From within the halls of the First City, mortalkind begins to spread throughout the world.
World history can be split into three acts: the Primal Age, the Old World and the New World.
The Age proceeding the Divine Accord, where the Gods left the Material Realm and gave mortalkind jurisdiction over their own fate.
From within the halls of the First City, mortalkind begins to spread throughout the world.
Under the joint decree of the Archfey Titania and Oberon, the Fey Kingdom of Glimmervale is founded. Its rulers are selected by the Archfey, becoming sovereigns of the kingdom who only answer to the Archfey.
Settlers migrated to the far continent of Meranthia
Invaders from the distant stars breached the veil, upsetting the world's balance as they launched a campaign to take over the world. Foreign to the concepts of this world, including death, they proved a difficult adversary even for the gods. It was not until the creation of World Anchors were they beaten back and ultimately defeated.
Dragons and the Dragonborn, subjects of the Draconic God Bahamut, migrated west due to the war consuming their former territories in the eastern mountains. They ended in the Western Jungles, encountering the Druids of Ibanah who sheltered them.
As the fires of the Xerasian war reached all corners of Muria, the Druids of Ibanah became embroiled in the struggle. Deep within the jungles, a form made of wood from the Ubi-Sunt mixed with the soil and rocks of the earth emerges to answer the prayers of the Druids - Gaia, the Will of the Planet, decides to take action for the first time.
The war had taken a turn for the worse when the entire eastern region of Muria was swallowed by the Xerasians, its land turning into an alien ecosystem befitting of the otherworldly conquerors. The Greater Gods convened, agreeing to suspend the Divine Accord and intervene in the crisis.
The surviving mortals of Muria, the Greater Gods and the Fey Kingdom of Glimmervale united under one banner to repel the Xerasian invaders despite tensions between mortals and the Fey. The alliance was made possible via mediation from the gods.
Urias, Daevite God of the Sun and Stories, joins the Greater Gods pantheon. His joining is accompanied by a marriage with Shar, Goddess of Darkness and Loss. Their union produces the three Trickster Gods: Mask, Faust and Seldora.
The life and death of Ascalos, a warrior and hero of great renown who played a pivotal part in the defeat of the Xerasians. Posthumously, he was recognized for his efforts and elevated into godhood, becoming the God of Justice and Paladins.
The final confrontation against the Xerasians, who lost much of their power after the forging of the World Anchors. The alliance defeated the Xerasians, who scattered and splintered. Some made their way underground while others fled to remote corners of the Namtara.
Affronted by the creation of World Anchors and the death of Summer Queen Titania, the Fey pleaded to their protector god, Carne the Great White Beast, to wage war against mankind. When the benevolent deity declined, the Fey subjugated him and used his divine flesh to create soldiers for their war: the Nalka. War followed but in the end a treaty was struck; the influence of World Anchors will not reach the realm of the Fey and in return the Fey will not interfere with the Murians.
The surviving Daeva who fled to Muria coalesced into seperate city-states, but together they are known as the Daevite Collective.
Seth Ur Asem, last son of Adam El Asem, returns to the ruins of Migdal Bavel. He lifted the city into the air and concealed it with his magics, never to be seen by mortal eyes again.
With the advent of Mystra as the Greater Goddess of Magic, the magic of the world becomes tightly regulated to prevent major catastrophes and threats from misusing magic. Chief among the commandments are the prohibition of spells of level 6 or higher, and the banishment of many magical creatures to the fringes of the world.
A prosperous age where the more renowned nations of the old world ruled and warred with one another. This is the start of recorded history for most of Muria, as much of the prior history has been lost throughout the ages.
Bestowed with the Keter, the crown with which Migdal Bavel was once ruled, Harrian Apollyon founded a mighty city which will go on to conquer many distant lands.
An affront to the Divine Accord by Nereus, the Goddess of the Seas. The reckless deity attempted to expand her domain and reclaim the influence she once had as a Primal God. The flood she unleashed drowned the western region of Muria and did not receed for decades.
After a long, grueling war for domination, Asmodeus arose as the ruler of the Infernal Plane. He shapes the Infernal Plane to the form it is known as today.
A series of rebellions happening across the Daevite Collective. Chief among them is the Carnites, a group who have been mysteriously gifted with the arts of fleshcrafting.
Tharizdun, a powerful sorcerer who once served the Kingdom of Apollyon was coerced into a wager with Faust to reach the deepest depths of Namtara where reality is set to border on oblivion. He traversed the Infernal Plane to reach there, and reached the edge of reality. In his hubris, he submerged himself in the nothingness, transforming him; Tharizdun became a vessel for those malignant and hostile concepts, and in doing so became a God for those who dwell within Is Not.
After the Fey War, the Nalka was neglected and shunned to the remote corners of Glimmervale. In their isolation they grew resentful and violent, eventually staging an uprising against the Fey Kingdom of Glimmervale
The Kingdom of Apollyon sailed towards the southern continent to invade the Fae, only to find them embroiled in their own war against the Nalka. In the ensuing three way war the Fae lost their hold on the continent of Glimmervale and the rightful heir to Titania. They retreated to the Faewilds, leaving the material plane altogether.
The founding of the Kingdom of Arcadia, founded by former slaves of the Daevites who rebelled against their masters.
Founding of New Thuselah, a nation led by a sorcerer named Thuselah the Undying. Despite its grandeur, New Thuselah hid its issues behind a veneer of grandeur and extravagance before abruptly ending in 4220 DA.
After the flood waters recede, mortalkind began to gradually recover. This recovery period was celebrated in its 300th aniversary by the various nations and kingdoms that managed to survive. The charter itself served as a peace agreement among these peoples.
The Kingdom of Ephraim emerges in the northeast of the Northern Reaches, cementing themselves as an elusive but powerful nation in Murian politics.
Under the Infernal Plane, the Demon Progenitor Tharizdun breaches into reality, releasing Demonkind onto Namtara. The Devils and Demons became embroiled in a bitter struggle as the Devils stave off the Demons' incursion. This conflict sometimes spills into the other planes of existence on Namtara, including the material plane.
Stricken by a generational curse uttered by the Fae Queen in her death throes, the Apollyon bloodline suffered many disasters before the kingdom eventually succumbed to ruin.
The Sable Kingdom is formed. Its people worshipped Urth and the Trickster Gods, and well-known for their clandestine demeanor.
In the ashes of the Kingdom of Apollyon, its surviving mages banded together for survival. In time, they formed the Kingdom of Erodus, a nation that prides itself on its arcane prowess.
Prince Domene Hedrick, eldest son to the Sky King Argrom Hedrick of Erodus, was found dead in his estate along with her aunt, High Minister Tarrina. His murder sparked the mobilization of the Kingdom, who moved to accuse its neighbors of assassination.
The Kingdom of Erodus mobilized against its neighbors, prompting other powerful Midland Kingdoms to militarize. This quickly devolved into a period of war, as Erodus - the most powerful Kingdom of the time - swiftly expanded beyond its borders.
The fruits of Defranz Hedrick's schemes. The prodigious third prince of Erodus, under the influence and tutelage of the Primal Goddess of Poison and Treachery, performed the forbidden rites of Apotheosis and rose to divinity. With the magic of the world under his domain, he ushered in a new age of fantasy where mythical creatures and arcane arts are commonplace.
As the Age of Fantasia brought forth harrowing ordeals to the people of Muria, Arcadia stood strong in defiance of the chaos. Nevertheless, a sizeable portion of the Arcadian people - led by Lord Adidal, the Voice of Arcadia who was sympathetic to the plight of the incoming refugees - wanted to help bring stability to the continent. This was met with apprehension by the King Ruhar, who was given divine providence to not intervene and instead prepare the Kingdom for the recovery period after. Soon, this simple dispute devolved into tense debates, before ultimately descending into civil war by the Year 4208 when Adidal's followers arranged a riot at the city of Armad.
As the Arcadian civil war reached its zenith, its many vassal city states began a hasty retreat from the fight. Of these states was Mediana who - filled with Arcadian refugees and civil servants - seceded from Arcadia and convinced its surrounding neighbors to follow suit and join its new alliance - the Golgonda Assembly, named after the Golgonda dunes surrounding the city.
The capital city of Arcadia disappears among the dunes.
The Apotheosis Crisis and subsequent ascension of Defranz as the new God of Magic triggered a massive surge of magic that heightened the world's magical energies for a period of time. On this year, 4512 FA, the mages of Crystallis recorded levels of magic equivalent to those prior to the crisis. Thus, many scholars regard this to be the end of the Age of Fantasia.
On the Year 4513, after the Fantasia phenomenon began to dissipate, the lands of Muria began its long process of healing. To christen this event, the few civilizations that managed to survive - the Crystallis Magocracy, the King's Chasm, the Alliance of Coth, the Kingdom of Arcreach, the Golgonda Assembly, the Avissinian Syndicate, the Ephraimian Monarchy and the Sable Kingdom - gathered at the city of Dawnstone to mark the start of the 'New World', restarting the calendar year to 1.
The Alliance of Coth is dissolved, but in its place the Kingdom of Zarathar is formed, emerging as a major political power in the Midlands.
The theocracy of Karakorum is formed, a nation of Aarakocrans who follow their patron god - Lord Vermillion of the Searing Winds. They were among the most influential in the Midlands, but met their demise at the hands of the Steelsworn Gigant at the end of the Steelsworn War.
What started from a land dispute between a dwarven noblewoman and a drow colony, the war devolved into 121 years of bloodshed. It was during this time that the devil Asmodeus claimed innumerous souls of Murians and bartered it for his authority.
A period of war and strife that envelops Meranthia, cutting it off from the rest of Namtara. Part of it is lumped into the Century War, but this period of unrest lasted longer on Meranthia.
The construction of the Ostell Apparatum, a massive viewing apparatus to be used for divination and other scholarly pursuits. This was a joint collaboration between the mages of Crystallis, the Astromancers of Qadar's Stand and the forgemasters of Ulstedt. A community began to form around the apparatum and, before long, the fledgling town of Ostell is built.
In the eastern regions of the Midlands, the small city of Paleve began to rapidly expand beyond its borders. Wielding strange weapons not unlike those of the Ephraimians, the people of this settlement crowned themselves the 'Steelsworn Empire'. In its early years, the Empire absorbed the smaller territories around it; it was only when it brought the powerful Perlereino Monarchy to its knees that the rest of Muria was alerted to the growing threat of escalation.
A war waged by the Steelsworn Empire against all its neighbors. Even for the Steelsworn such a war was too much and they were slowly overwhealmed. In their final year, the desperate empire unleashed their failed prototype: The Steelsworn Gigant, a hulking behemoth of machinery for which they had no offswitch. The Gigant's long and indescrimanate rampage wrought so much havoc history would look back on it as one of the world's ten dooms.
The primary theater of battle in the Steelsworn War. Lasted from near the beginning, as the Empire began creeping closer to the Gaural Plains, up to the fall of the Steelsworn Gigant.
The adventurer group known as the Moonsiders is formed, and for the next few years became closely involved in the Steelsworn War. After the Midnight Crisis, they disbanded - its members disappeared.
The Aarakocran Domain of Karakorum was completely razed by the Steelsworn Gigant within days of its activation. A majority of its denizens were evacuated successfully, but many remained to defend the city to the death. The city was razed overnight; as soon as the city was within the Gigant's firing range, its defenders could do naught but watch in horror.
After the razing of Karakorum, the Midland Alliance agreed to a ceasefire with the Steelsworn Empire while they dealt with the rampaging automaton. With aid from the Moonsiders, who communed with the gods for aid, they halted the Gigant and eventually destroyed it. In its dying throes, the Gigant let loose a beam of violet energy into the skies before collapsing. In the coming days after its destruction, a violet glint in the skies grew more and more pronounced...
King Leandre IV, ruler of Arcreach, perished in a desperate attempt to breach the Quaritus Plateau and destroy the Midnight Star's remnants. Lord Cain, his father, resumed rulership in the wake of Leandre's death.
Having received an influx of refugees from the Steelsworn Empire and other devastated regions, Stonehall experienced rapid industrialization. Led by the efforts of the Founding Four - the Cannith brothers, Ioannis Kyrios and Winda Adelweiss - Stonehall became a center of innovation and wealth the likes of which had never been seen before.
Clavis the Blue rises to power in the Gaural Plains. A powerful lord, he took advantage of the Midnight Crisis to annex territories beyond his fief. He came into conflict against Stonehall, the Izeran Federation and the other competing factions of the Gaural Plains. He met his end at the hands of the Federation.