Dulinri

The volcanic archipelagos of Ketrikkhaz and Jrazzath situated to the west and east of Drissau are governed by an elected council of elders trusted by the strongly knit community of the various islands.   A strong part of the islands community mindset comes from their history. From when the original settlers arrived in their rafts long ago and until now, they experienced no small amount of trouble in conquering the wilds of the islands. Wild animals, storms and periodic volcanic activity forced the islanders to work together for both their own safety and to make a living out of the once hostile islands.   It is this mindset that lends itself to their reputation for working together and sharing their knowledge among each other. Combined with the scattered isles it has all contributed to their rich maritime heritage and famed shipwrights.  
"Who are we, without each other? These islands and communities were built by our combined strength, these waters were braved with our kinsmen. How could we ever have achieved such, if not with each other?"
-Elder Nal'mirah of Tinul'drak
 

Naming

People from the islands tends to favor names with a lot of a, n, i and occasionally h and j with their surnames usually being the island or town they're from, except in larger cities where too many live for them to all be named the same as the city.
Example: Rikiiar Vahkaldrir, Ahtul Jrikhan, Dynhaldra Samkanir.
Typical name: Given name | Island name.   Islands are generally named in old Dulinri tongue based on major features or rough location, making savvy captains able to estimate where a place might be with some effort, though for most non-Dulinri the names have little meaning due to language shifts throughout time.  

Economy

Most of the smaller islands and towns have found themselves living off fishin and gathering which they sell to passing merchants in exchange for goods they need. Some tribes also use the unique weather and temperatures of the region to cultivate the region's unique flora. Despite this income, they rarely use coins among themselves and often none can be found except in the larger towns where people not native to the islands can be found.  

Law and Order

In the past, each island used to have their own laws. But as the maritime heritage of the islands grew and they became more united, their laws became one unified set as decided upon by the council of elders. In these laws, a criminal is given the right to be represented in court. However the islands' law system is unique in often sentencing those who go against a community intentionally and maliciously to be banished from the island for 6 years, where if they are seen before the deadline they are considered equal to pirates and treated as such. However the chance is only given once, and if they are caught again they will be banished from it permanently.   The archipelago often has to deal with piracy from the exiles and their descendants due to not being welcome in their home and the frequent trade making a tempting target for them. They often find smaller towns to be welcoming of the trade brought to them and less scrupulous about proper cargo manifests, making it easy to get rid of their goods to the islanders without too much trouble and have safe places to stay between their raids with most of the islanders being none-the-wiser, often assuming the pirates to be another group of merchants attempting an opportunistic trade. This has caused the local authorities to open the waters for bounty hunters to handle the problem.

Culture

While the various islands can have their own individual cultures and traditions, many of them are shared between them and the other islands due to their close ties and sailing practices bringing it over between each other.   Of these practices, it has become commonplace for the islanders to take breaks during the warmest parts of the day to rest and cool down due to the warmer than average climate surrounding the islands. This period is generally used for various social activities either in the shade or indoors and has aided the islanders in becoming a more social people.   The people are likewise commonly known for their penchant for haggling. With the formerly decentralized nature of their governing and rich mercantile history, they have become used to haggling and bartering with prices rarely being set in stone. Some of those who are not sailing merchants even find the notion of not attempting to haggle being an insult.   Nevertheless, the islands rich beauty is appreciated by locals and tourists alike, with guided tours held in the larger cities. These tours tell the rich story of the islands past, with the guides often having to remind people to remain respectful of the animals. With the culture's respect for the animals over the years having made them less wary about people, they remain wild animals to be respected. This belief is further compounded by the Elders who have imposed strict conditions for hunting wildlife on the islands to avoid trouble that might cause overhunting.
Type
Geopolitical, Province
Capital
Ruling Organization
Controlled Territories
Related Ethnicities

  • 213 BE


    The Great Storm Migration
    Population Migration / Travel

    Massive storms and floodings occurs in the Ketrikkhaz Archipelago, combined with volcanic activity, forcing many Dulinri to migrate to other islands and blending their cultures, leading to increased tensions between them.

    Additional timelines
  • 209 BE


    Establishment Of The Council
    Founding

    The Elders Council is established to ease tensions between the various islands and the people on the islands, marking the beginning of the unified Dulinri.

  • 132 BE


    Trade With Outsiders
    Financial Event

    Coming into contact with Drissau, the Dulinri establishes trade routes with the first nation outside of the Archipelago.

    Additional timelines
  • 14 BE


    The Elders accord
    Political event

    The Elders Council agrees to establish the key laws of the archipelago, changing them from island based laws to a unified set for the archipelago.

  • 63 AE


    Imperial Demands
    Diplomatic action

    The Empire discovers the Dulinri and attempts to vassalize them. This initially fails as the Ni'rral Empire is unprepared for the harsh weather conditions in the Ketrikkhaz Archipelago.

    Additional timelines
  • 64 AE


    Navy Aid
    Military action
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  • 67 AE


    Expanded Trade
    Financial Event

    Drissau uses their naval force, with aid from the Dulinri, to force the Empire to accept Dulinri traders at heavily reduced taxes, making the Dulinri the de-facto naval trade power in Ikune.

    Additional timelines
  • 313 AE

    316 AE


    The First Emergence of The Veiled Scourge
    Plague / Epidemic

    The first wave of the Veiled Scourge floods over Ikune, infecting large parts of the populations and hitting the Khonesh the hardest, greatly weakening the Ni'rral Empire's power.
    Dulinri trade restrictions and quarantines follows, further weakening trade in Ikune during the events.

    Additional timelines
  • 327 AE


    Pirates and Exiles
    Criminal Activity

    fter effects of the Veiled Scourge has lead to increased piracy, forcing the Dulinri navy into overwork and setting the foundation for the first privateers.

  • 419 AE


    The Great Ocean
    Discovery, Exploration

    Anjulio and Dinhildr Samkrir discovers the secrets of travelling across the ocean and establishes the Cannonball Trade Company.

    Additional timelines