Kobold
Kobolds are a small, craven, draconic race that dwells in places hidden from the sun, particularly subterranean caverns or densely wooded areas. The inherent cowardice of the kobolds has lent the schemers a bit of cleverness and ingenuity, especially when it comes to devising deadly traps. Despite the fact that kobolds believe they are, in fact, the most superior race on Golarion, they are commonly found in service to other, more powerful masters.
Appearance
A kobold is a small, lizard-like humanoid with a short, stunted snout and a long, slithering tail. Their hands and feet end in sharp, clacking claws, and their scales appear in a variety of colors, of which red, black, white, green, and blue are the most common. Less common scale colors include yellow, orange, purple and gray; other shades, such as pink and gold, are also known to occur. "Ghost kobolds" with translucent scales are also rumored to exist, but no sightings have been recorded in centuries. Their scales are quite thick, giving them a modicum of protection from damage. Despite their diminutive size (they generally stand about three feet in height and weigh about 40 pounds), kobolds are quite agile and quick, able to easily keep up with the average human. As with most other underground creatures, kobolds have darkvision, but are not well adapted to life on the surface, as they are quite sensitive to light.Society and Culture
Kobolds typically live in hierarchical tribes isolated from each other and from other intelligent beings. When they encounter other societies, kobolds often make a habit of stealing resources and livestock from their neighbors, earning them their reputation as thieves. Their possessiveness of their mineral resources also leads them to hostilities with other beings, as the kobolds view all minerals in their territory as theirs; when they discover others mining anywhere in their claimed lands, they view them as thieves and interlopers and respond violently. This holds true regardless of whether the other party settled the area before or after the kobolds did. When two kobold tribes come into conflict over resources, they typically engage in swift, violent clashes until one tribe's chieftain is slain, at which point the survivors are enslaved by the victorious tribe. Kobold settlements are usually complex systems of heavily trapped tunnels and warrens surrounding an inner core consisting of the tribe's living spaces, larders, workshops, and mines. The tribe's eggs are kept until hatching in a hidden location, which is kept secret from most members of the tribe to ensure that they cannot reveal it if captured and interrogated. Elder laying females are likewise hidden in the deeper parts of a warren and fiercely protected, as many tribes depend on their ability to lay numerous eggs in a short span of time to maintain their numbers.
Geographic Distribution