Cirkadia Banking Guilds

The Banking Guilds are arguably one of the strongest financial institutions within the Empire. They were founded by executives and profiteers from the exploitation that occured in the Mid Rim that occurred during the time of the Republic, they used their wealth to prop up the Industrial Party and the fascists that let them loose with low regulation. They now have a death grip on the Imperial Senate, and have their own selected representatives. The guild has started to grate against the controls imposed by the Court, meanwhile, rival banking groups have begun to gain traction, and rumors of Imperial Houses taking out money and loans from the Corporate Assembly has given cause to the guild heads to pursue a more aggressive stance to keep their power.     The extent of the Banking Guilds' power is powerful enough to rival some of the greater political groups within the Empire. They maintain their own private army, under the guise of "Corporate Security", often snaking some of the most skilled assets away from the Imperial Army and Navy. They have an armed trade fleet, for which they make ample use of in the Mid Rim , enforcing the contracts and deals negotiated far away in the Core. It is also not unheard of for a Grand Admiral to divert some of his resources at the request of guild oligarchs, or for a Police commander to step aside to allow for a corpo backed security squad to hunt down a debtor.

Structure

The Guilds are a myriad of complicated internal politics, competing factions, and two-faced bureaucrats. Your worth is derived by your connections, and by your ability to collect Imperial credits, in that order. The oligarchs of the guild have long held their titles, and many of them serve on the Senate, shaping policy in their own favor. This barely covers all the inter-guild espionage, using dangerous corpo spies and wet work squads behind the scenes. They try to avoid interference from the government authorities, using these assets carefully, and with the bought permission from local military and police authorities.

Culture

Within the Guilds, it is just as ruthless as the internal politics and games played by the Imperial Nobility. The difference here is the guilds must abide by the laws established by the empire. Many noble families try to seed in relatives to the banking guilds, in order to garner influence and power. Money rules these power structures above all else, and most noble families work with the guilds to help fund ventures and their corporate interests.
Type
Consortium, Business
Alternative Names
Banking Guilds
Parent Organization
Location
Controlled Territories

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