Next Steps Game 22.5
General Summary
The Company of the Furies: Eumenides is at a decision point about the next steps of its adventures. The Company must first escape down the caldera of the necromancer's volcano, pass by Drow guards, and enter into the teleportation room; however, the Company will likely return to Sentinel Fortress. After at least some period of rest, for the first time have the freedom to choose what and where it wants to go.
Sentinel Fortress
At Sentinel Fortress, the Company is able to recuperate under the austere but protected care of the Katheroi. Lord Raymond Ilios, Marquess of the Reaches and Lord of Sentinel Fortress returned, successfully slew the demon doppelganger, and led a purification of the evil that was slowly creeping into the settlement. Joan has been fully resurrected and healed, and welcomes the Company with great warmth (which for this Katheroi war priestess means no hugs or kisses, but a faint smile and a warm glow in her eyes) and a sense of disappointment that she was unable to help in the final destruction of Yarlzedd, Calastryx and the Fire Giant King Snurre. Adrhal Lia the rock elf thief. She does not seem like a perfect its as her primary interests lie in the Wild Reaches, her skill set seems to overlap with Twim's, and she is a very cautious combatant. Using the Fortress's library, and the assistance of the mages Shubi Danso, Deval de Navarate and Etienne's lover Jeanne Tour, the Company is able to disable the necromancer's protection magic and access the spells in Necromancer's Spell Book.What's Next?
The Company has preliminarily decided that it wants to visit the dwarven town of Hammerfast, a former dwarven necropolis that is a trading hub and now houses the greatest known library of dwarven lore and history in or around Fultar--the Grand Library, and the greatest center of dwarven learning left the Lore Spire. The Company could also decide to visit the town Hammerholme, which defends the northern most area of the Nearer Reaches from the forces of evil in the Wild Reaches and the pass which was closed at the end of the Bloodspear Orc Invasion, or the undergound dwarven town of Thunderdelve, once known as the Halls of Paradise before it was destroyed by Yarlzedd and Calastryx during the Arrival of the Great Worms. Grond Silverstar, the dwarven priest of Moradin that the Company encountered in Sentinel Fortress At Last: Game 12 lives in Hammerfast.Other options:
There are other storylines and adventure hooks that the Company can pursue. Note that many of these are overlapping and not mutually exclusive. For example, the Company could decide to attempt to root out the Order of the Necromantia, attempt to track down Carthain, but first go to Hammerfast to set up operations in preparation for these or other major tasks. There are also a number of non-player characters which could join or part ways with the Company at this time. I leave it up to the player characters to decide which, if any, remain with the Company. Joan could decide to remain in Sentinel Fortress having completed her primary mission and found the sanctuary of her persecuted cult. She is long standing member of the Company well positioned to continue to follow her leader Guilhem de Quéribus. The Company also needs a healer. Redcliff is a good candidate for continuing with the Company as a wrangler and animal handler will still be needed and he has proven himself time and time again. Lin Zenhi wishes to return to Seeker's Reach, and her goal of defeating the two headed black dragon and lich necromancer have been accomplished. The Company needs a healer, but Joan is a better warrior. Latona would be happy to keep joining the Company, especially if they stay in the Inner Reaches. Remember, her main reason was to explore and map this territory. Basillea would likely wish to return to Bevil; however, she could be convinced to stay with the Company if it fit into her backstory--like tracking down the Order of Necrmantia and the other false worshippers of Hecate. Basillea is a very weak fighter, and can sometimes be a liability in action. The Company would need to convince her that will protect and value her life, despite the fact that she is a human. Grady Michel Fenimure de Villemain, we could keep the bard as an NPC, but I think it would preferable to have him wander off in search of something more interesting--unless Miles decides to return. Makael Floshin, if the Company decides to return to Eastpoint Castle or Barony of Atlan, then taking Makael makes sense. There are a number of low level Katheroi from Sentinel Fortress that the Company may wish to convince to accompany them. Bringing low level NPCs that might engage in combat, however, is not a recipe for their success. Some include the ranger Gerald Rivos, and three Katheroi warriors rescued from the Frost Giant's glacial rift in Lich's Ambush: Game 11: Roland the Fat, Henrietta and Zera Mufumo.Return to the Fire Giant Lair
The Company left a considerable amount of treasure, as well as an evil temple, drow, giants, and human (and likely elf prisoners) that could be rescued.The forces of evil wage their own war
The lawful evil devils, including the Horned Devil Dogretch, are set out to kill some of the chaotic evil demons, including Pencheska Natyssa. The extent of the this civil war between the denizens of hell could be further investigated. Also, Pencheska could be tracked down, as she was pregnant with the prophesied demon child that is to destroy all the world.Underdark: Drow Lair
The Company has the ability to magically transport into the under dark regions where the Drow live. They could take the fight to the Drow.Return to Eastpoint Castle
The Company could escort Makael Floshin back to her family in Eastpoint Castle, and her lord Prince Darfin Floshin, who has kept watch over the forces of evil overseesing the far-flung holdings of House Floshin in Eastpoint Castle and its nearby foothills. The Prince missed the awakening of the the great double headed black dragon and his lich master. Once he understood, however, he saw the greatest danger as the drow. He forecast that they Drow will be led by the High Priestess Dhaunee returning from the Underdark and the drow will retake the dwarven city of Thunderdelve. He believed that the war would be fought on three fronts: 1) Sentinel Fortress; 2) Kidwell and Eastpoint Castle, and 3) Thunderdelve, with demons supporting all three. He believed that the most important prize for the enemy is Hammerfast because there is a prophecy that if its necropolis falls to the drow, then there shall be 1,000 years of darkness. Also in Eastpoint Castle is the sister of Etienne, Lady Eva Ilios, who should have healed.International and Interplanar Conspiracy
The Company could seek to root out the evil of Order of the Necromantia. The Order of Necromantia and their allies have choreographed a grant international and interplanar conspiracy. How far and manner in which their tendrils have reached out to conspire with the other forces of evil and chaos, and whether all of their connections are deviates of the dark forces is unclear. However, they seem to reach in at least the Inner Reaches, Eastpoint Castle, and the wild lands in Barony of Mabon.Carthain's Gang
In Sentinel Fortress At Last: Game 12, the Company encountered the bandit/prospector Carthain and his group, including a kenku (Haruto), and a halfling (Serlek Undertoe), who is Carthain's lieutenant, Judith Egina, his best warrior, Ossian, the priest of Ohgma, Amira Foukal, a young bard, the hunter and scout Guiscard, and the hunter and scout Roul. Carthain and his gang ambushed the Company, and there is a score to settle.The Fight for Kidwell
The town of Kidwell was under siege from the robber prince Sir Wren Arundel and his gnoll and orc allies. The rightful ruler Lady Lowri Arundel, the Countess of Kidwell has likely repelled these enemies. However, their forces may still run free in the wild hills of the Barony of Mabon threatening places like Halfling Downs, which escape the fate of towns like Abdera and Julkoun. The Company could help in these "clean up" efforts.Wild Reaches
The Company could leave the "safety" of the Inner Reaches and leave into the Wild Reaches. Here lie the towns of Grahluk and Adlerweg Keep, and wildlands.Atlan
The Company could return to the City of Atlan in the Barony of Atlan with many wonders, including its University of Atlan which has offered Twim a professorship. There at least contacts of the Order of the Necromantia, with the party knowing about a certain Constaine in Khyber.Updated February 20, 2023
From reading the emails, it appears that the Company has three main goals:- Establish a home base of operations.
- Continue to investigate and potentially take the fight to the Drow and/or Order of Necromantia, but not immediately dive back into the slugfest of another dungeon type adventure.
- Maintain some NPCs, but not an army. Minimum NPCs to keep include Latona, Joan and Redcliff (who you may want to provide better weapons and armor for).