Brontha (brawn-thuh)

The Song-Bright City, Sun-Crowned Parapets of Shining Stone, day-kissed streets, fire-hardened walls of red clay, blessed be its name! The sword that flashes in the light of noon shall never falter, the springs and rivers that enrich her flow beautiful and pure, hope's flame burns at her heart!   A mighty Priest Kingdom dedicated to the worship of Zeilar the Sun Rider, Brontha stands in defiance against the Imperial Province of Eythgos.

Structure

Leaders of Brontha

     
RoleLeader
Ruler Priest King Pothinus
Consort Hemaka
Councilor Duanre
General Meresan Tohsaka
Grand Diplomat Spitamanah
Heir (VACANT)
High Priest Walagash
Magister Jaleh Rashbar
Marshal Inaros Ardashir
Royal Enforcer Yorkul
Spymaster Sear
Treasurer Tycarus
Viceroy N/A
Warden Sisuthras Farnaka
    The Priest King is the monarch of Brontha.   The Priest King is selected from among the Elders of the priesthood (The Flamefathers/Flamemothers/Flamefosters) by a holy rite, anointed by Zeilar himself.   The Elders form a council that advises the Priest King. Together they have legislative, executive and judicial power.   There are four orders of the Zeilarian priesthood.  
  • Priest King
  • Elder
  • Fire Keeper
  • Acolyte
  Within these ranks there are myriad sub-divisions, responsibilities, titles and offices that can be held. With the exception of the Phoenix Knights, who constitute a separate organization adjacent to the priesthood, holding any civil title of authority requires the participant be at least an Acolyte of the church.

Culture

All Bronthan culture revolves around Zeilar and cultural unity in opposition to Infernal forces.   Each day is a reminder that death is a part of life and vice versa. The armies of the Iron Empire march just outside the walls. The sun's light cascades from across the eastern horizon only to vanish beneath the west. Each Bronthan subject is raised from birth to understand that death is inevitable and not unwelcome, that each stage of life is important, and that sacrifice is what turns the eternal wheel.   As such, Bronthans are raised to be grateful, diligent, dutiful and compassionate. They are to help each other when in need, give what they have to those without, endure hardships to preserve their neighbors and ultimately, some day, die. Until then, they're encouraged to celebrate every day under the light of the sun.   Bronthans have a strong cultural tendency towards honesty, or at least of mistrust towards those keeping secrets. The Light of Truth shines into the darkest corners, so keep those corners clean of evil thoughts and deeds.   Life in Brontha follows the pattern of the sun, with prayers, chores, markets, meals and social gatherings dictated by the cycle of dawn, day, dusk and darkness. There is a rhythm to this life, a pattern in which they are taught to find comfort.   While not every Bronthan is called to take up arms against the Demonic Imperiums, it is every Bronthan's holy duty to resist the Infernals and their servants, through prayer, work and sacrifice.   
  • Law
  • Purity
  • Truth
  • Bravery
  • Sacrifice

Public Agenda

Destruction of the Infernals and those who serve them, preservation of the good people of Brontha, spreading the light of Zeilar to those languishing under Infernal rule.

Assets

Built upon a rich river delta in an otherwise barren area, Brontha is well situated. Supplied by springs and rich mineral deposits, they have a heavily trained and fanatical army, a dedicated populace, well organized agricultural systems with canals and irrigation, and massive red-clay brick walls in all directions.   The greatest asset of Brontha is the faith of its people, empowering the clergy to wield the literal power of the sun.

History

The site that would one day come to house Brontha has been inhabited ever since mortals arrived in the Four Kingdoms. It rests on a cluster of natural springs that sustain a wet lowland environment conducive to farming.   When Uzhul destroyed Erecura's mortal avatar, the Infernals swiftly spread across the Mortal World. While Uzhul was busy conquering the western continent, Tillibec's power spread rapidly, driving mortals into a frenzy of bloodlust and destruction. Such a horde approached the bright city of the springs, and the people took shelter behind their red-clay brick walls.   Then Flamefather Kalor returned from the desert, wearing a cloak adorned with feathers in every color of fire and a censer burning with fragrant incense. By the light of the noonday sun he walked through the Raveners unharmed, for the glare of the day shielded him from their eyes. He came to the walls and rallied the people, calling upon them to pray to Zeilar for deliverance. For though the earth lay broken beneath us, the light of the Sun is behind us. The people gathered and burned offerings and prayed for four days and four nights, and on the fourth day the clouds in the east resembled a great bird of prey, illuminated a shining red, and as the day passed it grew closer, and at noon the Phoenix descended upon the raveners, scattering them with radiance and terrible burning fire. The deserts beyond the walls of the city melted and became a wasteland of jagged glass.   So did Brontha turn to the Light of Zeilar and the wisdom of Kalor, the first Priest King, and together they raised up the people of the springs beneath the sun into a city of bright parapets and shining ziggurats.

Demography and Population

A large concentration of Brontha's population is in the capitol city, Brontha itself (about 40% of the populace), with the remaining 60% in outskirt settlements and nearby agriculturally developed lands.  

Parentages

 
CategoryParentages
Dominant Human
Minority Azer, Dwarven, Owlin
Enclave Draconic, Elemental, Halfling
Groups Elven, Goblinoid, Leonin, Tabaxi
Individuals Celestial, Centaur, Equinal, Thri-Kreen
Singular Firenewt, Sphinx
 

Upbringings

 
CategoryUpbringings
Dominant Athletic, Hardy, Healer, Laborer, Skilled Labor
Minority Aerial, Common Defense, Efreeti, Hostelier, Specialist
Enclave Battle Savant, Combative, Defender, Guardian, Stalwart
Groups Banker, Caravaneer, Competitive, Ferocious, Scribe, Stoneworker
Individuals Artificer, Commanding, Consular, Ignan Warrior, Mage, Pyromaniac, Singer, Spy, Story Collector, Volcanic
Singular Celestial Warrior, Protector, Scourge, Sprinter
 

Backgrounds

 
CategoryBackgrounds
Dominant Devoted Parent, Farmer, Homebringer, Soldier
Minority Acolyte, Guild Artisan, Guild Merchant, Pilgrim, Sentry, Servant
Enclaves City Watch, Evangelist, Field Medic, Innkeeper, Knight, Knight of the Order, Noble
Groups Diplomat, Entertainer, Independant Business Owner, Landowner, Sage, Spy
Individuals Cloistered Scholar, Desert Runner, Poet, Spymaster
Singular Destined
  Classes  
ClassSubclasses
Alchemist (A Touch of Class) Science of Regeneration
Artificer Alchemist
Barbarian Path of Ashes, Path of the Holy Spirit, Path of the Protector, Path of the Zealot
Bard College of Creation, College of Leadership
Cleric Ash Domain, Dawn Domain, Exorcism Domain, Fire Domain, Grave Domain, Life Domain, Light Domain, Martyr Domain, Sun Domain
Druid Circle of Ash, Circle of Wildfire
Fighter Battle Master, Champion, Combat Medic, Phoenix Knight, Radiant Pikeman
Monk Way of the Sun Soul
Paladin Oath of Devotion, Oath of Enlightenment, Oath of Light, Oath of Radiance, Oath of Sacrifice, Oath of the Dawn, Oath of the Eternal Sun, Oath of the Firebrand
Ranger Dawn Walker, Firewalker
Rogue Dawn Blade, Divine Sniper
Scholar Culinarian, Diplomat, Physician, Tactician, Theologian
Sorcerer Divine Soul, Elemental Bloodline
Warden Godsworn
Warlock Elemental Lord Patron, Great Phoenix Patron, Elemental Patron
Wizard Holy Arcane Tradition, School of Heavens, School of the Elementalist, War Magic

Territories

Brontha itself is situated on a hill alongside a fertile river. Their territory extends along the river for miles in each direction, extending south and east until it gives way to harsh desert for hundreds of miles. To the south, they run up against the lands of the Duneriders. In the east, their territory eventually reaches the Bothotlo Dragon Tribe. In the North, lands dedicated to the Priest Kings of Leveran meet them as the earth nears the sea, and the lands to the West are often filled with wandering bands of Raveners before finally giving way to the Mountain of Ferrouk.

Military

Every subject of Brontha is required to undergo military training, even before reaching adulthood. In addition to the general army that can be called up, with subjects rotating through their service until they reach middle age, the Phoenix Knights are the elite holy warriors of Brontha. They are a significant political force and one of the only formal bodies that operates outside of the priesthood, though in tandem/alliance with it, and they remain loyal to the Priest King.

Religion

The Zeilarian Faith is not only the state religion, it is the state. No new temples or shrines may be built to other gods within Brontha itself, though the city does house small shrines to other Titans and Sovereigns out of respect for Zeilar's siblings and the aspects of creation under their authority.   Every subject of Brontha is expected to participate in the Zeilarian Faith. Prayers to other titans/sovereigns are permitted, of course, but are expected to take second priority behind Zeilar. Foreigners are allowed to practice their faiths if those faiths are part of the elemental pantheon; faiths outside this pantheon are treated with suspicion and subject to scrutiny. Who knows what guise the Infernals may be using to trick mortals into worshipping them...

Foreign Relations

In the past Brontha enjoyed steady relations with the other priest kingdoms to the west--all of them being dedicated to one Titan or another, they are rarely more than rivals and competitors, never true hated enemies.   Relations with the Dragon Tribes, especially Bothotlo, as well as the Dune Riders have become strained of late. Ever since Garnet Tohsaka went missing in the wake of an attack by Iron Butchers, Brontha grows wary of Infernal influence. The Phoenix Knights patrol more aggressively, searching for signs of corruption and those in league with Infernal powers. Brontha's neighbors do not take kindly to this interference, and both sides are amassing weapons and magic (fueled by the Andarud Alfar refuge) in preparation for an inevitable conflict.

Agriculture & Industry

Fertile riverbeds surround Brontha. Coupled with a brilliant system of irrigation and canals, a relatively small arable territory is able to support the populace. Cattle, goats, sheep and other animals are also raised along the riverbed, though in lesser prominence than grains and beans.   In addition, Brontha has access to its own mines in the rocky hills nearby that supply it with iron, gold, and precious stones for weaponry, tools, and ceremonial purposes. They grow reeds to make paper and scrolls, sheep for parchment, and practice pottery and goldsmithing.

Trade & Transport

Of vital importance is trade with the priest kingdoms in the west, which send metals down from the mountain to supplement Brontha's own resources. In return, Brontha provides them with grains and crops. The river is the chief instrument of this trade, for the power of Li-Ban flows through it and keeps the Infernals at bay.   There is some trade with the Bothotlo dragon tribe to the east, though due to recent conflict this trade has died down.   The Andarud Alfar refuge to the distant north provides Brontha with war magic and enchanted weapons in exchange for gold, crops, and divine blessings.

Education

Most education takes place via the priesthood, who instill the populace with the religious doctrines and key stories of Zeilar and the Four Kingdoms from a very young age. Bronthans enjoy a relatively high literacy rate in the capitol and undergo mandatory school as soon as they show signs of comprehensive language development. They learn to read and write, learn history and religion, and begin learning a trade as well as basic war arts.   Advanced education is almost exclusively through entry to the priesthood. The vast majority of scribes and scholars are Acolytes of Zeilar in some regard or another.

Infrastructure

Brontha is built up in a series of terraces made predominantly from limestone and red-clay bricks. Four massive ziggurats mark the four cardinal points of the city, each featuring a major temple. High walls of the same red-clay bricks surround Brontha itself. Many bridges cross over the river. The river is purified by the clergy to ensure it remains safe and healthy, and adequate water is readily available to the populace.
Founding Date
6412
Type
Geopolitical, Theocracy
Alternative Names
City of the Sun
Demonym
Bronthan
Leader
Leader Title
Founders
Head of State
Government System
Theocracy
Economic System
Mixed economy
Major Exports
Grain, crafted gold, pottery, spices, clay, gemstones
Major Imports
Wood, metal, incense, livestock & horses, war magic
Legislative Body
The Priest King (and the Elder Council)
Judicial Body
The Priest King (and the Elder Council)
Executive Body
The Priest King (and the Elder Council)
Official State Religion
Related Traditions
Neighboring Nations
Related Ethnicities

Non-Aggression Pact


Articles under Brontha


  • 6377

    7 Xaloc

    Birth of Nestor the Pious
    Life, Birth
  • 6395

    105

    Founding of the Phoenix Knights
    Founding

    Nestor the Pious gathers his followers and sanctifies them to the Sunrider

  • 6412

    90

    The Death of Erecura
    Life, Death

    Uzhul the Destroyer tricks the fire giants into forging a blade of black iron, and he plunges it into the heart of Erecura, Sovereign of Earth.

    Location
    Kiaz
  • Zeilar's Day, 6412
    The First Miracle
    Celestial / Cosmic

    After four days and four nights of prayer, the people of Brontha are saved from the Raveners by Zeilar's power.

    Additional timelines
  • 6412

    11 Sunrider

    The Coming of Kalor
    Religious event

    The Prophet Kalor emerges from the desert, bearing the censer Pyrelighter, and stands alongside Nestor the Pious and the proto-Bronthans for four days and four nights.

  • 6445

    195

    Death of Nestor the Pious
    Life, Death

    On Sillit's holy day, a clay tile falls from a roof and strikes Nestor the Pious dead.

  • 6781

    22 Clayvest

    Birth of Belshazzar Tohsaka
    Life, Birth

    One day, Belshazzar will be Priest King of Brontha.

  • 6804

    20 Clayvest

    Birth of Pothinus
    Life, Birth

    One day, Pothinus will become Priest King of Brontha.

    Additional timelines
  • 6814

    105
    6856

    19 Clayvest

    Reign of Priest-King Belshazzar Tohsaka
    Political event

  • 6817

    13 Clayvest

    Birth of Meresan Ajuraya
    Life, Birth

  • 6819

    5 Forgen

    Birth of Ahmosis Tohsaka
    Life, Birth
  • 6839


    Marrowrend Horde invades Brontha
    Military: War

    Raveners of the Marrowrend Horde lay waste to the outskirts of Brontha. The Phoenix Knights move to engage them in a protracted military campaign.

  • 6844

    Stillness
    6847

    105

    Eythgos invades Brontha
    Military: War

    Archon Rephidim of Eythgos launches a full scale invasion of Brontha, which ends in the Second Miracle and a devastating defeat outside Brontha's walls.

    Additional timelines
  • Auruk's Day, 6845
    Wedding of Meresan Ajuraya and Amosis Tohsaka
    Marriage

    Shortly before returning to the warfront, Meresan uses her new rank as General to marry Amosis Tohsaka on Auruk's Day.

  • 6845

    15 Emberheart

    Meresan Ajuraya becomes Grandmaster of the Phoenix Knights
    Life, Achievement/ Win

    After the heroic death of the previous Grandmaster, Meresan Ajuraya is recalled to Brontha and elevate to the rank of Grandmaster. In so doing, she becomes General of the Armies of Brontha, and joins Priest-King Belshazzar's ruling council.

  • 6846

    240

    Tukultu - imuhhu tribe of Duneriders converts to Zeilarianism
    Diplomatic action

    Enpuco of the Tukultu - imuhhu tribe of Duneriders marries Sennacherib of Brontha. The Tukultu - imuhhu become the Odinawru tribe and are consecrated to Zeilar.

  • The Feast of Glass, 6847
    The Second Miracle
    Celestial / Cosmic

    In the midst of a battle against the Iron Empire, a great sign in the fiery shape of a phoenix appears over the walls of Brontha. Simultaneously, Garnet Tohsaka is born to Amosis and Meresan Tohsaka. Her birth is seen as an omen and a blessed event.

  • 6848

    30

    Birth of Pevomm Odinawru
    Life, Birth
  • 6848

    270

    Amosis Tohsaka becomes High Priest of Brontha
    Religious event

    On Erecura's Day, 6848, Amosis Tohsaka is anointed High Priest of Brontha. As vessel for the Second Miracle, he's widely assumed to be next in line for the throne of the Priest King.

  • 6854


    Betrothal of Garnet Tohsaka
    Life, Relationship change

    Garnet Tohsaka is betrothed to Pevomm of the Phoenix Knights in a formal ceremony.

    Additional timelines
  • 6855


    Death of Amosis Tohsaka
    Life, Death

    While on a diplomatic mission to the shared border of Brontha and the Vutazon dragon tribe, Amosis Tohsaka and his caravan of Phoenix Knights are attacked by Raveners. Amosis is slain and his daughter, Garnet Tohsaka, goes missing.

    Additional timelines
  • 6856

    19 Emberheart

    Death of Priest King Belshazzar Tohsaka
    Life, Death

  • 6857

    105

    Coronation of Priest-King Pothinus
    Political event
  • 6863

    2 Sunrider

    Eythgan troops attack Meresan Tohsaka
    Military: Skirmish

    Forces from Eythgos utilize an Infernal Knight's accursed blade to attack Meresan Tohsaka's camp, outside of Ioth Academy. Uzhul himself sends forth his power to direct the assault, which is thwarted.

  • The Feast of Glass, 6863
    The Third Miracle
    Celestial / Cosmic

    Desperate to stop Alyxander Cowles-Blythe and save Ioth Academy from Anachronous, Garnet Tohsaka calls upon Zeilar for aid for the first time in years. In response, the Sunrider intervenes directly.

    Episode 47-1: The Third Miracle

    Location
    Ioth Academy

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