Vesynite
The Vesynites are a subset of the Kalashtar race. The least advanced of all the Kalashtar, the Vesynites tend to live a very nomadic lifestyle for multiple reasons. Vesynites believe that their nightmares are warnings that if heeded will make the world a better place. They also believe that death is a natural part of life and there is no reason to extend a person’s life past what the gods have determined is natural.
Demonym
Calling themselves the Vesynites, this group of people is known by other names to the rest of the world.- The Lenosites refer to the Vesynites as the "Fearful" or the "Rotten Ones".
- The rest of the world tend to call the Vesynites the "Shadow Folk"
Basic Information
Biological Traits
Ability Score Increase
Wisdom score increases by 2, and Charisma score increases by 1.
Speed
Kalashtar base walking speed is 30 feet. Severed from Dreams
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, Kalashtar are immune to spells and other magical effects that require them to dream, like dream, but not to spells and other magical effects that put them to sleep, like sleep.
Wisdom score increases by 2, and Charisma score increases by 1.
Speed
Kalashtar base walking speed is 30 feet. Severed from Dreams
Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, Kalashtar are immune to spells and other magical effects that require them to dream, like dream, but not to spells and other magical effects that put them to sleep, like sleep.
Genetics and Reproduction
Adult kalashtar have an average fertility rate. Without attempts to prevent conception, kalashtar are likely to reproduce from sexual relations. Additionally, the kalashtar people have a low to low-moderate chance for multiple births. An adult kalashtar is able to conceive a child from 17 to 120 years.
Growth Rate & Stages
Kalashtar Years | Kalashtar Events |
---|---|
-9 months | Gestation Period of Kalashtar |
0 to 1 | Baby Stage |
1 to 2 | Toddler Stage |
2 to 4 | Advanced toddler stage; language development from simple to intermediate. |
4 to 11 | Child stage; traditional and local teachings begin |
12 to 17 | Puberty. |
17 to 18 | Full adult height. End of puberty. Mature appearance. Childbearing possible. |
18 | End of formal studies. Start of advanced teenage / young adult ages. |
20 | Formal age of adulthood. Customary rites of passage. |
90 to 110 | Middle aged. |
120 | Old Age. |
180 | Venerable. Significantly increased mortality rate from this age. |
200 | Maximum age possible. Mortality determined for PCs at 180 plus 2d10 years. |
Additional Information
Facial characteristics
Vesynites tend to have very dark colored eyes. The most common colors seen are black and dark brown. They also have very dark colored hair with the most typical colors being black and dark brown.
Perception and Sensory Capabilities
Mind Link
Kalashtar can speak telepathically to any creature they can see, provided the creature is within a number of feet of them equal to 10 times your level. Kalashtar don’t need to share a language with the creature for it to understand their telepathic utterances, but the creature must be able to understand at least one language. When they’re using this trait to speak telepathically to a creature, they can use their action to give that creature the ability to speak telepathically with them for 1 hour or until they end this effect as an action. To use this ability, the creature must be able to see them and must be within this trait’s range. They can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it. Dual Mind
Kalashtar have advantage on all Wisdom saving throws. Mental Discipline
Kalashtar have resistance to psychic damage.
Kalashtar can speak telepathically to any creature they can see, provided the creature is within a number of feet of them equal to 10 times your level. Kalashtar don’t need to share a language with the creature for it to understand their telepathic utterances, but the creature must be able to understand at least one language. When they’re using this trait to speak telepathically to a creature, they can use their action to give that creature the ability to speak telepathically with them for 1 hour or until they end this effect as an action. To use this ability, the creature must be able to see them and must be within this trait’s range. They can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it. Dual Mind
Kalashtar have advantage on all Wisdom saving throws. Mental Discipline
Kalashtar have resistance to psychic damage.
Civilization and Culture
Major Organizations
Vesynites believe in Vesyna, Goddess of Darkness and that the world revolves around darkness.
Genetic Ancestor(s)
Genetic Descendants
Origin/Ancestry
Humanoid
Lifespan
200 years
Average Height
Heigh varies but they tend to be above 5 feet and below 7 feet. To randomly determine height use the following equation; Height = 4'8 feet + your size modifier in inches(2d12)
Average Weight
Weights vary between 90 to 350 lbs. Their size is considered medium no matter what their weight is. To randomly determine weight use the following equation; Weight in pounds = 88 + (1d10 × your size modifier(2d12))
Body Tint, Colouring and Marking
Vesynites tend to have very pale colored skin.
Geographic Distribution
Related Organizations
Related Ethnicities
Discovered by
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