Shirobu Oso

Hit die: 12d8. Chakra capacity: 174. Chakra die: 12d10 AC: 24. Max HP: 157. Speed: 90 ft. Proficiency bonus: +4   Initiative: +12. Inspiration: 4. Factions: Team 1 SU.   Equipment: Head: (D) Ninja headband. +3 AC, +2 wis. Body: Scale Armor (C) +4 ac, resistence to bludgeoning.Left arm: Claws, two handed. Right arm: -D- Claws, melee, +15, 3d8+15 piercing.   Backpack: 3 Bandages. 5 Kunai +8, 1d6+8 piercing dmg, 10/50 ft.   Accessory 1: Chain extensions, melee weapons gain +10ft reach. Accessory 2: (D) ???, bludgeoning resistance. Accessory 3: (D) ???, Piercing resistance   Stats & Skills:   Power: 17 (+4). (+8)   Grapple: +4   Willpower: +8   Dexterity: 17 (+4).   Sleight of hand: +8   Stealth: +8   Wisdom: 24 (+7).   Animal handling: +15   Chakra Control: +11   Insight: +7   Perception: +7   Sensory: +11   Survival: +15   Intelligence: 14 (+2).   Crafting: +2   History: +2   Investigation: +6   Medicine: +2   Religion: +2   Tracking: +10   Charisma: 6 (-2) (+2).   Deception: -2   Diplomacy: -2   Intimidation: -2   Persuasion: -2   Seduction: -2   Combat abilities: 32.   Animal combat: 12. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Magic: 0. Medical: 0. Ninjutsu: 10. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 10.   Feats: 3.   You have a bond with an animal of your choice, this animal fights alongside you and is not just a pet but also an extension of yourself, this animal companion will level and grow alongside you, following the usual level up guide. This animal gets its own turn in combat but acts on your initiative.   Foxes: 4. Name: Ikida. Rank: D-3. Hit Die: 8d6. Chakra Die: 8d12. HP: 64. Chakra Capacity: 88. AC: 17. Chakra Nature: Lightning.   Accessory 1: Accessory 2: Accessory 3:   Stat Points: 11.   Power: 12. +1. Dexterity:13. +2. Wisdom: 12. +1. Intelligence: 13. +2. Charisma: 11. +1.   Attacks: 2. Bite: +9, melee, 2d8+9, piercing dmg. Scratch: +9, melee, 2d6+9, slashing dmg.   Special Actions: 2. Tracking Scent: Creature has blindsight within 50ft. So long as any creatures have a noticable scent within the radius, They will be noticed, even if invisible.   Resistances: 2. Lightning, Cold.   Immunities:   Techniques Known:   Techniques Available: 20.   Maki (Lightning) C-5. Hit Die: 11D6 , Chakra Die: 11d12, HP: 77, Chakra Capacity: 110, AC: 16. Chakra Nature:   Accessory 1: Accessory 2: Accessory 3:   Attacks:   Techniques Known:   Techniques Available:   Yuzu (Wind). D-5 Hit Die: 6D6, Chakra Die: 6d12, HP: 42, Chakra Capacity: 68, AC: 14. Chakra Nature:   Accessory 1: Accessory 2: Accessory 3:   Attacks:   Techniques Known:   Techniques Available:   Kenzo (Fire). E-3 Hit Die: 3D6 , Chakra Die: 3d12, HP: 21, Chakra Capacity: 34, AC: 12. Chakra Nature:   Accessory 1: Accessory 2: Accessory 3:   Attacks:   Techniques Known:   Techniques Available:   If your animal companion is within 5ft of you or an enemy you wish to attack gain +2 to your attack roll.   Through your animal companion you have learned how to speak with animals and can gain proficiency in animal handling.   Your senses have grown significantly stronger making you an excellent tracker. all tracking checks are made with advantage if you have an item from the target, have met the target before or are in any other manner familiar enough with its scent/presence or any other sensing ability.   Your animal companions can use techniques from their own chakra pool.   Animal companions you control can impose disadvantage on attacks against allies they are next to, however if the attack hits it deals critical damage against the animal.   Increase your dexterity score by 2 when within 40ft of one of your pets.   Your pets gain access to a chakra nature.   You have become attuned to your pets and can feel their life force as well as chakra amount so long as they are within 200ft of you.   When you make a melee attack within 10ft of your pet they can immediately attack at advantage.   Ninjutsu can add chakra control skill modifiers to total damage.   When hit with a ninjutsu you can add your chakra control modifier to any save you may make.   Gain advantage on your chakra die rolls.   Resistance to Thunder, bludgeoning damage.   If you make an unarmed strike you can make another as a minor action.   Gain advantage on hit dice rolls.   Your unarmed attacks deal 1d6 +str/dex mod + proficiency bonus damage.   If a target makes a melee attack against you, you can use your reaction to block 1d6 damage.   Keen Mind: You always know which way is north. You always know the number of hours left before the next sunrise or sunset. You can accurately recall anything you have seen or heard within the past month.   Skilled   Lucky: Twice per day you can get advantage on any roll you make.   Techniques known: 38/54. Main action: 2. Minor action: 1. Reaction: 1. Attacks: 2.   E: 15. 1st gate, 3 hit combo, Apricot blossom strike, Beast fury strikes, Body Flicker Technique, Chakra Lock On, Chakra Suppression Technique, Claw creation jutsu, Claw enhancement, Dancing leaf shadow, Deceptive Cat Scratch, Disguise Jutsu,Electric Jolt Technique, Electric Shock Needles, Fang enhancement technique, Lightning Ball Jutsu, Substitution Jutsu, Transformation Jutsu,   D: 14. 2nd gate, 3rd gate, 5 hit combo, Bare-Handed Blade block, Beast combo strike, Beast substitution jutsu, Dance of the Dust Cloud, Dynamic entry, Dynamic marking, Hell Stab, Shattering Palm, Surface Walking Technique , Thunder Bullet Jutsu, Thunderbolt Technique,   C: 15. 100 Foot Punch, 10 hit combo, 4 Finger Spear Hand, Aftershock Technique, Cherry blossom impact, Chidori, Claw Blitz, False Darkness, Fang over fang, Flying claw, Lightning Net Technique, Lightning Signal Technique, Low blow, Scroll Communication Technique, Substitution Flurry,   B: A: S:   Techniques available: 7.   --------------------------------------------------------------------------------------------------   Species: Human. Size: Medium. Age: 19. World: Earth 2. Timeline: 1. Clan: Oso. XP: 25000. Rank: C-4. Village: Kumogakure. Bounty: ???.   Personality: Shirobu is a very extroverted and outgoing person who strives to befriend most people she meets. She is energetic and passionate about those she cherishes and the things she enjoys. Despite her outward appearance, she is also very observant and tries to understand others often.   Description: A young woman with rosy skin and fox whisker markings painted in red on her face. Shirobu is often clad in traditional red and white priestess robes. She has soft, orange-colored hair that hangs down to her hips and she has deep, blue-colored eyes with a gentle gaze.   Carrying capacity: 150lbs. (+25lbs for each point in power above 10) Chakra nature: Lightning. Combat style: Mid-range. Background: Outlander. Saving throws: Dex, Power, Charisma. Ryo: 1,722.   Skill Proficiencies: Survival*, Tracking*, Investigation, Animal Handling*, Sensory, Stealth, Willpower, Sleight of Hand, Chakra Control. Weapon proficiencies: ???. Armor proficiencies: ???. Tool proficiencies: ??? Vehicle proficiencies: ???. Game proficiencies: ???. Musical Proficiencies: ???.   Hit die: 12d8. Max HP: ???. Chakra die: 12d10. Chakra capacity: ???. AC: ??? 8+proficieny+pow+dex. Speed: ???. Proficiency bonus: +2 at E-Rank +1 for every rank promotion.   Initiative: ???. (proficiency+dex) Inspiration: ???. Factions: ???. Death Save DC: 10 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: ??? Body: ??? Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   Stats & Skills:   Power: ???.   Athletics:   Endurance:   Grapple:   Dexterity: ???.   Acrobatics:   Sleight of hand:   Stealth:   Wisdom: ???.   Animal handling:   Chakra Control:   Insight:   Nature:   Perception:   Sensory:   Survival:   Intelligence: ???.   Crafting:   History:   Investigation:   Medicine:   Religion:   Tactics:   Tracking:   Charisma: ???.   Deception:   Diplomacy:   Intimidation:   Performance:   Persuasion:   Seduction:   Combat abilities: 8 at E-5, +2 every level.   Animal combat: 0. Fuinjutsu: 0. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Magic: 0. Medical: 0. Ninjutsu: 0. Puppet: 0. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: ???. Minor actions: ???. Reactions: ???. Attacks: ???.   Transformations: ???.   Resistances: ???.   Immunities: ???.   Feats: 1 per rank.   Techniques known: ???   E:   D:   C:   B:   A:   S:   SS:   Y:   Z:   ZZ:   Techniques available: 15 + proficiency bonus per level.   Mission Record:   E:   D:   C:   B:   A:   S:   SS:   Y:   Z:   ZZ:   Memories:

Mental characteristics

Gender Identity

Female

Sexuality

Bisexual

Employment

Alliance Shinobi   Kumogakure Shinobi   River Bee's waitress

Relationships

Shirobu Oso

Team mate (Important)

Towards Aki Hiro

4
0

Frank


Aki Hiro

Team mate (Important)

Towards Shirobu Oso

3
0

Honest


History

Shirobu and Aki first met during a mission they were assigned to do with the rest of Team 1. Shirobu was originally from Kumogakure, but had stepped forward to offer help with the war efforts as well as recovering Kiyoko Akemi, a lost team mate who seemed to have importance to the group. The two of them often spend their time together talking over mission briefings or day to day life, getting to know one another despite business.

Relationship Reasoning

War and Recovery

Commonalities & Shared Interests

reading   naps   relaxing afternoons   both prefer warmer temperatures   animals

Shared Acquaintances

Saiyuri Shima, Yoro Hatake, Sabishi Uchiha, Hanzo Rigeki, Ijiri.

Shirobu Oso

friend (Important)

Towards Saiyuri Shima

2
2

Honest


Saiyuri Shima

friend (Important)

Towards Shirobu Oso

0
0

Honest


History

Shirobu and Saiyuri first met during a mission they were assigned to do with the rest of Team 1. Shirobu was originally from Kumogakure, but had stepped forward to offer help with the war efforts as well as recovering Kiyoko Akemi, a lost team mate who seemed to have importance to the group. While Shirobu doesn't know Saiyuri all that well, she has a feeling that she is a good student with an enjoyable personality. The two often spend time together with the rest of the team or separately with Meiji Nii.

Nicknames & Petnames

sai

Relationship Reasoning

War and Recovery

Commonalities & Shared Interests

reading   naps   relaxing afternoons   animals

Shared Acquaintances

Saiyuri Shima, Yoro Hatake, Sabishi Uchiha, Hanzo Rigeki, Ijiri, Aki Hiro, Hibiki Shima.

Shirobu Oso

Team mate (Important)

Towards Sabishi Uchiha

0
0

Frank


Sabishi Uchiha

Team mate (Trivial)

Towards Shirobu Oso

0
0

Honest


History

Shirobu and Sabishi first met during a mission they were assigned to do with the rest of Team 1. While the young genin seems to display naive behaviors, Shirobu sees another piece that seems to lay just beneath the surface of that smile. It's an odd sense of seriousness that she can't quite place yet, but she is curious about his intentions and personality.

Nicknames & Petnames

Uchiha boy

Relationship Reasoning

War and Recovery

Commonalities & Shared Interests

reading   naps   relaxing afternoons   animals   nature

Shared Acquaintances

Saiyuri Shima, Yoro Hatake, Hanzo Rigeki, Ijiri, Aki Hiro, Hibiki Shima.

Shirobu Oso

friend

Towards Inozuna Yamanaka

2
2

Honest


Inozuna Yamanaka

friend

Towards Shirobu Oso

2
2

Honest


History

Shirobu and Inozuna met shortly after shirobu arrived at the Alliance Head Quarters. The two of them instantly got along, discussing various subjects of interest for young women and shinobi. When given the opportunity, the two often spend time together visiting between missions.

Relationship Reasoning

Common interests

Commonalities & Shared Interests

reading   naps   relaxing afternoons   animals   nature   relationship gossip   gossip in general

Shared Acquaintances

Saiyuri Shima, Yoro Hatake, Hanzo Rigeki, Ijiri, Aki Hiro, Hibiki Shima.

Spouses
Siblings
Children

Comments

Please Login in order to comment!