High Lamia
The original form of Lamia
All female race
Base Racial Traits
Ability Score Modifiers: High Lamia were supremely dextrous and insanely beautiful, far in excess of the norm on both fronts. As they devoured other creatures, they were known to be able to take some of their power as their own, becoming stronger, faster, smarter, etc. with each prey they devoured. Size: High Lamia began as large sized creatures, but the more HD worth of creatures they consumed, the bigger they grew, without any conceivable limit. Type: High Lamia were suprisingly close in nature to ancient True Dragons, and were likely creatures of the Dragon type. Speed: High Lamia had a base movement speed double that of most humanoid races, and could burrow as fast as others could move over land. Vision: High Lamia had dragon senses, giving them both darkvision and low-light vision. Languages: High Lamia spoke Common and Draconic most commonly. Dominating Perfection: One of the key abilities that made High Lamia so dangerous. If a creature intending on attacking them had less CHA than them, they needed to succeed on a test of willpower to even take aggressive action against them no matter the form it took, be it spells, attacks, insults, or even simply defying their words. This also meant they could not resist the High Lamia's aggressive advances, as their pheremones seeped into their mind. Stand still and digest: Any creature that failed to muster up the willpower to resist "Dominating Perfection" was not allowed another test of will until the High Lamia had gulped and swallow them, and they had begun to digest in their stomachs. By then, it was almost invariably too late. Flawless Swallow: High Lamia could swallow creatures up to their size as easy as breathing, and could do so incredibly fast. Unbreakable Swallow: Unlike Lamia of the modern day, High Lamia had scales inside their stomachs as well, making it much more difficult for prey to escape both in how hard it was to damage them from the inside and how much damage one needed to do to escape. There is no escape: High Lamia were so inhumanely dextrous and well-armored in scales they could use their dexterity to control their scales and internal organs, letting them bring much more defenses to bear against those trying to escape their stomachs. High Lamia Swallow Whole: High Lamia could devour other creatures whole, their stomachs eating away at their foes with a massive amount of acid and the tight, bludgeoning walls that compacted and chewed those inside them. Redundant Organs: High Lamia had several sets of redundant organs and interlocking stomachs both to let them swallow more prey but to also ensure they survive even if one or two of their major organs are destroyed. They could have dozens of creatures swallowed at a time, and their unique bodies could negate especially critical or dangerous hits with alarming regularity. Devouring Bite: High Lamia had fangs as sharp as razors, If they successfully bit a target, they could make an immediate attempt to swallow the target. If the target of the bite had failed to resist dominating perfection recently, the high lamia auto-succeeded on their grapple check to swallow them. Tail Slam: High Lamia had thick and muscular prehensile tails they could use to retrieve items stored on their person and could make attacks with it against others. They could immediately snatch up those they hit with their tail attacks, and could hold creatures in their tails without being grappled themselves at no penalty. Constrict: High Lamia were born with the knowledge of how to crush their prey within their muscular coiled tails, crushing and breaking the bodies of those they grappled. Crushing Coils: High Lamia had tails so mucular and powerful, not only could they hold creatures in their grip better thanks to highly developed musculature, but every creature they had held in their tail or in their grip had to make tests of constitution each round they remained in a High Lamia's clutches or IMMEDIATELY fall unconscious for up to a minute from the overwhelming constricting force. Fleshgoddess: Another ability that made the High Lamia so feared. For every 100 or so peasants consumed(Less for stronger morsels), a High Lamia's body filled out and burgeoned with new flesh, making them even more gorgeous, personable, and beautiful, increasing their CHA score. They could grow like this without end. On your knees, morsel: High Lamias were so innately dominating and forceful that their words alone carry the weight of a god. A High Lamia auto-succeeded on all intimidation or charismatic tests of skill to intimidate or demoralize their foes. Such intimidations and demoralization effects lasted twice as long and had their penalties doubled. Suffocate, Strangle, Die: High Lamia could smother and strangle those they had in their scaley grip rather easily, and often did so. Kneel before my beauty: Potentially THE MOST deadly High Lamia ability. If they had a CHA score that was sufficiently higher than their foe, they auto succeeded on all charm effects against them. Their charm effects always pierced immunities and gained massive bonuses to their DCs, regardless. Weaponmasters: High Lamia mastered the use of every weapon they wielded after conquering the known world, and encoded that knowledge into their very genetics. They were proficient with every weapon they wielded, and gained "Weapon Focus" and "Weapon Specialization" with them. Shapechangers: High Lamia gained the change shape Universal Monster rule into a humanoid form of their choosing, as an Extraordinary ability. Racial Memory: High Lamia had the memory of their people encoded in their genetics, and gained a free racial feat every level. Hatred, Orc: High Lamia hated none more than the Ancient High Orcs, and trained zealously to fight them. Ancient Foe, Orc: High Lamia hated none more than the Ancient High Orcs, and trained zealously to grab and avoid their strikes.
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