Rime of the Frostmaiden

A Dungeons & Dragons 5e game In the world of Faerûn
Sept 17, 2022 | Full
Maps

Maps

  • Map of Icewind Dale
Supporting Cast

Sessions Archive

21st Oct 2023

Session 21: Finding the Codicil of the White

9th Sep 2023

Session 19: Now what?

Our heroes decide what to do next.


2nd Sep 2023

Session 18: Chasing the Dragon

In which our heroes attempt to save Ten Towns from Fiery Doom(tm)


22nd Jul 2023

Session 17: The Fortress of Fiery Doom - Into the Forge

1st Jul 2023

Session 16: The Fortress of Fiery Doom

24th Jun 2023

Session 15: Local elections

27th May 2023

Session 14: "Very Big" Problem

13th May 2023

29th Apr 2023

Session 12: Off to see the wizard

1st Apr 2023

Session 11: Invisible Thieves

4th Mar 2023

Session 10: Family reunion?

25th Feb 2023

Session 9: Psycho Killer

Our heroes finally confront the ice-knife killer.



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18th Feb 2023

Session 8: Cauldron Bubble

The party faces off against a lake hag.



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28th Jan 2023

Session 7: Toil and Trouble

In which the party witnesses an execution and attends a seance.



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21st Jan 2023

Session 6: Ain't No Mountain High Enough

Our heroes race to resuce Garret from Kelvin's Cairn.



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14th Jan 2023

Session 5: Tragedy strikes...

The party decide what to do following the horrific death of Baradin at the hands of an Ice Troll.



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Journals
26th Nov 2022

Session 4: The Anthony and Russell Show

The party decides what to do with a recalcitrant moose and a timid shrub...



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12th Nov 2022

Session 3: The Cabin in the Snow

In which our heroes try to fix the weather...



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Journals
22nd Oct 2022

Session 2: Mine Games

In which our heroes continue their investigations into the ice knife killer and finish clearing out the mine at Termalaine.



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Journals
15th Oct 2022

Session 1: Targos and Termalaine

In which our intrepid party start on their journey to track down a killer. (And possibly deliver some supplies along the way).



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Journals
17th Sep 2022

Session 0

Character creation, setting the scene and expectations.   Things to cover:

  • Why are you in Icewind Dale? Born here or travelled here and now can't leave?
  • Did you know each other beforehand or have you banded together since arriving?
  • Group patron (if allied beforehand)?
  • Secrets, do you want to use them?


  • Read the Report
    Journals
    Icewind Dale has become trapped in a perpetual winter that is getting worse by the day. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in more than a year. The sun no longer appears above the mountains, not even at what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as King and Queen.   It has become clear that this eternal winter is not a natural phenomenon, and most believe foul magic is at play! An observation strengthened by the fact that a shimmering curtain of light illuminates the sky each night as if a spell is being cast over the land.   Some believe the everlasting winter to be the work of dark wizards and long-forgotten magic, while others blame mysterious creatures bubbling up from the Underdark. Still others believe that the everlasting winter is a punishment decreed by Auril the Frostmaiden, the god of winter’s wrath. Most don’t know what to believe – but nearly all agree that something has to be done about it before Icewind Dale becomes naught more than a frozen tomb.   Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Some townspeople and even whole towns have even begun to try and appease the Frostmaiden with sacrifices of one kind or another. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this frigid, blighted land.

    This story is told by

    The Protagonists

    Shest