Knights of the Wind

A Dungeons & Dragons 5e game In the world of Amen
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Maps

Maps

  • The Merrow Crescent
Supporting Cast

Sessions Archive

1st Jan 2022

Session 69: Remarkable Heroism

1st Jan 2022

Session 68: The Sibilant Beast

1st Jan 2022

Session 67: Descent Into Madness

11th Dec 2021

Session 66: Day of Submergence

4th Dec 2021

Session 65: Pulling All Stops

20th Nov 2021

Session 64: Maelurata's Gambit

6th Nov 2021

Session 63: The Battle to End it All

23rd Oct 2021

Session 62: Needing Peace and Quiet

2nd Oct 2021

Session 61: Convergence

11th Sep 2021

Session 60: The Towers

28th Aug 2021

Session 59: Fight Fire with Fire

7th Aug 2021

Session 58: The Foundry

24th Jul 2021

Session 57: Towards Towers and Tribulations

17th Jul 2021

Session 56: The Mountains, and the Valleys Below

10th Jul 2021

Session 55: Den Odatra

3rd Jul 2021

Session 54: Snow-laden Ruination

26th Jun 2021

Session 53: The Corrupting Gaze

19th Jun 2021

Session 52: Whispers of the North

12th Jun 2021

Session 51: A Grand Exchange

5th Jun 2021

Session 50: Retribution

22nd May 2021

Session 49: Tracking the Deceiver

15th May 2021

Session 48: An Ode for a Light

8th May 2021

Session 47: Ashes to Ashes, Dust to Dust

1st May 2021

Session 46: Bigger Fish to Fry

24th Apr 2021

Session 45: Hospitality Calling

17th Apr 2021

Session 44: Visions, and Shiny Prospects

10th Apr 2021

Session 43: Inevitable Cascade

27th Mar 2021

Session 42: A Rocky Ascension

20th Mar 2021

Session 41: Breaching the Divine Vault

6th Mar 2021

Session 40: The Tide's Harrowing


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27th Feb 2021

Session 39: Stolen Blood

20th Feb 2021

Session 38: A Big Deep Breath

13th Feb 2021

Session 37: A Frozen Heart

6th Feb 2021

Session 36: The Snow-Covered Cross

30th Jan 2021

Session 35: Dreams of Old


Journals
23rd Jan 2021

Session 34: All Hail the King


Journals
16th Jan 2021

Session 33: Beneath the Water-Warrens


Journals
9th Jan 2021

Session 32: Manor by the Lake

2nd Jan 2021

Session 31: A Surprising Opportunity

19th Dec 2020

Session 30: Down With Monopoly

12th Dec 2020

Session 29: A Forlorned's Conspiracy

5th Dec 2020

Session 28: Out of Your Depth

28th Nov 2020

Session 27: An Honorable Venture

21st Nov 2020

Session 26: The Upper Ranks

14th Nov 2020

Session 25: Back to the Swing of Things

7th Nov 2020

Session 24: Gaslit Heroes

1st Nov 2020

Session 23: You Told Them So

Discovering Vulrigg's hideout within the Church of St. Tanbar has led to a close encounter with the Merrow general, and now, while safe for a moment, the party is unsure if they've accidentally forced Vulrigg to play his hand early. Even so, it may give them the opportunity they need to save Blasterpeck.


18th Oct 2020

Session 22: Within Temple Walls

Pops is soon to be resurrected in the Church of St. Tanbar, however something's clearly off within its walls. As the party thinks of how they can find out Vulrigg's hideout, they may be closer than they thought.


11th Oct 2020

Session 21: Beneath the Mezzoshaft

Looking to get a diamond for Pops' revival, Roscoe has implored the party to help him venture into the Underdark beneath the Mezzoshaft. Strange creatures live down here, and based on the party's previous experience with this realm, it doesn't bode well for their little excursion.


4th Oct 2020

Session 20: Clandestine Tensions

Things seem to be worse than they appear, as the Rousseau Foundation explains that the real threat behind the demon incursions are the Merrow themselves, led by a vile general named Vulrigg. The leads to follow are drying up, but will the party be able to find and stop Vulrigg before he makes his next move?


27th Sep 2020

Session 19: The Enemy of My Enemy

The meeting between the Rousseau Foundation and the Rollriggers has gone as horrible as possible, leaving Pops dead in its wake, and the threat of a hidden enemy amid the streets looms; even in Blasterpeck's government. Now that the party can no longer turn to their benefactor for aid, and the Guidewind's reinforcements may arrive too late, they're forced to turn to an unlikely ally; the Rousseau Foundation.


6th Sep 2020

Session 18: Wool Over the Eyes

There's now a chance to see where the Rousseau Foundation lies amid the demonic incursions popping up around the city, and their meeting with the Rollriggers is imminent. The party's endeared themselves to Pop, and will be allowed to listen in; though they might not like what they hear.



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30th Aug 2020

Session 17: A Taste of Ichor

Wanting to endear themselves to the Rollriggers to glean more information about the demonic incursions, the party venture to handle a demonic bug problem, and ruminate on their suspicions.



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23rd Aug 2020

Session 16: The Powderkeg City

The Orb, now revealed to be part of an artifact set called "The Eyes of the Merrow" has been stolen, yet whatever sinister purpose the Merrow have planned for it remains to be seen. In the meantime, Figwell sends the party off to take care of things in Blasterpeck, wanting to avoid getting them in more trouble, and to help the gnomish people in need. Luckily, they're going to have a helping hand in this strange new city.



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16th Aug 2020

Session 15: ...And Your Enemies Closer

The party is nearly unanimous on giving the Orb to Figwell, and with Nutae now gone, things are as divided as ever. Can this situation be resolved, or will it tear everyone apart?



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2nd Aug 2020

Session 14: Loss of a Good Friend

At the home of their newly made friend Simon, the party has been attacked by a group of mages from the Rousseau Foundation, and during the ensuing battle, have killed the lovable pet Sumo. Now this organization has made themselves clear enemies to the party, and Sam struggles with mourning the loss of her pet.



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26th Jul 2020

Session 13: Painful Threats

The party's client, Simon Lombard, is quite happy with how their mission went, and invites the party to dinner. The pleasantries are interrupted however, when mages from the Rousseau Foundation come to the house, threatening the party to give back the things they've supposedly stolen, or else.



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19th Jul 2020

Session 12: Take Your Time

Life back in Riftmount has been far more comfortable than all the time the party had spent back in the forests of Groven, but given that they still haven't managed to beat the test to be officiated as Journeymen, as well as the fact that some of their pockets run a little dry, the party is anxious to continue barreling towards progressing further. Yet, someone's soon to find out that the party aren't the only one's who've been showing signs of growth.



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12th Jul 2020

Session 11: Out of the Woods

Now that the party's mission in Groven has concluded, it seems high time they get to rest. Erika's done her best to patch things up with Krigga, though it's evident that mending such a rift will take time. Another mission is successful, and now RIftmount is calling for their return. Hopefully the party isn't stopped by Nutae's impending boat troubles.



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5th Jul 2020

Session 10: Bonds

Erika has finally reunited with her son after two years, but he wants absolutely nothing to do with her. In order to try to get him to hear her out, Erika and the party have gone on what seems like a suicide mission to save Krigga's friends. Meanwhile, Tadrel's got some company.



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28th Jun 2020

Session 9: The Reunion

Now successful in their mission to scout the forests north of Groven, the party returns to the town for their reward, and soon, to head back to the Guidewind Corporate. They're interrupted however, by the sighting of Erika's son, Krigga, who's not keen to meet his mother again.



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21st Jun 2020

Session 8: Goblinoid Machinations

Feeling as though they hadn't quite seen the full picture of the goblin's plans for Groven, the party continues their mission north. Whatever the forests have in store for them, it likely isn't good.



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14th Jun 2020

Session 7: A Sharpened Grove

A new mission has been set for the members of Squad 13M, or as they're soon to be known, the Dazzling Knights. With Groven requesting aid, and Erika getting closer to the trail of her estranged son, the party is eager to face the dangers that await them in the wilderness; if they don't manage to get in over their heads...



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7th Jun 2020

Session 6: Not Home for Long

With Squad 13M's "vacation" now over, they're quickly sent off to tackle another mission, but not before some mail arrives for them. Whether they head north or eastwards remains to be seen, but certain party members may be more adamant about one or the other.



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31st May 2020

Session 5: Hunting the Hunters

With an emotional plea from a father losing his daughter, the party heads off to find where the damnable merrow went off to, assisted by one of the representatives of the Festival of Faith. Perhaps who the party's looking for is already dead, but if there's a chance they can save her, it's a chance they're going to take.



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24th May 2020

Session 4: The First Sight

While relaxing at the Festival of Faith in Westerbrook, the party is nearly stolen from, and it seems their would-be thieves have left some clues as to why. There's not much time for investigating however, as terror strikes the ports of Westerbrook, and the party catches their first glimpse of the notorious creatures from the deep.



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17th May 2020

Session 3: Danger From Below, and Afar

The party learns that their previous excursion may have been far more dangerous than they ever could have anticipated, and that their survival was equal parts miracle, and impressive. With the chance at an early advancement in their sights, grim news arrives from the north.



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10th May 2020

Session 2: A Break in Monotony

When Squad 13M is finally assigned to something interesting, they may uncover something far more dangerous than anticipated. Meanwhile, troubling news arrives from the north...



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25th Apr 2020

Session 1: Quaint Apprenticeship

Now officially Knights of the Guidewind Corporate, the party is given a small rundown of their lives to come. The newly formed Squad 13M is put to work, and it seems like their first task won't have them traveling far.



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19th Apr 2020

Session 0: Joining the 'Wind

We'll go over setting up World Anvil, Syrinscape, and exchange Paypal info. Afterwards, we'll have a little bit of fun playing out your guys' applications to the Guidewind Corporate.



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This story is told by

The Protagonists

Roscoe

Xan

Tadrel Nodeem

Level 3 Aasimar Fighter / Warlock
(Soldier)
/ 28 HP

Erika Mare

Level 20 Tiefling Neutral Good Evocation Wizard
(Archaeologist)
196 / 196 HP

Sam

Level 4 Human(crown) Neutral Druid
(Urchin)
/ 21 HP

Ishtar Amira Dione

Nutae DĂșn'Cloch

Level 5 Firbolg NG Barbarian/Cleric
(Outlander)
/ 41 HP

Bodmor

Lia Firebloom

Level 6 Levistus Tiefling Neutral Paladin
(Outlander)
/ 40 HP

Sir. Mortemer