Decapus defeated, the vine blights seem to have disappeared. Svenya noticed that the plants around it in the greenhouse had revived and regained a bit of their color, while the roots leading to the decapus's nest had withered... Perhaps it was siphoning their energy to feed its minions?
Carmilla uses a tentacle of the decapus, a buyllywug tongue, and a dead blight to make a very strange, yet quite effective splint for Jormund, and we take the last of the people hiding from the monsters over to the tavern, where Mimyr thanks us by giving us a variety of interesting items. I took a potion that might come in handy if I ever need to cross some difficult ice or snow, but by far the best of them was a green crystal, much like the ones in the center of the tree, which can be used to travel through the roots of Yggdrasil to any tree born of it's seed, so long as we know the proper rune to connect to it. As of now, it lets us travel between the Treehouses and Braudavik in an instant, whenever we like, and with luck we'll soon enough be able to travel many leagues further with it.
I asked Clarifa if she could decipher what the Chanters - who I now know are a group called The Eye That Sleeps - were doing with their astrological equipment, and she said that it seems they were not only making a map with the stars, but a map INTO the stars. The reason they had been focused so heavily on Vruas may have been that they intended to travel right to it! Yet, is such a thing even possible? Would the gods allow someone to simply walk into their realm? And what could their purpose in it be?
While Svenya and Gorm stay at the Treehouses for the time being, the rest of us return through the portal to sleep in our own beds tonight. But before we take our rest we go to the longhouse and tell our tale the remnants of those feasting, though my storytelling really can't compare with Svenya's. We weren't the only ones back though; Magnus and co. had returned with a new guy called Ærinmund Skurfasson and a half-lizardfolk prisoner called Ikersess. They seem to be in quite a heated discussion, and for good reason: it turns out that the reason the lizardfolk were encroaching on our hunting grounds is that three massive dragons had settled themselves near the lizardfolk's home, and were extorting from them more food than they could possibly hunt on their own territory. This puts all of us in quite a pickle, as the lizardfolk can't simply refuse a triad of dragons, and we can't simply drive off the lizardfolk, as the dragons would only come after us next.
We saved a village and slew a monster, and thus concludes our first real excursion. With the looming threat of dragons on the horizon, and the mystery of The Eye That Sleeps, whatever may come, I feel that our future is full of promise and adventure.