I looked all over but couldn't find Master Farvald Kerner's little seed. He always leaves one behind when he dies. I sent a few messages to Bruthasmus in case he found it. (He found it last time.) Miro had the idea to plant the seed in holy ground and water it with holy water, and maybe he will grow back a little good, or neutral, or at least less evil this time. My speed-growing his seed last time didn't help him much at all.
Still, he will be glad to hear I succeeded with his "let's kick all the demons out of Sarsaparilla Ranch" plan. Or extraplanar creatures, or whatever you want to call them. Those Ministry Scholars, they have another word for EVERYTHING. I have half a mind to ride down to the south end of Warden Road and find the Ministry's Scholarly Alchemist Building, or school or whatever, and tell them what loose cannons they are.
Wrong Way keeps reminding me that that will have to wait. I have too many responsibilities now.
I need to save the Cavate. Figure out who is still living there. Plant some mycorrhizal mushrooms. Bring some pollenating insects. It needs a non-hostage-based water supply, too.
And that Lone Pine just outside the cavate, it needs a source of water too.
I need to check out that weird kind of rock and make sure it is not bad for plants or evil or anything.
I need to check in with the SNAFU Posse at the guild house regularly to see if they are doing alright with their quests and plans.
I need to attend the regular Druidic Council meetings on the holy days. And I need to pay more attention when I do show up. There are a lot of skills I need to sharpen to handle situations like MFK and Ministry Alchemists. I'll bet some Druid besides myself has heard of them.
And I need to check in on Purgatory Gulch as it repopulates. Make sure the animals left behind have caretakers in whatever farmers and ranchers come back. And starting now, every farm is a ranch, and every ranch is a farm.
But I'm not the only one with responsibilities.
The former residents of Purgatory Gulch are having a trial for Lucky, who was one of the surviving instigators of the whole mess of playing both sides, the Ranchers and Farmers, against each other progressively worse each year for TOO LONG.
If I find any time, I have an idea that I could do some experimenting in the "Port of Alchemy" in Aquitaine. Rent some workbench time. I'll bet of all people, I could make a lotion or potion that gives me thick skin like Dagnabbit when I'm not Wild Shaping myself. And there was that other old idea I had, "Jesse's Farm Boy Feet", a lotion that will make your feet as tough as if you were wearing moccasins. I'll bet that would be popular if I made a big batch of it. It might work on hands too.
Lots of ideas. But I only get one day at a time.