increase their range by one level.   Gain advantage on chakra clashes you start.   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   Gain advantage on hit die rolls.   Your unarmed attacks deal 1d4 +pow/dex mod + proficiency bonus damage.   If a target makes a melee attack against you, you can use your reaction to block 1d6+endurance mod damage.   If you use your reaction to block an attack you make your next melee attack against that target with advantage.   Add +2 to your rolls when attacking with a melee weapon.   You can dual wield two one-handed weapons of your choice.   Grappler: Creatures that are two sizes larger than you don’t automatically succeed on checks to escape your grapple. When grappling a target you are able to use the target as a shield to protect you from attacks. Gain proficiency in grapples.   Elemental Adept: When you gain this feat. Jutsu you use gain resistance & ignore resistance to damage of the chosen type and can be applied to any ninjutsu you use. Fire.   Critical targeting: You may lower the die requirement for critical hits by 1. (if it was 20, 19's on the die now count as crits) Those who are struck by one of your critical hits lose 10ft of movement.   Charger: When you use your minor action to Dash on your next successful attack you can shove them 10ft away.   Alert: You gain a +5 bonus to initiative. Gain proficiency in perception and can use a reaction when surpised.   Techniques known: 128/153.   E: 35. 1st breath, 3 hit combo, 1 sword style, 36 pound cannon, Battojutsu, Bearhug Blast, Body Flicker Technique, Bomb Bullet, Burning Embers Technique, C1, Chakra Lock On, Chakra Suppression Technique, Collier, Covert Cut, Dragon fang, Dynamic action, Ensnaring Explosive Trap, Exploding Flame Formation, Exploding Palm, Fire Wall Technique, Fists of Flaming Fury, Flame Burst, Flame Charge, Flame Weapon Creation, Force Shove, Front Slice, Gastille, Hilt Strike, Kick Bomb, Pain split technique, Pressure point strike, Repeated Slash, Repulsion jutsu, Reverse Slash, Shoulder charge, Tearing Blade Drop,   D: 30. 2nd breath, 5 hit combo, Afterimage Clone, Air Lightning Strike, Bare-Handed Blade block, Booby Trap Technique, C1 Clay Clone, Chain pull, Chakra Punch, Chakra Transfer Technique, Chakra Weapon Enhancement, Clay Clone, Deep Cut, Dynamic entry, Deception Slice, Explosive Clone,Exploding Flame Trap Technique, Explosive Kick, Eye Searing Flame, Fire Spin, Fire Wall Shot, Flame Eating Technique, Flame Pillar Jutsu, Flash Slash, Fury Cut, Hiding in Ash and Fire Technique, Pressure point barrage, Substitution Strike, Surface Walking Technique , Weapon Clone Jutsu, Weighted boulder strike,   C: 27. 0 sword style, dragon twister, Afterglow Technique, Amputation Punishment, Armor Eater Technique, Avalanche Dance, Bomb Thrust, Brave Slash, Brute Force, Burn Up, C2 creation technique, Chakra Shockwave Slash, Cherry Blossom Blizzard, Deep Slash, Detonation Kick, Exploding Flame Shot, Explosion Barrage, Fire Wall Burst, Flame fist technique, Flame Wheel, Heat Wave, Landmine Fist, Meat Tornado, Ryodan, Searing Eyes, Senmairoshi, Substitution Flurry, Water Walking Technique, Weapon Creation Technique,   B: 21. Blade Manipulation Jutsu, Blast Wave Wild Dance, Body Elimination Technique, Bomb Barrage, Brutal Slash, Burning Ash Technique, C4 bomb, Chakra Blade Slice, Chakra Weapon Infusion, Explosive Flower Bomb, Final Cut, Flame Armor Jutsu, Flame Wall Jutsu, Flaming Meteors Jutsu, Jaw Splitter, Paralysis Jutsu, Self Destruct, Suikawari, Super weighted boulder strike, Tornado Blade Slice,   A: 16. The 1st, Killing Stroke, Arson Assault, Body Baking Technique, C3, Caged Heat Arson Prison, Crushing Decapitation, Dragon Fire Bullet Jutsu, Dragon Tail Kick, Existence Decapitation, Fire Blast, Flame Wall Shot, Giga Impact, Lai Beheading, Last Slash, Misty Flames Technique, Tandem Clone Explosives.   S:   Techniques available: 25.   Mission Record:   E:   D:   C:   B:   A:   S:   Memories:

Mental characteristics

Personal history

Was born in 245 to two active shinobi, both serving as jonin in the village and as such was brought up with training and combat being expected from him. His parents rewarded him from an early age for violent acts and winning fights. By the time he entered the blood mist exam he was already leagues above the rest of the class in strength and he would prove his devotion to his village by immediately killing his best friend, bludgeoning him to death against his own desk. It was of no surprise when he survived and at 12 years old had graduated as the most promising rookie of the year.   At 14 he would win the chunin exams, showcasing his incredible mastery with fire and explosives, he would burn and devastate each target in his way with increased brutatlity. As a chunin he would become known for his incredible strength and his tendency to injure allies. He rarely failed missions but it didn't matter to him if his teammates were hurt or killed. Because of his reckless actions he would be sent to Yukigakure to deal damage to their enemies. For the next 4 years he would engage in battle after battle in the land of snow before finally being promoted to jonin upon his 18th birthday.   As a jonin he would buy a large war ship and begin leading a crew of powerful jonin to the land of iron where he would undertake several missions and battle against great numbers of samurai. He would have a number of close calls with death during his 5 years in the land of iron and many great battles before returning home and serving as an executioner for the village, being sent after high priority targets to capture or kill them whenever ordered. This would be his posistion for the next 12 years as he worked with the village, typically taking on assignments and missions on his own.   Got promoted to seven swordsmen around year 280 when he was 35. Has served the village loyally as a swordsman for 20 years. During his time as a swordsmen he has worked alongside a large group of people, he would find his time with Naka Mirito pleasant as the two shared similar idealogy and fighting spirit. It's said that he would often work alongside Tonzo Rigeki as well, considering him a valuable ally and one capable of protecting himself. The three together were known for their incredible teamwork and he was noticeably more bitter after Tonzo's death.   After his friend's death Rasa would also become more reclusive from Naka and would focus primarily on his missions, fighting and drinking. Upon Hanzo's promotion to swordsmen he would take it upon himself to train the boy, but found him inferior to his father in every way and grew to despise the boy for it.
Alignment
Chaotic Lawful
Current Location
Age
55
Date of Birth
21-09-245
Birthplace
Kirigakure
Children
Sex
male
Eyes
dark grey
Hair
short, spiky, dark red
Skin Tone/Pigmentation
pale skin
Height
6'6ft
Weight
200lbs
Belief/Deity
Will of water
Aligned Organization

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