Hika Hagimoto
Age: 18. Clan: Yuki. XP: 750. Rank: E-3. Village: Yukigakure.
Chakra nature: Ice, water. Combat style: ???. Background: Samurai raised. Saving throws: dex, pow, int. Skill Proficiencies: chakra control, *crafting, grapple, insight, *sleight of hand, Ryo: 1,125.
Weapon proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???
Hit die: 3d10. Chakra capacity: 25. Chakra die: 3d8. AC: 13. Max HP: 53. Speed: 85ft. Proficiency bonus: +2.
Initiative: +5. Inspiration: 1. Factions: ???. Death Save DC: 10.
Equipment: ???. Head: (E) Light armor, +2 AC. Body: (E) Medium armor, +3 AC, -10ft. Left arm: ??? Right arm: (E) Chain Kunai, 10ft reach, +5, 1d6+5 piercing. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???
Backpack: 5 (E) Shuriken.
Stats & Skills:
Power: 15, +3, +5 saves.
Grapple: +5.
Willpower: +3.
Dexterity: 15, +3, +5 saves.
Sleight of hand: +5.
Stealth: +3.
Wisdom: 10.
Animal handling: 0.
Chakra Control: 0.
Insight: 0.
Perception: 0.
Sensory: 0.
Survival: 0.
Intelligence: 16, +3, +5 saves.
Crafting: +7.
History: +3.
Investigation: +3.
Medicine: +3.
Religion: +3.
Tracking: +3.
Charisma: 12, +1.
Deception: +1.
Diplomacy: +1.
Intimidation: +1.
Performance: +1.
Persuasion: +1.
Seduction: +1.
Combat abilities: 12.
Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 7. Kinjutsu: 0. Medical: 0. Ninjutsu: 5. Puppet: 0. Senjutsu: 0. Space-time: 0. Taijutsu: 0.
Main actions: 1. Minor actions: 1. Reactions: 1. Attacks: 2.
Feats: 1.
Tough: Increase your endurance by 1. You gain proficiency in endurance saving throws. Get an extra +5 on your hit die rolls.
Once per day you can compel an enemy to duel you, those in compelled duels focus only on attacking you and vice versa. In a compelled duel each competitor makes only melee weapon attacks or other weapon based abilities/techniques. If someone from outside interferes in your compelled duel, the duel and all benefits from it disappear.
You can craft E rank weapons & equipment.
You may add your chakra control skill modifier to total damage on any ninjutsu you use.
You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
Add +2 to your rolls when attacking with a melee weapon.
You can dual wield two one-handed weapons of your choice.
Techniques known: 21.
E: 14. All Direction Shuriken, Battojutsu, Blasting Ice Crystal, Body Flicker Technique, Chakra Suppression Technique, Covert Cut, Disguise Jutsu, Escape Jutsu, Front Slice, Hidden Mist Jutsu, Ice burial Jutsu, Shadow Shuriken Technique, Substitution Jutsu, Water Weapon Creation
D: 7. Arrow volley, Flash Slash, Chakra Weapon Enhancement, Kunai barrage, Air Lightning Strike, Stitch Removal Technique, 3 Sword Style, Bull Demon.
C:
B:
A:
S:
Techniques available: 1.
Mission Record:
E:
D:
C:
B:
A:
S:
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