Relan nobles compete fiercely for rights to the mines of Mador given discovery of a new metal.
A succinct account of large-scale historical and prehistoric world events.
The Cult of Oirae establishes the Treasury of Ocophel, an international bank / temple.
The epic clash between human Sakxani and Elven forces on the Ebon Plains, in modern-day Bluepool.
The Parim League is created by Bonneru citizens seeking a separate country of their own.
Rough date for the widespread institution of Uvandar Humanology across the subjects of the Uvan Empire.
The Gate of Three is constructed in Sabellis City by Et Davinet, representing the strength of the Pact of Three.
The Bonneru people are finally granted full rights as citizens under the law, during the The Reconstruction (362-Present) period in Draksineon.
The Huw Jdeb - Great Sky religion arises from the ashes of the old kingdom of Ek Jad, spreading across Sassam and Najamur.
The Ai̯hoi̯ Trading Company is founded in Masatoyahi by the Luziama.
The conflict between Band of Reeds nations and the Vylmöt of Chalornok concludes.
Founding of the religion of Jailindulayin, the All-Seer, which evolves from the power vacuum after the Kingdom of Ek Jad dissolved in UT 476. The faith begins in Ek Jad and spreads about 100 years later to the island of Yei.
Ascu Boural of Taverboldes, in Hannael (Rello) wins the Duchy of Saterran in a game of cards against the Sunset Emperor, Braimlin Amazar. The name of the Duchy is changed to Bourally.
Beginning with the reign of Edward of Sakxa, the period demarcating Sakxani power over the continent of Gnosit.
UT 467-407: A battle between the Band of Reeds nations and the Vylmöt of Chalornok.
Founded in UT 688, the Kingdom of Ek Jad is crushed with the financial pressures brought by the Uvan Empire.
Inspired by the new Läänti Ascendism of the North, Qa petitions the Church for a new set of exceptions pertaining to their unique language laws.
With Hex backing, Vupir Aperrah enters the political spotlight. His father's high-born connections provide him a voice at court, but his lack of noble blood bars him from positions of rulership.
The Minores are forced into the conflict in Pendahar when a decorated general of their army is killed by assassins from Tifwa Akn posing as Shuri rebels. Seeing past this ploy, the Minores declare their allegiance to Tifwa Akn and invite their finest military leaders to a celebration that ends with their deaths. The event draws its name from the town of Taqtirun, in Areqim province, where it occurred. A tentative alliance with Shuri is hammered out in the wake of the bloodbath.
Envoys from Shuri and Tifwa Akn, warring nations, ask the Minore ruler to support their land claims. In exchange, each vows to open trade with their nation and, more crucially, to provide free passage to L'ai Alaq. Concerns of the ministers of Qildab about the fighting bleeding over onto their streets stay the Minores' involvement.
Given the rising wealth of their Minore neighbours, the heretofore fractious band of tribes comprising the Southern Federation hash out the basis of a constitution and so create the free nation of Beribon.
Archaeological research reveals commonalities between Qildabic and south Tyrilan cultures. Fascination with all things Qildab spreads across Minore territory and beyond. The figure of Death from ancient Qildabic religion revives interest in the Tyrilan cult of the dead, and underground groups meet to practice a reconstructed version of the old faith.
Trade begins between the Uvan Empire and Qildab. The Minores transport riangh among other goods in exchange for one good above all: aguestraliq, a metal with remarkable properties.
Vupir Aperrah, young son of one of the diplomats brokering the trade deal with Qildab, is secretly taken under the wing of Hex wizards and gains their tutelage while overseas. Vupir has the Gift; only his father's influence has kept others from finding out. Under Minore law, even latent magical ability is criminalized. Tales of when his kind ruled the world ring in his ears as the Hex grooms him to be their proxy in Tyril. He is 11 at the time.
After Eannelk forces release Drakoyan territories, trade with Tyril resumes under the aegis of the Sunset Empire. Though old deals must be renegotiated, Minore coffers eventually reap the rewards.
Now that the borders of the Minore's territory extend to the sea, the ruling family of the Uvan Empire strikes up trade relations with the nearby continent of Pendahar. Its largest nations, Sassam and Najamur, hold exclusive contracts with the Southern Federation, so the Minores set their sights on Qildab.
The Third and arguably unsuccessful reformation of the Drakoya's great imperial legacy, whose collapse ultimately gives rise to the politically modern nation of Draksineon.
The Drakoyan north is reclaimed from the Eannelks of Unwiel.
The Minores inherit a swathe of southern territories from the Pivoyats, but break from tradition in refusing to marry into the tribes they now rule over. The relationship is very much one of Conqueror and Conquered, and the population is governed with an iron hand. Though they deny mages full rights of citizenship, the Minores seek to exploit magical talent more where their predecessors did not. Prison camps for mages are opened in new lands below the Fourth Meridian, and experiments are occasionally conducted here.
The House of Pivoya finds itself ill-equipped to hold their newly acquired territories given the toll of the spice war on the house coffers. Their interests are overtaken by the competing Minore family.
The Sons of the Serpent at long last oust the Hex from Enk' Ishr, and indeed, from the continent of Gnosit. Half of the dark mages flee to nearby Pendahar, half to Tyril, site of the vast empire they once ruled. This divide evidences a schism within the Hex between the former group, whose members remain single-mindedly dedicated to returning Khajuro to this plane through magical mastery, and the latter, which believes that regaining political power is the best means to this goal.
Emperor of the Middle Empires (1112-707), Ch̀odkhüzhawsh, engages Vir Rel in battle.
A relatively short-lived Arlokian dynasty, the Eannelks of Unwiel (from Chalornok) conquers all northern Drakoyan territories. Trade dwindles along The Ruby Road as the Occupation disrupts the economy of the Middle Empire.
Duration: 109 yearsReign of Clan Eannelk begins.
Several southern tribes band into a trading federation, raising the price within the Principalities of the valuable spice, Riangh. The Pivoyat go to war hoping to break the alliance, and, in so doing, extend the boundaries of their territories further south and also eastwards to the sea.
Duration: 117 years The Riangh Wars, 731-614 UTThe Uyun period concludes, after the Rainbow Chiefs' empire has already ground to a halt.
Founded by Aghav of the House Pivoya. Administrative controls tighten once again for identified mages. The Ockissi Codex is commissioned to take stock of all property in the Principality. A parallel effort catalogues those with the Gift, who under law become second class citizens. Duration: 136 years
The Peacock was the first ruler since the Silence of Magic to try to incorporate those with the Gift back into normal society. Despite the unqualified success of his state projects and overwhelming popularity with the common people, these proposals put a target on his back. Local lords labelled the Peacock a "mage lover" in smear campaigns which ultimately caused his downfall. "The Peacock's Blunder" remains a key metaphor to this day in Uvan culture. Its moral: good intentions are less important than vigilance.
The worshippers of Khajuro win the ruin of Enk' Ishr, in Sekh Anoob, after a decades-long siege against The Sons of the Serpent.
After years of Princely infighting, an outsider known as the Stone Peacock assumes leadership of the south. Under his reign, rationality, peace, and a focus on community building are given pride of place. He is widely loved, and works to expand the cultural domain of his people. Duration: 33 years
The excesses of the Jailohms fall under scrutiny as their hold over the people tightens into a crushing grip. Their need for worship leads to widespread abuses of power, drawing comparisons to the Grave Gods. In the end they are violently overthrown by the mob, the royal family drawn and quartered.
The Iron Lords enter a trade deal with the nation of Del.
An ancient ruin in Sekh Anoob is determined to be Enk' Ishr, the city whose inhabitants Khajuro famously slayed to achieve immortality. Followers of the Master from around the globe, including the recently deposed Circle of Tyril, set off to besiege the site.
Magic is fully outlawed, and anyone shown to possess the Gift, exiled. To compensate for the harsh new restrictions, the Jailohms introduce unprecedented pageantry into their ruling style. Religion is once again made central to everyday life via institutional worship of the royal family. The old god of Death continues to be a banned image. Duration: 106 years
The Dynasty's belief that religion had made their people gullible to the leadership of mages in the past leads them to try and demolish the institution. The backlash to this decision spells the end of Majoholt rule.
The Uyun Period begins within the Reign of the Rainbow Chiefs: UT 1115 - 802.
Using Council techniques for detecting those with the Gift, the Majoholts institute measures to control the magical population. A statewide purge of anything associated with the "Old Gods" begins. Duration: 111 years
The Circle of Tyril is broken, but its members run amok, scrambling for power and inciting a century of chaos. The Council attempts to bring the situation under control but is ousted by mundane rulers convinced - wrongly - that they themselves can handle the sorcerors. Territories are won, then lost, then won again, until Majohalt forces secure a decisive victory for mundanes. Duration: 101 years
After The Plague Years (1212-1112) take a sizable toll on the Drakoyan Empire, its citizens return to Beurin from whence they were expelled prior to the founding of the The Old Empire (1501-1212).
Second reformed Empire of the Drakoya.
The death count subsides, and Rela begins to recover its strength after the devastation of the Plague. The White Mercies are disbanded.
Period of correspondence between the The Circle of Tyril and The Council of Landezon.
The Pact of Three - an egalitarian arrangment between the Congregation of the Ascended, The Council of Landezon, and noble rulers of Rela, is established, articulating the limits and responsibilities of these parties.
The healing magic the Circle of Tyril gave to the Council is found to be corrupted. After generations of use, its curse comes finally to fruition in a plague that ravages the continent of Rela. Taking advantage of the ensuing chaos, the Circle of Tyril expands its borders northwards.
Duration: 100 yearsPeriod in which pirate of legend, Batah Biy, is rumoured to have sailed the seas. He is thought to have sunken to the bottom of the ocean, along with a ship's worth of treasure, in the area of Batah's Shrine, in Criamon-Sothet. No one has yet found this horde.
Through the Council's help, the Circle of Tyril reclaims their lost territory and consolidates power in the South. They maintain trade with the north, but obfuscate the atrocities of their coming reign to avoid Council interference. Duration: 389 years
The first, classical Empire of the Drakoya.
The The Council of Landezon discovers the linguistically prodigious species, the Speakers, while fighting the The Southern Crusades in south Tyril. Significant advancements in magical research follow from the use of the Speakers' gifts.
Foundations of a trade route are laid to enable the transport of war goods during the The Southern Crusades. Later labelled the Ruby Road, both for the opulent wealth shipped along it and the considerable blood shed protecting those shipments, the route develops to become the backbone of the intercontinental economy.
Mages from Rela, aided by the new knowledge of magical healing, assist their southern cousins in retaking territories in Tyril, unaware of the true depravity of those they help. Duration: 185 years
A small delegation of sorcerors from the continent of Tyril approaches The Council of Landezon for aid to liberate themselves from mundane oppression. In exchange, the The Circle of Tyril offers the knowledge of healing magic, without which Council mages could not venture into the problematic southern hemisphere. The Council is wary, but the Cativene lords, eager for healing, sponsor a full-scale war.
The people of south Tyril violently overthrow their masters. Reminders of the Pale Ones' reign, such as artifacts and idols, are destroyed on a large scale. The sorcerors are forced into hiding. Duration: 27 years
Exploiting the Black Tiger Tribes' faith, the followers of Khajuro establish a sizable realm with themselves at the head as God-Kings. Unspeakable evils designed to further their mastery of dark magic are visited upon the populace in the form of "religious rites". Duration: 185 years
Rough dates for the sorceror Khajuro, a.k.a. Kithwi of Marduq, the founder of Necromancy / The Exiled Tradition.
After a wave of mythical beasts are slain by the The Council of Landezon, the legend, the Song of the Dark is instituted.
A conqueror from Del, Amengranke (He Who Stands Against the Wind) absorbs the land of Azodel into his empire, and introduces the worship of The Dreamer, Nurhasi to its people.
Reign end gives rise to the legend, Song of the Dark.
The Council of Landezon is formed to safeguard Berythian tradition against warring factions after the fall of Khyr in 2600.
Birth of Nurhasi The Dreamer of Delhiza, founder of The Nurhetic Tradition tradition of magic.
Historical evidence for the earliest form of the Priestesses of the Kah traces its emergence to roughly this date.
Emergence of The Ildhuat Soher, the first known book sketching the early history of magic, and the rise of Loraeic/Berythian tradition.
Development of writing and beginning of History.
The beginning of rule for the Klars of Bimment, stretching from UT 3300 to about 2900. The modern-day nation of Bimmentok is named for this glorious empire.
Posited timeline for The Sage: Beryth, founder of The Berythian Tradition of magic.
Approximate arrival date of Farang peoples to Arlok, according to the historical traditions of the Band of Reeds.
Conjectured timeline within which the mythic realm of Devokan is thought to have existed.