Well energized from Gorm's lovely feast last night, we left bright and early in the morning, and arrived at the site of our battle with the troglodytes without difficulty, though there wasn't much more we could learn once there. There was however a giant owl there, which seemed to be having trouble catching the salmon in the river, so I helped Jormund catch a couple, one of which we gave to the beast, which seemed about as grateful as one might expect from an owl.
We continued to the graveyard, and here found much more of interest. Not only were there a few draugr wandering around the place as we expected, but once we killed them, things got decidedly more exciting. The bones from the skeletons we killed started moving on their own, rolling along the ground into the ship in the middle of the graveyard, forming themselves into a guard for the real threat of the area. A giant skeletal hand burst from the ground, grasping the top of the broken down ship and pulling out a armored body to match, a green mist flowing out of it and murder glowing green in it's eyes. It seemed to speak a language, but not one any of us could understand further than to see that is was anything but holy.
A formidable opponent, it withstood many blows from us, and impaled Ulfhild with a brutal thrust; but with Gorm's blood curse and Svenya's biting tongue, it had difficulty landing any other blow, and eventually fell to a bolt of radiance fired by Gorm. As it collapsed, it's sword crumbled to pieces of what appeared to be the same type of rocks we came to investigate - perhaps this infection is worse than we thought. But which way does the causality run? Did someone create this monster, with the infection as a byproduct, or did the infection itself cause this to happen? Regardless, Svenya took a piece of it's no-longer-sword, hoping that the druids of the treehouses would know more about it, and I took it's shield - barely more than a buckler on it, but quite a comfortable fit for me. It's quite an attractive shield, made of hardened leather over dark, polished wood, and it seems to carry a bit of holy power that may make it more than simply defensive.
After the battle, I took a quick round about the graveyard, and noted quite a few more of the infected rocks, especially inside the ship, as well as that many of the graves are shaped into protective runes relating to life and death. Although they seem to have been broken, they may be useful should we ever have to combat more draugr in the area.