While Mikkil cuts off the monk's head to take back as proof and Svenya helps Gorm get bandaged up, I gather up the bodies to burn and give a proper sendoff to Valhalla. There's a hole in the ice inside each of the tents giving quite comfortable access to the hot springs as well as making the tents themselves quite warm, but apparently nobody thought to move Carmilla into them, and she was pretty upset when she stumbled in, having woken up hours later alone out in the snow.
We spend the rest of the short day gathering supplies for the impending blizzard before resting the night, and set out for home the next morning. I'm a bit disappointed to cut off such a large leg of our journey, but with Ulfhild missing and Gorm without an eye, I can't blame them for wanting to just get back to safety for a while. We still need to figure out what we're going to say to her parents...
That large river gives us some trouble again, with Jormund and Gorm falling in this time. Gorm simply turns into a fish and hops back out, while Svenya uses her new lyre to make Jormund levitate back out and starts flying him like a kite. All in all, no real difficulties getting back to the throne.
Carmilla, daft bastard that she is, immediately goes to sit on the throne again, but this time nothing happens. Svenya talks to the pixies again who tell her that there's no court today, so of course nothing happened. We ought to be able to speak to Freyja any time we wish though, particularly if we give her an offering, so long as we genuinely mean it to please her. It's a bit odd watching her as she talks to what appears to be no one at all, but at least the throne seems to have some sort of charm over it, protecting us from the brunt of the storm.
We go through the portal as soon as Svenya's finished with her chat, and step out onto a shelf of yellow, springy, mushroom-like material, much higher than the other two doors we've gone through. There are quite a few more obstacles between this doorway and our home, and as I clamber over the tree roots, all the little tree-dragon wyrmlings rouse up threateningly. We take more care the rest of the way and nearly reach the door without incident, but with the tangled mess of roots along the ground not all of us are able to make it over without touching them, and the wyrmlings start attacking. Despite how young they are they're incredibly strong, quickly trapping Jormund and Shepard with some heightened-gravity field. Despite all of our best efforts and some help from Mimyr who happened to be nearby, we barely got them out alive, and not every piece at that. Gorm's not the only one missing an eye now... I wonder if an eye patch would look good on Shepard?
But, we're back. Almost a month later, and with more treasure than most of us have seen together at once. Yet, we failed to complete our plans, we failed to rescue those who needed us, and we return with four less eyes in the party... Is this going to be the price of our adventures? No! We may have had some poor luck this time around, but the only thing to do is keep trying, train ourselves up to be stronger, and use every new tool at our disposal. Then, next time when the time comes, we try even harder!