Foreign Quarter Settlement in Tales of Greyhawk | World Anvil

Foreign Quarter

When the New City walls were built, before 450 CY, a separate section of the city was set aside for residents who were not actual citizens of Greyhawk by choice or birth. A paranoia existed in the city, fed by several sources, about the walls being drilled through or destroyed by foreign saboteurs, enemy spellcasters, and monsters in human form. (Such had happened in the Great Kingdom.) All dwellings were moved several feet away from the walls, and foreigners were obliged to rent their homes in the newly designated Foreign Quarter. Foreigners were banned from purchasing real estate, but (oddly) they were allowed to rent rooms at inns anywhere in the city - even near walls and for long periods of time - thanks to pressure from city innkeepers who wanted more business. Also, foreign nobles and guests of the city were allowed to bypass all of these restrictions, leading to situations in which a few foreign diplomats and nobles own their own estates in the High Quarter.   The Foreign Quarter is considered the most cosmopolitan part of the city, and its variety and color make it highly attractive even to city residents; some well-to-do local merchant families live here. The mix of accents, dialects, and languages, with the wide assortment of clothing, shops, building decorations, and customs imported with the residents here, give the quarter an exotic character. Most Foreign Quarter residents come from only a few outside locations (Furyondy, Verbobonc, Dyvers, Duchy of Urnst, County of Urnst, Nyrond, and major towns in the Domain of Greyhawk), with the rest hailing from across the Flanaess. Nearly all residents came here for trade or business reasons, and some also serve as unofficial representatives of their home states.   Most crime here consists of petty theft (pickpocketing), burglary, and confidence scams, with a certain amount of blackmail and extortion in addition. The City Watch has a few patrols here and will arrive in a matter of minutes after being summoned. The Nightwatchmen conduct regular patrols here after dark. People's Constables are a bother, as they habitually prey on "wicked, ignorant" foreigners. Private bodyguards and sentries are a common sight here.

Demographics

Demographics: Human 66%, Hin 20%, Dwarf 6%, Gnome 5%, Rageborn 2%, Other 1%, Elf/Alfar negligible

Government

Leadership

There is little coordinated leadership in the Foreign Quarter. Many of the neighborhoods are considered ghettos and have their own leaders like Alzahim, who is the de facto leader of Little Ket and the Baklunish of the quarter. Skeryn Oldsaen is the guildmaster of the Ahlissan Merchants and most of the foreigners from the old Great Kingdom follow his word. The guildmasters of the Mercenaries Guild and the Moneychangers's guild also wield a lot of leverage over the district, as well as Andrade Mirrius and his hand-picked associates who run The Pit for him.   The only member of the Directing Oligarchy who can be found in the Foreign Quarter is Jerome Kasinskaia, the high priest of Rao.

Defences

District Guard

  • Tormen Yates, Captain of the Foreign Quarter guard is one of the leading figures in the district.
  • Foreign Quarter Nightwatch Captain: Mardan Durthane (dwarf male)

Industry & Trade

While trade is the lifeblood of the Free City of Greyhawk, the Foreign quarter is the place to go for contacts both near and far. With so many different cultures and nations represented, this is the quarter that merchants come to in order to make that deal, or arrange caravan routes to far-flung places. Throw in the fact that the Foreign Quarter is home to the Mercenaries Guild, the Cartographers' Guild, and the Translators' Guild, and it secures its place as a hub of trade and connections.

Guilds and Factions

Important People

  • Skreyn Oldsaen of House Darmen, Guildmaster of the Ahlissan Merchants' Headquarters
  • "Duke" Garand, self-declared boss of the Foreign Quarter
  • Alzahim, wise man and de facto leader of Little Ket
  • Lemajen Sterrich, wealthy merchant
  • Andrade Mirrius, owner of The Pit
  • Pietain Morvannis, Manager of The Pit
 

Guildmasters

  • Master Cartographer, Jawan Sumbar, Guildmaster, Cartographers' Guild
  • Gelbrun Grobadore, Quartermaster, Mercenaries Guildhall

Points of interest

LOCATIONS

The locations listed represent the more-establish locations in the district. There are countless others. Every street in Greyhawk has dozens of business.  

Political and Government

  • Foreign Quarter City Watch Station
  • Foreign Quarter Nightwatchmens' Guildstation
  • Free City Workhouse
 

Temples and Institutions

  • Temple of Rao (Temple)
  • Temple of Tritherion (Temple)
 

Guilds and Industry

  • Ahlissan Merchants' Headquarters
  • Cartographers' Guildhall
  • Mercenaries' Guildhall
  • Moneychangers' and Pawnbrokers' Guildhall
  • Nyrondese Traders' Hall
  • Sages' Guildhall
  • Translators' Guildhall
 

Inns, Taverns and Entertainment

  • Blue Dragon Inn (Inn)
  • Crooked House (Inn)
  • Muddle (tenements)
  • Red Serpent Restaurant (Restaurant)
  • Silver Dragon Inn (Inn)
  • Silver Garter (Brothel)
  • Whistling Fish (Inn)
 

Shops and Services

  • Bran the Swordsmith
  • Downybeard Tobacconist
  • Lobblv the Butcher (Food)
  • Pelauvir's Counter (General store)
  • Porbell's Pawnshop (Pawnshop)
  • Riven Shield Shop
  • Selchoun's Sundries Shop
 

Culture and Sites

  • Abandoned Bathhouse (Bathhouse)
  • Burnt Hovel (Ruins)
  • Burnt Shop (Ruins)
  • Burrow Heights (Demihuman ghetto)
  • Little Ket (Ghetto)
  • The Pit (Arena)
  • Ruined Shrine (Ruins)
 

Important Residences

  • Fallen Mage Townhouse
  • Gruenab (Residence)
  • Kardis the Sage (Residence)
  • Kelas Arnad (Residence)
  • Sir Lemajen Sterrich (Residence)
  • Tarquin's Manor (Residence)
  • Weft Tower (Residence) (formerly of Loz Tozon)
Type
District
Population
8,340
Location under

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