Session 8: And the Shit Doth Poppeth Off
General Summary
The session resumes where a dramatic cliffhanger the previous week left off: Amanita Guttata awaking in the middle of the night to agonizing psychic pain and a burning glow of red in their chest. In disturbingly rapid succession they fell into complete unconsciousness from the pain/mental damage, were suddenly healed as if nothing happened, and rushed out of the room in a ferver (glowing low ember crimsons from their breast all the while).
In the distance, a tremor shakes the entire City of Wrath, the ghostly echoes of corvid cries haunting the wind.
The team follows hastily out of their sleep quarters after their wayward Owlin, meeting a fully war-ready Gleddy Goodvine also in a rush out of the AHARRG Guild Hall. Gleddy acknowledges that she can't order anyone to ignore what's happening (especially with Amanita fleeing with the speed of an Owlin possessed) but she does beg the team to be careful and perhaps stay out of the way of the big kids going in to deal with the problem.
The big kids in question turn out to be the full Ad Hoc Adventurers Recruitment and Resettlement Guild leadership group:
- Gleddy Goodvine, who the gang now sees is a Fighter (Banneret) wielding the magical hammer that so fascinated the party on first meeting
- G'Vi Na T'For, the quiet but loyal Goliath, mistress of the Guild Forge, Master Smith and blueprint architect, Path of the Giant Barbarian and paramour of Gleddy
- Dortlitt (revealed to be a powerful Artificer with a powerful handmade gun to match) and his Steel Defender (modeled after a Displacer Beast kitten) Stell
- One Who Smiles For the Dark, the bugbear mental health liasion for the guild and a powerful Domain of Life Cleric
- Alaion Elsatra, one half of the medical leads, a High Elf Wizard of Necromancy and Phantom Assassin
- Eldrin Elsatra, the other half of the medical clinic leads and Alaion's twin, a Drow Oath of Vengeance Paladin with extensive Way of Mercy Monk training
- Norville Aurabithin, the Guild's lead for all things magic (including the alchemy & artifice labs and library), an Air Genasi and Pact of the Tome Warlock.
Rewards Granted
- Ancient Deep Crow feathers for each person
- Knowledge that the guild is presided over by a bunch of really fuckin' heavy hitters
- An ennui-esque yearning in one Owlin's chest, burning with 'scientific heartburn' and curiosity mixed with dread
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