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11.12.19

As the Gods Watch

by Steel Claw

Around midday as we rode through a smattering of trees, I yanked Dawn just as we snagged a tripwire. Narrowly she and I dodged a hunter's snare designed for a massive creature. Though there's no game trail (for some kind of beast to hunt), there is a trail from some large creature from nearby. Could be a primate.
 
Theo discovers that the snare was poisoned enough to take out an elephant.
 
At one point the trail takes to the branches, and I follow the beast's path through the trees with Izol following on the ground. Our journey led to a giant cave with a giant four-armed ape - a girallon. Upon revealing itself, it seems the ape-creature was a wild shaped druid, Erebus.
 
As our journey continued, an arrow flew out of nowhere and embedded itself in a nearby tree. Though Steel takes the sign as the beginning of an attack, the arrow only had a note pinned: "Made you look".
 
The rest of the day was uneventful...
 
until that evening. We were woken by Theo's alarm at around three o'clock in the morning. Theo, in a panic, fires off a "warning shot" at the avatar of Gerion, the Nature Lord.
 

Gerion's Warning


Gerion sent an avatar of His to warn us: the gods know of who we are and what we have done (accomplished) thus far, including our quick foray into the hells and Izol's separation from his patron. The god warns us that something bad is brewing (for us?) in Seteth's Crossing. And beyond? It seems Murg has had some inkling of this as well - per Abadar's visions.
 

The Witch of Winter


What the fuck. Murg was, in his youth (?), saved by Cassania, the Witch of Winter in the Nightmare Court of the eladrin, in the Feywilds. He, in some way, wants to travel there to meet this eladrin. Though Gerion confirms that she -- who used to be a goddess herself -- is the enemy of nature, as Cassania dreams of blanketing the world in ever-winter.
 
Murg later confirmed his visions: death, destruction, and the end of civilization.
 

Seteth's Crossing


We came upon the walled city of Seteth's Crossing around mid-afternoon. It sits at the meeting of several rivers. Andre comments on how seedy the Crossing can be, before adding that he has a contact for a river captain.
 
I don't miss dealings in the Bladelands. The guardsmen at the gate asked for papers -- which I gave him in gold (10gp) -- to get ourselves insides. Andre and Hannibal dealt with the wagon, and with Alistar in the saddle we headed to the docks.
 

Ech


A moustached and green-skinned, stumpy human (very Yoda-inspired) Ech worked with Andre and Hannibal in their pasts. Ech only speaks in his namesake. Between Theo's speech magic and Murg's reckoning with money, we paid Murg's old mace and 65gp per head (horse and adventurer).
 
Ech was cursed by some unknown force, leaving him in the state he's in. This was discovered by Theo, and removed by Murg with Abadar's holy touch. Ech's name was -- and now is -- Davey; and as an added bonus, we've "reunited him" (of sorts) with his two sons (who also work on board the boat to Bezia).

Continue reading...

  1. To Bezia: Dangerous & Familiar
    10.22.19
  2. To Waylay Arcadia
    10.29.19
  3. As the Gods Watch
    11.12.19
  4. Recap: Riding the River to Bezia
    12.03.19
  5. Honor Returns to the Redtails
    12.03.19
  6. Honor and Innocence
    12.10.19
  7. What Ends & What Begins
    01.07.20
  8. Night Before the Report
    01.14.20
  9. Adrenaline
    01.28.20
  10. Fairytale's End
    02.11.20
  11. CSI: Abominable Charges
    02.25.20
  12. Stones in the Basement
    03.03.20
  13. Saviors
    03.17.20
  14. A Night To Remember
    03.24.20
  15. The End Draws Near
    03.31.20
  16. Black Reckoning
    04.07.20
  17. Argyle's End
    04.10.20
  18. Two and Two
    04.14.20
  19. Concentration
    04.21.20
  20. The Magic in Winter
    04.28.20
  21. Real, Under, Dark: Indrada
    05.12.20
  22. Puzzling the Way Forward
    05.19.20
  23. The Cold Cases
    05.26.20
  24. Band through the Woods
    06.02.20
  25. Cold Claws of Death
    06.09.20
  26. Another Shot in the Dark
    06.16.20
  27. More To Learn
    06.30.20
  28. The Heart of Varunmund
    07.10.20
  29. Arcane Mishap
    07.14.20
  30. The Treasure of Weave-Steel
    07.21.20
  31. Rolling Bones
    07.28.20
  32. A New Land
    08.04.20
  33. Ice and Storm
    08.11.20
  34. Up Rocks
    08.18.20
  35. At the Top of the World
    09.01.20
  36. Beware the Depths
    09.08.20
  37. Granting Repose
    09.15.20
  38. Trial by Crystal
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  39. Cries of the Pained
    09.29.20
  40. Old Friends
    10.06.20
  41. Watch and Tower
    10.13.20
  42. The Death of a Gate and an Alhoon
    10.20.20
  43. Joy in Many a Reunion
    10.27.20
  44. A New Line of Questioning
    01.05.20
  45. Renewing the Offense
    6th of February, 2022
  46. The Last Vanguard
    02.13.22
  47. Portals
    02.20.22
  48. Heed the Changing Winds
    03.13.22
  49. Champions of the Winds
    03.27.22
  50. The Epicenter of Truth
    04.03.22
  51. It Begins Again
    04.10.22
  52. Stratagem to the Winds
    04.24.22
  53. Wet Cat
    05.01.22
  54. Another Hot Time
    05.15.22
  55. The Aegon Assault
    07.31.22
  56. Unfavorably Familiar
    08.07.22
  57. Cloaked in Red
    09.11.22
  58. Forged After War
    09.18.22
  59. Truthseeking
    10.02.22
  60. Two-Parters
    11.12.22
  61. Blade & Bow, Hammer & Axe
    11.20.22
  62. Faith, Truth, and Peace
    11.27.22
  63. Act as you know, and you will never shame me
    12.04.22
  64. The Stringing of the Bow
    01.08.23
  65. A Clashing of Fangs
    01.15.23
  66. Nleyke [v. To Wish]
    01.29.23