Hasashi Kitamura

  Age: 20. Clan: Yamaza. XP: 7,550. Rank: D-3. Village: Kumogakure.   Chakra nature: Air, Fire and Lightning. Combat style: ???. Background: Shinobi family. Saving throws: *Dex, int. Skill Proficiencies: religion, history, chakra control, sleight of hand, *willpower, insight, *stealth, crafting, Ryo: 34,575.   Weapon proficiencies: swords Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???   Hit die: 8d8. Chakra capacity: 122. JC: 61. Chakra die: 8d10. AC: (28) 20. Max HP: 122. Speed: (90ft) 110ft. Proficiency bonus: +3.   Initiative: +6. Inspiration: (2). 1. Factions: Nezu Mafia, Cult of shangsha. Death Save DC: 13.   Equipment: ???. Head: (D) Medium helmet, +4 AC, -20ft. Resistance to Piercing, user recovers 10HP at the start oftheir turn each round.   Body: (D) Shangsha Battle garb, +4 AC, -20ft. resistance to fire and bludgeoning.   Left arm: ???   Right arm: (D) Katana, +12, 1d8+17 slashing. Melee. Target's that are hit have 1/10th their total damage dealt taken from their chakra capacity.   Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: (D) Gauntlets, +12, 1d6+17 bludgeoning. +1 crit modifier while using this weapon.   Stats & Skills:   Power: 24, +7.   Grapple: +7.   Willpower: +13.   Dexterity: 16, +3, +9 saves.   Sleight of hand: +6.   Stealth: +9.   Wisdom: 15, +3.   Animal handling: +3.   Chakra Control: +6.   Insight: +6.   Perception: +3.   Sensory: +3.   Survival: +3.   Intelligence: 17, +4, +7 saves.   Crafting: +7.   History: +7.   Investigation: +4.   Medicine: +4.   Religion: +7.   Tracking: +4.   Charisma: 16, +3.   Deception: +3.   Diplomacy: +3.   Intimidation: +3.   Performance: +3.   Persuasion: +3.   Seduction: +3.   Combat abilities: 24.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 2. Kenjutsu: 10. Kinjutsu: 0. Medical: 0. Ninjutsu: 7. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 5.   Main actions: 1. Minor actions: 2. Reactions: 1. Attacks: 4.   Feats: 2.   Resistence to Fire, Mental, Piercing & Spiritual damage.   Fearless fighter: +2 charisma. The user has advantage on saves against fear and intimidation.   Cult Follower: The user gains advantage on searching for other followers of their religion or those open to it, when in an area the user can speak to any known followers of their beliefs to learn more about the area or any secrets the place may hold.   Draconic Blood: Gain +1 chakra nature, the nature selected becomes your natural element. You become resistant to its coordinating damage type and status effect. As a minor action with this feat the user can release a breath attack of their assigned element, this attack will fire up to 100ft in a straight line and will deal 2d10+proficiency bonus, damage of the coordinating element to the first target it hits. The user can activate this feat up to twice per day.   Aura of Storms: Whenever the user activates this an electric pulse is sent out within 30ft of the user. All targets within range must make a DC 6+wis+proficiency pow save or get stunned until the start of their next turn. This ability can be activated twice per day.   The user gains a secondary chakra supply known as their jinchurikki chakra, techniques can be enhanced when used with this chakra and some techniques may require it. This amount is equal to half the user's chakra capacity.   Can use scrolls as a minor action.   If you successfully make an unarmed attack against a target you can make another strike as a minor action.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   Twice per day you can select a target, or target two individuals at one time and compel them to duel you those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear. While in a compelled duel, you gain resistance to piercing, slashing and bludgeoning damage.   Add +2 to your rolls when attacking with a melee weapon.   You can dual wield two one-handed weapons of your choice.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   Gain advantage on hit die rolls.   You can craft D rank weapons & equipment.   While in a compelled duel you gain resistance to piercing, slashing and bludgeoning damage from normal weapons.   Techniques known: 39.   E: 17. Celestic Blast, Fists of Flaming Fury, 1 Sword Style, Demon Horse, Overdrive Technique, 1st breath, 3 hit combo, Battojutsu, Body Flicker Technique, Chakra Suppression Technique, Dragon fang, Electric Jolt Technique, Lorentz Gun, Reverse Slash, Static Transfer Technique, Substitution Jutsu, Thunder Trap Jutsu.   D: 17. 1 sword style, 36 pound cannon, Beast Wave Palm, Chakra Weapon Enhancement, Crescent Moon Slice, Dragon Claw, Electromagnetic Murder Technique, Flame Eating Technique, Fox Fire Jutsu, Gale Kick, Hell Stab, Leaf rising wind, Lightning Burst Flash, Lorentz Gun Double Layer, Dragon Flame Jutsu, Pressure point barrage, Spiral Flash Kick, Thunder Bullet Jutsu, Wing Slash of the Fire Dragon, Force Palm   C: 5. Bomb Thrust, Brave Slash, 0 sword style, dragon twister, Kokuto Issen, Chakra Shockwave Slash.   B:   A:   S:   Techniques available: 0.   Mission Record:   E:   D:   C:   B:   A:   S:

Relationships

Shirohebei Kaguya

Teammate (Trivial)

Towards Hasashi Kitamura

-3
-5

Subversive


Hasashi Kitamura

Teammate (Trivial)

Towards Shirohebei Kaguya

0
-3

Frank


History

Shirohebei and Hasashi first met in a dark and cold dungeon, where they had been placed together as slaves. The two were purchased in the same group and fought together side by side within their master's orders, each hoping to achieve their own goals, despite the circumstances.

Nicknames & Petnames

Bitch, Limp Dick, Shiro

Relationship Reasoning

Slavery

Spouses
Siblings
Children

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