Aki Hiro

The smoldering shadow, The cursed ember, Black sheep of the jishaku, Child of coal, Akihiro Jishaku (a.k.a. Aki)

Species: Human. Size: Medium. Age: 25. World: Earth-2. Timeline: 1. Clan: Hiro. XP: ???. Rank: S-5. Village: Sunagakure. Bounty: ???.   Personality: Aki is a very anxious person with just morals but often lacks common sense. He's socially indept and often misreads the emotions or feelings of those he's near but tries his best to assist them. He often feels very stressed about the tasks he's undertaking and would rather be knee deep in paperwork than in the middle of a battle. He enjoys training with the students he leads and is often seen relaxing outside or wandering around the Shinobi Alliance Headquarters.   Description: Tall, tan skin,many facial piercings, mid-length messy red hair. Usually seen wearing full length robes.   Carrying capacity: 500lbs. Chakra nature: Magnet-coal, fire, earth. Combat style: Rnaged/support. Background: Branch clan. Saving throws: Dex, wis, int. Ryo: ???.   Skill Proficiencies: *Chakra Control, *crafting, diplomacy, *history, *insight, investigation, medicine, perception, *sensory, *sleight of hand, survival, tactics, Weapon proficiencies: Puppets. Armor proficiencies: light armor. Tool proficiencies: Puppeteer's kit, poisoner's kit, healer's kit, medical kit,. Vehicle proficiencies: ???. Game proficiencies: Shogi. Musical Proficiencies: ???.   Hit die: 26d10. Max HP: 442. Chakra die: 28d8. Chakra capacity: 420. AC: 22. (39) Speed: 75ft. (105ft.) Proficiency bonus: +7.   Initiative: +12. (+15) Inspiration: ???. Factions: Shinobi United Team 1. Death Save DC: 15 +1 everytime the user falls to 0hp and begins to make death saving throws.   Equipment: ???. Head: Perfect Ninja Headband, +7 AC, *resistence to piercing, +7 dex, -7 attack penalty to ranged attacks against the user, the user can activate a charge to gain +7 to any roll they make. Item has 3 charges per day. Body: Perfect Puppeteers robe, +7 AC, *resistence to toxic, can focus on 3 extra techniques, when making items or ninja tools make 3 extra items, status effects inflicted by the user deal double damage. Left arm: ??? Right arm: ???. Accessory 1: ???. Accessory 2: ??? Accessory 3: ???   Backpack: ???   E-rank Saisei Collection: Chowa, Heiwa, Jundo, Mizuki, Shinko, Shinsetsu, Shizukesa, Shokan, Sukui, Tomoe, AC: 28. HP: 35.   D-rank puppet collection, Aisuru, Chusei Kokoro, Shiawase, Shinrai, Ukeire, AC: 30. HP: 40   5 C-rank puppets, Akuma, Amon, Azrael, Dagon, Kokobieru AC: 32. HP: 67.   5 B-rank puppets, AC: 34. HP: 89.   5 A-Rank puppets, AC: 36. HP: 100.   7 S-rank sin puppets. AC: 39. HP: 200.     Stats & Skills:   Power: 14, +2.   Athletics: +2.   Endurance: +2.   Grapple: +2.   Dexterity: 19, +5, +12 saves. (26, +8, +15 saves)   Acrobatics: +5.   Sleight of hand: +19. (+22)   Stealth: +5.   Wisdom: 24, +7, +14 saves.   Animal handling: +7.   Chakra Control: +21.   Insight: +21.   Nature: +7.   Perception: +14.   Sensory: +21.   Survival: +14.   Intelligence: 23, +7, +14 saves.   Crafting: +21.   History: +21.   Investigation: +14.   Medicine: +14.   Religion: +7.   Tactics: +14.   Tracking: +7.   Charisma: 15, +3.   Deception: +3.   Diplomacy: +10.   Intimidation: +3.   Performance: +3.   Persuasion: +3.   Seduction: +3.   Combat abilities: 60.   Animal combat: 0. Fuinjutsu: 15. Genjutsu: 0. Insect use: 0. Jinchurikki: 0. Kenjutsu: 0. Kinjutsu: 0. Magic: 0. Medical: 10. Ninjutsu: 15. Puppet: 20. Senjutsu: 0. Sexjutsu: 0. Space-time: 0. Taijutsu: 0.   Main actions: 2. Minor actions: 2. Reactions: 1. Attacks: 1.   Transformations: ???.   Resistances: *Toxic, necrotic, poisoned.   Immunities: Fire.   Feats: 8.   Brutal Critical: When the user makes a critical hit against the target they can add an extra die of damage to the target's total.   Defensive Duelist: When you are holding a weapon you can boost your AC by 1 for each weapon you are using. Shields do not affect your movement speed. If an ally is attacked within 10ft of the user, this ability can be activated and the user will take the damage rather than the intended target. This feat also applies to the user's puppets, constructs or pets.   Durable tech: When crafting equipment, vehicles, or puppets add a +1 modifier to all stats and AC. Fixing equipment that you have crafted takes half as long. When rolling hit die for vehicles and puppets, roll hit die with advantage.   Tamed Elements: When the user performs a technique that utilizes a chakra nature they possess they can protect any allies in range from the damage. The user can activate this ability an amout of times equal to their proficiency bonus per day.   Puppet Expert: Puppets you craft gain +2 AC and +5hp per hit die.   Twin Cast: When using a technique that targets a single foe or uses a line range the user can select a second target that is also hit.   War caster: You gain advantage on saves made to maintain focus. You can cast techniques even if both hands are occupied by weapons or shields. If a you are allowed an opprotunity attack against a target, you can use a technique instead but must pay double chakra for it.   Supreme Healer: When restoring HP to a target, always heal for the maximum amount you can currently heal with all relevant modifiers and hit die.   You can use scrolls as a reaction.   The user can double their carrying capacity   Seals you place can be camouflaged into items.   Seals have an extended range of 50ft.   Barriers made by you can further their range by 1 level.   Seals placed on willing targets double their duration   gain advantage on checking for traps and barriers.   The user can seal a second item into a scroll   The user can focus on an extra technique   You can now create and place chakra tattoos on living creatures for any technique you have access to. These tattoos fade after usage.   Gain an extra chakra die on charge actions   Scrolls gain an extra use   Barriers apply disadvantage to any attacks against them from the inside.   Gain a stack of resistance to toxic and necrotic damage.   Gain advantage on hit die rolls.   You can heal yourself as a reaction for 1 hit die + medicine HP.   Status effects you cause deal maximum damage.   Unarmed strikes now deal 1d4+proficiency bonus + wis/dex modifier.   You may add your chakra control skill modifier to total damage on any ninjutsu you use.   You may add your chakra control skill modifier to saves you make against enemy ninjutsu.   Gain advantage on chakra die rolls.   Gain advantage on insight checks against techniques   When hit with a ninjutsu you can negate up to two die of damage if you know the technique.   Scrolls gain an extra use   Puppets you control act on your turn and initiative, each puppet can only perform one action and has 30ft of movement.   Attacks from hidden weapons & traps grant advantage on their attack roll.   You can control a number of puppets equal to your proficiency modifier.   Targets that are afflicted by status effects from your puppets have disadvantage on their saves.   You can attach puppet parts to humans or other creatures including yourself. These puppet parts can be of the highest rank puppet you can create.   You can model puppets after any creature or target you’ve seen, additionally insight checks against puppets now reveal abilities of the puppet as well as any other information at GM discretion.   You can take control of living targets with, or against their will using your chakra strings. They must save vs chakra control.   Puppets you craft gain a second action.   You can craft B-rank puppets,vehicles and traps.   You can make puppets out of living creatures that retain that creature's abilities.   Puppets you control gain +2 AC.   You can craft B-rank supplies and equipment.   You can contest control over an enemy's puppet with a chakra control check.   Techniques known: 202/202.   E: 57, Achille's Slash, Acid Shot, Acid Wave, Air raid, Ball of light technique, Barrier shield technique, Blazing Shuriken Dance, Body Flicker Technique, Burning Embers Technique, Chakra bandage technique, Chakra Needle , Chakra Seal, Chakra share technique, Chakra string technique, Concealed sand sensing, Confinement barrier, Desert Drizzle technique, Detection Barrier, Enclosing Technique, Exploding Flame Formation, Fire Ball Jutsu, Fire Wall Technique, Flame Burst, Flaming Whip Jutsu, Gastille, Hidden Location Barrier, Healer's Palm, Limb Transplant Technique, Manipulating assault blades, Mine trap Jutsu, Mud River Jutsu, Mud shot Technique, Mud Wall Jutsu, Needle wave stream, Pain Dulling Technique, Poison bullet jutsu, Puppet chakra shield, Poison Dust Cloud, Poison extraction technique, Puppet chakra shield, Puppet Scatter Shot, Puppet Triad, Puppet Wind Slice, Restraining Sand technique, Restoration Technique, Sand levitation technique, Sand Shot Technique, Sand shuriken, Sand Wave, Stun Cure, Substitution Jutsu, Spewing Puppet Shot, Summoning jutsu, Transformation Jutsu, Wall of Sand, .   D: 55, Acid Bullet, Acid Burst Shot, Air Protective Wall, Barrier drop, Barrier Shield Zone, Blinding Barrier, Chakra absorption seal, Chakra Nature Seal, Desert Hail Jutsu , Dragon Flame Jutsu, Flame Pillar Jutsu, Earth Dome Technique, Earthquake Slam, Eye Transfer Technique, Fire Lash, Fire Spin, Fire Wall Shot, Great Mud River Jutsu, Ground Shaking Technique, Healing Barrier, Jutsu Absorption, Lion's roar Seal, Machine Impact, Magnetic Attraction Mark, Minefield Jutsu, Minor healing jutsu, Miok Gas, Pain Relief Jutsu, Paralysis cure technique, Phoenix Flower Jutsu, Poison bullet barrage, Poison Cloud, Poison Gas Jutsu, Purifying Gas, Poison Senbon Stream, Puppet Inexhaustible Explosive Blades, Protection seal, Puppet Jet Shot, Puppet Flame Burst, Puppet Master Jutsu, Reflection Barrier, Refresh, Regeneration seal, Repeated sand shots, Rock Shelter Jutsu, Sand Coffin, Sand Shield, Sealing jutsu, Self Cursing Seal, Senbon Shot, Spare the dying technique, Sticky Chakra Threads, Stone Bullet Jutsu, Surface Walking Technique , Toxic Wave,   C: 57, Acid Downpour, Advanced protection seal, Annata, Barrier Release Technique, Bionic Punisher, Burning Chains Jutsu, Cell activation jutsu, Chakra siphon seal, Chakra stealing seal, Chakra transfer seal, Desert Drain Jutsu, Dragon Flame Bomb Jutsu, Engulfing Poison Technique, Exploding Flame Shot, Flame Whirlwind Jutsu, Flint Yagura Jutsu, Flying Nail Barrage, Giant Sand Fists, Great Acid Wave, Great Capturing Barrier, Great Fireball Jutsu, Great Healer's Palm, Great poison bullet, Great Mud Wall Jutsu, Headhunter Jutsu, Healing jutsu, Heat Wave, Human-puppet Master Jutsu, Hurricane Headbutt, Internal Chakra Seal, Jutsu reflection seal, Lightning Rod Technique, Magnetic Shuriken Barrage, Mental Barricade Technique, Mist of respite, Mobile Earth Core, Multi puppet master jutsu, Organ Repair Technique, Organ Transplant Technique, Poison Mist Hell, Poison Robe, Puppet Degeneration, Puppet May Rain, Puppet Reformation, Repulsion Barrier, Restraining Sand Wall, Reverse Summoning jutsu, Revolving Blade Puppet Drill, Rising Rocks Technique , Sand Burial, Sand Shot Burst, Sand Shower, Scroll Communication Technique, Searing Migraine Jutsu, Senjutsu absorption seal, Stone Sandwich Technique, Time-Out Box,Water Walking Technique,   B: 33, Barrier Talisman, Bizu Needle, Blast Wave Wild Dance, Body Elimination Technique, Burning Ash Technique, Crushing Sand Waterfall, Dropping Lid Technique, Fissure Jutsu, Flame Wall Jutsu, Flaming Meteors Jutsu, Four Flames barrier, Greater puppet master jutsu, Heavenly Prison jutsu, Higa Zekko, Iron Armor Seal, Kekkei Genkai seal, Labyrinth Barrier, Majestic Flame Jutsu, Mental Resistance Technique, Mud Dragon Bullet, Mud Wall Maze Technique, Paralysis Jutsu, Puppet Blade Box, Puppet Razor Slice, Puppet Seal Technique, Sand Detection Barrier, Sand Tomb, Sealed iron wall, Stealth barrier, Super Heated Wind, Tailed beast transfer, Tetragram Seal, Toxic Barrier.   A: 5, Multiple giant puppets technique:, Puppet Command Seal, Puppet Swarm Strike, Puppet Technique Prosthetic Arm Senbon Sand Needle Sphere,   S: 1. Grand Sand Mausoleum,   SS:   Y:   Z:   ZZ:   Techniques available: 20 + proficiency bonus per level.   Mission Record:   E:   D:   C:   B:   A:   S:   SS:   Y:   Z:   ZZ:   Memories:

Mental characteristics

Personal history

Akihiro's life is one of many difficulties and contraversies but his life cannot be discussed without speaing about his parents. His father was Takahiro Jishaku and Kaori Bakugo, Takahiro was born into the main clan of the Jishaku bloodline and though he was the youngest son of his genneration there was the posibility that he could end up leading the clan, though he had a wealth of siblings that would get the chance to lead first. The only issue with this is the fact that Takahiro never developed a kekkei genkai or any impressive abilities at all, and ordinary was not good enough for the clan who sought and pressured him to go through great lengths, extreme trials and even experimental medicine to induce incredible powers, though all of these would fail until a renown medical duo were hired by Takahiro's siblings. Daitan Kiruku and Ryochi Kazetana were both hired to produce a powerful kekkei genkai the world had never seen before in Takahiro, and though many others had failed to produce any significant result, and it took a significant amount of trial and error the duo would eventually succeed. Though Takahiro had awakened new found power in the ability to manipulate coal, he had lost a portion of his mental state and it seemed to progress more each day.   This created some tension betweenthe scientists and the Jishaku clan, though this tension was eased when it was revealed that Kaori Bakugo had been impregnated using Takahiro's DNA,and the child would be one of two main clan descendants with awakened kekkei genkai, they would likely be very powerful and provide the clan with great strength. To ensure this, Daitan even went as far as to inject Kaori with high dosages of strength enhancers, experimental medicine and stimulants to ensure the child was less likely to be as defective as his father had been. These experiments would prove to be incredibly costly however as Akihiro would be born on 09-15-275, having burned a hole through his mother's stomach, not many were surprised to find that he possessed his father's coal style. Throughout his infancy he was primarily cared for by the many doctors and servants that worked for his family, This would prove beneficial to the scientists who wished to use Aki's powers and very detrimental to Takahiro whose mental state continued to detereroriate at an accelerated rate until he had to be put on constant supervision, only being released for tests, brief moments of privacy and any meetings or obligations he had at the time.   As Akihiro was being raised his father became more problematic until the year 280 when he was privately executed by one of the scientists who had been working with his family, Daitan ordered one of his assistants Tayumi to poison Takahiro, make it seem that the man passed peacefully in his sleep and ensure that his body was quickly sealed and buried in the Jishaku Crypt. Having lost both parents in dishonorable ways and being marked as a failed test by the scientists who created him

Relationships

Kiyoko Akemi

Disciple/student (Important)

Towards Aki Hiro

2
-2

Dishonest


Aki Hiro

Sensei (Important)

Towards Kiyoko Akemi

1
1

Honest


History

Aki Hiro met Kiyoko when he first met the rest of Team 1. During this meeting, he tested each student by means of combat with his puppet use. Whenever the team finally overcame the challenge and moved forward, Kiyoko and Aki stayed on neutral terms as student and sensei. She would poke a few jokes at him with the other team members every so often, but did hope to see great leadership skills from him. However, he continued to show minute group leadership capabilities, or so that is how she was made to perceive him through his actions. Whenever she decided to try and extend one last olive branch of hope for him , she became his disciple and studied seals under him for some time, learning new techniques along the way and thus gaining more respect for him that she would unfortunately never be able to express. Whenever Kiyoko was separated from Team 1, she didn't fault him for her being taken. She knew that he had been busy and this couldn't be helped.

Nicknames & Petnames

Kiyo   Yoko

Relationship Reasoning

Student and Teacher

Commonalities & Shared Interests

Both enjoy nice weather   Both like tea   Both use Seals in combat   Aki teaches Kiyoko Seals   Both prefer peaceful methods of dealing with things

Shared Secrets

Shared Acquaintances

Sabishi Uchiha, Saiyuri Shima, Yoro Hatake, Hibiki Shima, Kenshi Hatake, Macho Savage, Aki Hiro, Ijiri, Meiji Nii.

Shirobu Oso

Team mate (Important)

Towards Aki Hiro

4
0

Frank


Aki Hiro

Team mate (Important)

Towards Shirobu Oso

3
0

Honest


History

Shirobu and Aki first met during a mission they were assigned to do with the rest of Team 1. Shirobu was originally from Kumogakure, but had stepped forward to offer help with the war efforts as well as recovering Kiyoko Akemi, a lost team mate who seemed to have importance to the group. The two of them often spend their time together talking over mission briefings or day to day life, getting to know one another despite business.

Relationship Reasoning

War and Recovery

Commonalities & Shared Interests

reading   naps   relaxing afternoons   both prefer warmer temperatures   animals

Shared Acquaintances

Saiyuri Shima, Yoro Hatake, Sabishi Uchiha, Hanzo Rigeki, Ijiri.

Saiyuri Shima

Student (Important)

Towards Aki Hiro

1
0

Subversive


Aki Hiro

Sensei (Important)

Towards Saiyuri Shima

2
2

Honest


History

Saiyuri has been a student to Aki Hiro for as long as the other members of Team 1 have. She often is found taking part in harmless pranks or making small comments towards Aki with the rest of her team when they make trouble for their sensei together. While it may seem like the two would be just as close as some of the other team members of Team1, Saiyuri and Aki prefer to spend their time in differing ways, often resulting in the two not getting to know each other beyond basic assingments or missions.

Relationship Reasoning

Student and Teacher

Commonalities & Shared Interests

Giggle Bush   Fuinjutsu   Nature   Warmer weather   Bath houses   Long naps

Shared Acquaintances

Shirobu Oso, Inozuna Yamanaka, Kiyoko Akemi, Sabishi Uchiha, Ijiri, Hanzo Rigeki, Yoro Hatake, Meiji Nii, Kiyori Inago, Kenshi Hatake, Takeo Shima, Saruno Shima, Hibiki Shima

Alignment
Neutral good
Current Location
Age
25
Date of Birth
09-15-275, 2E
Birthplace
Sunagakure
Spouses
Siblings
Children
Current Residence
Shinobi Alliance HQ
Sex
male
Eyes
brilliant green
Hair
long, spiky, dark red
Skin Tone/Pigmentation
golden tan skin
Height
6'4
Weight
180lbs
Belief/Deity
Will of the sage
Aligned Organization

Character Portrait image: by Vivi

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