Species: Human.
Size: Medium.
Age: 25.
World: Earth-2.
Timeline: 1.
Clan: Hiro.
XP: ???.
Rank: S-5.
Village: Sunagakure.
Bounty: ???.
Personality: Aki is a very anxious person with just morals but often lacks common sense. He's socially indept and often misreads the emotions or feelings of those he's near but tries his best to assist them. He often feels very stressed about the tasks he's undertaking and would rather be knee deep in paperwork than in the middle of a battle. He enjoys training with the students he leads and is often seen relaxing outside or wandering around the Shinobi Alliance Headquarters.
Description: Tall, tan skin,many facial piercings, mid-length messy red hair. Usually seen wearing full length robes.
Carrying capacity: 500lbs.
Chakra nature: Magnet-coal, fire, earth.
Combat style: Rnaged/support.
Background: Branch clan.
Saving throws: Dex, wis, int.
Ryo: ???.
Skill Proficiencies: *Chakra Control, *crafting, diplomacy, *history, *insight, investigation, medicine, perception, *sensory, *sleight of hand, survival, tactics,
Weapon proficiencies: Puppets.
Armor proficiencies: light armor.
Tool proficiencies: Puppeteer's kit, poisoner's kit, healer's kit, medical kit,.
Vehicle proficiencies: ???.
Game proficiencies: Shogi.
Musical Proficiencies: ???.
Hit die: 26d10.
Max HP: 442.
Chakra die: 28d8.
Chakra capacity: 420.
AC: 22. (39)
Speed: 75ft. (105ft.)
Proficiency bonus: +7.
Initiative: +12. (+15)
Inspiration: ???.
Factions: Shinobi United Team 1.
Death Save DC: 15 +1 everytime the user falls to 0hp and begins to make death saving throws.
Equipment: ???.
Head: Perfect Ninja Headband, +7 AC, *resistence to piercing, +7 dex, -7 attack penalty to ranged attacks against the user, the user can activate a charge to gain +7 to any roll they make. Item has 3 charges per day.
Body: Perfect Puppeteers robe, +7 AC, *resistence to toxic, can focus on 3 extra techniques, when making items or ninja tools make 3 extra items, status effects inflicted by the user deal double damage.
Left arm: ???
Right arm: ???.
Accessory 1: ???.
Accessory 2: ???
Accessory 3: ???
Backpack: ???
E-rank Saisei Collection:
Chowa,
Heiwa,
Jundo,
Mizuki,
Shinko,
Shinsetsu,
Shizukesa,
Shokan,
Sukui,
Tomoe,
AC: 28.
HP: 35.
D-rank puppet collection,
Aisuru,
Chusei Kokoro,
Shiawase,
Shinrai,
Ukeire,
AC: 30.
HP: 40
5 C-rank puppets,
Akuma,
Amon,
Azrael,
Dagon,
Kokobieru AC: 32.
HP: 67.
5 B-rank puppets,
AC: 34.
HP: 89.
5 A-Rank puppets,
AC: 36.
HP: 100.
7 S-rank sin puppets.
AC: 39.
HP: 200.
Stats & Skills:
Power: 14, +2.
Athletics: +2.
Endurance: +2.
Grapple: +2.
Dexterity: 19, +5, +12 saves. (26, +8, +15 saves)
Acrobatics: +5.
Sleight of hand: +19. (+22)
Stealth: +5.
Wisdom: 24, +7, +14 saves.
Animal handling: +7.
Chakra Control: +21.
Insight: +21.
Nature: +7.
Perception: +14.
Sensory: +21.
Survival: +14.
Intelligence: 23, +7, +14 saves.
Crafting: +21.
History: +21.
Investigation: +14.
Medicine: +14.
Religion: +7.
Tactics: +14.
Tracking: +7.
Charisma: 15, +3.
Deception: +3.
Diplomacy: +10.
Intimidation: +3.
Performance: +3.
Persuasion: +3.
Seduction: +3.
Combat abilities: 60.
Animal combat: 0.
Fuinjutsu: 15.
Genjutsu: 0.
Insect use: 0.
Jinchurikki: 0.
Kenjutsu: 0.
Kinjutsu: 0.
Magic: 0.
Medical: 10.
Ninjutsu: 15.
Puppet: 20.
Senjutsu: 0.
Sexjutsu: 0.
Space-time: 0.
Taijutsu: 0.
Main actions: 2.
Minor actions: 2.
Reactions: 1.
Attacks: 1.
Transformations: ???.
Resistances: *Toxic, necrotic, poisoned.
Immunities: Fire.
Feats: 8.
Brutal Critical: When the user makes a critical hit against the target they can add an extra die of damage to the target's total.
Defensive Duelist: When you are holding a weapon you can boost your AC by 1 for each weapon you are using. Shields do not affect your movement speed. If an ally is attacked within 10ft of the user, this ability can be activated and the user will take the damage rather than the intended target. This feat also applies to the user's puppets, constructs or pets.
Durable tech: When crafting equipment, vehicles, or puppets add a +1 modifier to all stats and AC. Fixing equipment that you have crafted takes half as long. When rolling hit die for vehicles and puppets, roll hit die with advantage.
Tamed Elements: When the user performs a technique that utilizes a chakra nature they possess they can protect any allies in range from the damage. The user can activate this ability an amout of times equal to their proficiency bonus per day.
Puppet Expert: Puppets you craft gain +2 AC and +5hp per hit die.
Twin Cast: When using a technique that targets a single foe or uses a line range the user can select a second target that is also hit.
War caster: You gain advantage on saves made to maintain focus. You can cast techniques even if both hands are occupied by weapons or shields. If a you are allowed an opprotunity attack against a target, you can use a technique instead but must pay double chakra for it.
Supreme Healer: When restoring HP to a target, always heal for the maximum amount you can currently heal with all relevant modifiers and hit die.
You can use scrolls as a reaction.
The user can double their carrying capacity
Seals you place can be camouflaged into items.
Seals have an extended range of 50ft.
Barriers made by you can further their range by 1 level.
Seals placed on willing targets double their duration
gain advantage on checking for traps and barriers.
The user can seal a second item into a scroll
The user can focus on an extra technique
You can now create and place chakra tattoos on living creatures for any technique you have access to. These tattoos fade after usage.
Gain an extra chakra die on charge actions
Scrolls gain an extra use
Barriers apply disadvantage to any attacks against them from the inside.
Gain a stack of resistance to toxic and necrotic damage.
Gain advantage on hit die rolls.
You can heal yourself as a reaction for 1 hit die + medicine HP.
Status effects you cause deal maximum damage.
Unarmed strikes now deal 1d4+proficiency bonus + wis/dex modifier.
You may add your chakra control skill modifier to total damage on any ninjutsu you use.
You may add your chakra control skill modifier to saves you make against enemy ninjutsu.
Gain advantage on chakra die rolls.
Gain advantage on insight checks against techniques
When hit with a ninjutsu you can negate up to two die of damage if you know the technique.
Scrolls gain an extra use
Puppets you control act on your turn and initiative, each puppet can only perform one action and has 30ft of movement.
Attacks from hidden weapons & traps grant advantage on their attack roll.
You can control a number of puppets equal to your proficiency modifier.
Targets that are afflicted by status effects from your puppets have disadvantage on their saves.
You can attach puppet parts to humans or other creatures including yourself. These puppet parts can be of the highest rank puppet you can create.
You can model puppets after any creature or target you’ve seen, additionally insight checks against puppets now reveal abilities of the puppet as well as any other information at GM discretion.
You can take control of living targets with, or against their will using your chakra strings. They must save vs chakra control.
Puppets you craft gain a second action.
You can craft B-rank puppets,vehicles and traps.
You can make puppets out of living creatures that retain that creature's abilities.
Puppets you control gain +2 AC.
You can craft B-rank supplies and equipment.
You can contest control over an enemy's puppet with a chakra control check.
Techniques known: 202/202.
E: 57,
Achille's Slash,
Acid Shot,
Acid Wave,
Air raid,
Ball of light technique,
Barrier shield technique,
Blazing Shuriken Dance,
Body Flicker Technique,
Burning Embers Technique,
Chakra bandage technique,
Chakra Needle ,
Chakra Seal,
Chakra share technique,
Chakra string technique,
Concealed sand sensing,
Confinement barrier,
Desert Drizzle technique,
Detection Barrier,
Enclosing Technique,
Exploding Flame Formation,
Fire Ball Jutsu,
Fire Wall Technique,
Flame Burst,
Flaming Whip Jutsu,
Gastille,
Hidden Location Barrier,
Healer's Palm,
Limb Transplant Technique,
Manipulating assault blades,
Mine trap Jutsu,
Mud River Jutsu,
Mud shot Technique,
Mud Wall Jutsu,
Needle wave stream,
Pain Dulling Technique,
Poison bullet jutsu,
Puppet chakra shield,
Poison Dust Cloud, Poison extraction technique,
Puppet chakra shield,
Puppet Scatter Shot,
Puppet Triad,
Puppet Wind Slice,
Restraining Sand technique,
Restoration Technique,
Sand levitation technique,
Sand Shot Technique,
Sand shuriken,
Sand Wave,
Stun Cure,
Substitution Jutsu,
Spewing Puppet Shot,
Summoning jutsu,
Transformation Jutsu,
Wall of Sand, .
D: 55,
Acid Bullet,
Acid Burst Shot,
Air Protective Wall,
Barrier drop,
Barrier Shield Zone,
Blinding Barrier,
Chakra absorption seal,
Chakra Nature Seal,
Desert Hail Jutsu ,
Dragon Flame Jutsu,
Flame Pillar Jutsu,
Earth Dome Technique,
Earthquake Slam,
Eye Transfer Technique,
Fire Lash,
Fire Spin,
Fire Wall Shot,
Great Mud River Jutsu,
Ground Shaking Technique,
Healing Barrier,
Jutsu Absorption,
Lion's roar Seal,
Machine Impact,
Magnetic Attraction Mark,
Minefield Jutsu,
Minor healing jutsu,
Miok Gas,
Pain Relief Jutsu,
Paralysis cure technique,
Phoenix Flower Jutsu,
Poison bullet barrage,
Poison Cloud,
Poison Gas Jutsu,
Purifying Gas,
Poison Senbon Stream,
Puppet Inexhaustible Explosive Blades,
Protection seal,
Puppet Jet Shot,
Puppet Flame Burst,
Puppet Master Jutsu,
Reflection Barrier,
Refresh,
Regeneration seal,
Repeated sand shots,
Rock Shelter Jutsu,
Sand Coffin,
Sand Shield,
Sealing jutsu,
Self Cursing Seal,
Senbon Shot,
Spare the dying technique,
Sticky Chakra Threads,
Stone Bullet Jutsu,
Surface Walking Technique ,
Toxic Wave,
C: 57,
Acid Downpour,
Advanced protection seal,
Annata,
Barrier Release Technique,
Bionic Punisher,
Burning Chains Jutsu,
Cell activation jutsu,
Chakra siphon seal,
Chakra stealing seal,
Chakra transfer seal,
Desert Drain Jutsu,
Dragon Flame Bomb Jutsu,
Engulfing Poison Technique,
Exploding Flame Shot,
Flame Whirlwind Jutsu,
Flint Yagura Jutsu,
Flying Nail Barrage,
Giant Sand Fists,
Great Acid Wave,
Great Capturing Barrier,
Great Fireball Jutsu,
Great Healer's Palm,
Great poison bullet,
Great Mud Wall Jutsu,
Headhunter Jutsu,
Healing jutsu,
Heat Wave,
Human-puppet Master Jutsu,
Hurricane Headbutt,
Internal Chakra Seal,
Jutsu reflection seal,
Lightning Rod Technique,
Magnetic Shuriken Barrage,
Mental Barricade Technique,
Mist of respite,
Mobile Earth Core,
Multi puppet master jutsu,
Organ Repair Technique,
Organ Transplant Technique,
Poison Mist Hell,
Poison Robe,
Puppet Degeneration,
Puppet May Rain,
Puppet Reformation,
Repulsion Barrier,
Restraining Sand Wall,
Reverse Summoning jutsu,
Revolving Blade Puppet Drill,
Rising Rocks Technique ,
Sand Burial,
Sand Shot Burst,
Sand Shower,
Scroll Communication Technique,
Searing Migraine Jutsu,
Senjutsu absorption seal,
Stone Sandwich Technique,
Time-Out Box,
Water Walking Technique,
B: 33,
Barrier Talisman,
Bizu Needle,
Blast Wave Wild Dance,
Body Elimination Technique,
Burning Ash Technique,
Crushing Sand Waterfall,
Dropping Lid Technique,
Fissure Jutsu,
Flame Wall Jutsu,
Flaming Meteors Jutsu,
Four Flames barrier,
Greater puppet master jutsu,
Heavenly Prison jutsu,
Higa Zekko,
Iron Armor Seal, Kekkei Genkai seal,
Labyrinth Barrier,
Majestic Flame Jutsu,
Mental Resistance Technique,
Mud Dragon Bullet,
Mud Wall Maze Technique,
Paralysis Jutsu,
Puppet Blade Box,
Puppet Razor Slice,
Puppet Seal Technique,
Sand Detection Barrier,
Sand Tomb,
Sealed iron wall,
Stealth barrier,
Super Heated Wind,
Tailed beast transfer,
Tetragram Seal,
Toxic Barrier.
A: 5,
Multiple giant puppets technique:,
Puppet Command Seal,
Puppet Swarm Strike,
Puppet Technique Prosthetic Arm Senbon Sand Needle Sphere,
S: 1.
Grand Sand Mausoleum,
SS:
Y:
Z:
ZZ:
Techniques available: 20 + proficiency bonus per level.
Mission Record:
E:
D:
C:
B:
A:
S:
SS:
Y:
Z:
ZZ:
Memories:
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