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Akkon

The Brilliant Kingdom

The Advocate-Kingdom of Akkon is the most prosperous human realm and likewise undisputed hegemon of the continent of Kartia. It was founded by Akkon the Builder in 1000 AM after the defeat of Vyriavaxus’s demonic invasion in 995 AM. The kingdom is notable for its exquisite architecture, floating gardens, and prominence of the Karapanate of Easivra, the church of the Sun-God.

Structure

Akkon is a semi-absolute judicial monarchy, whose sovereign is known as King and High Judge. The current realm was formed from several judge-kingdoms in the Mosehyrian region, a structure that is still in place with (mostly) the same aristocracy in charge, though they are styled 'Judge-Heralds' after a decree by Akkon the Builder in 1004. There exists a Union Synod which serves as the common body for all Judges of the Realm, and which meets annually to discuss major policy issues.   The King and High Judge derives their royal authority from divine right and their legal authority from the Union Synod. Typically, the Synod does not contest new sovereigns, who succeed on a basis of ultimogeniture, meaning that the youngest of the previous monarch's children inherits. A crowned King and High Judge is titled Inheritor of the Mantle of the Builder, Defender of the Sun and the Lands Underneath, Sovereign Judge of Akkon and Suzerain Lord of Kartia in addition to their many personal holdings. The Exalted Karapan of Easivra is responsible for transferring the Dawn Eagle's temporal guidance and approval to new Kings.   As a legalistic polity, Akkon has an advanced judicial system with codified laws, the highest being the Code of Hadnaki. The executive authorities in cities and villages always serve as judges and arbitrators and are expected to to know law and precedent by heart. Whilst Judges are technically appointed, the regional aristocracy of Akkon is highly entrenched and maintain effective, and selective, control of these appointments. The Advocate-Kingdom's political structure is one of both direct and indirect rule; the crownland of Akkon includes the traditional centres of power in the realm, including  
  • Akk-Ur, the seat of royal power and location of the Morrowfall artifact,
  • H'aazt-Ur, the main seat of the Karapanate, including the Ancestral Estate of the Fellowship of the Symbol,
  • Usad, a major commercial hub home to Mak Shun, the largest agricultural base in Kartia,
  • Arqar, a significant industrial region with expansive ore extraction operations, and
  • Erish, which hosts the Fields of Hyron, the Noble Alliance Army's training grounds and general headquarters.
  The crownland is surrounded by the heartlands, which are delegated most judicial and administrative functions by royal assent. The heartlands constitute the majority of Akkon's population and territorial area. The western peripheries of the kingdom, the marchlands (also known as the akkoviates), in addition to possessing the aforementioned delegated functions, also maintain full control of their Akk-Bandas and Nu-Bandas, the basic formations in the Noble Alliance Army. The marchlands exist mainly to exercise effective control over the Helvatian tribes, and their soldiers are the main force responsible for collecting the Exaction (called the Blood-Gold Plunder by the tribes), the royal tribute imposed by Akkon the Builder.

Territories

Akkon is comprehended by its crownland, heartlands, and marchlands. Further, the ongoing reconstruction of Greyhyx is almost entirely undertaken by the Advocate-Kingdom: their administrators are exclusively Akkonian, merchant class deeply connected to Akkon's economy, and Nu-Bandas of the Noble Alliance Army are deployed to maintain order and provide defence. Thus, in practice, Greyhyx's settlements are dependent territories of Akkon, and more importantly, directly contingent on the Radiant Throne, since this is the only Akkonian institution capable of handling and dictating foreign policy.

Military

Akkon has a standing army, called the Noble Alliance Army, which was formed out of the judge-kings' retinues and vassal levies after Akkon the Builder unified the realm in 1000. Nowadays it only partly relies on the nobility: each Judge-Herald and land-owning aristocrat is expected to fund and arm a number of soldiers decided by the King and High Judge, but it is the Radiant Throne which alone salaries the bulk of the Noble Alliance.   The basic formations are the Akk-Bandas and Nu-Bandas, structured sexagesimally with the former constituting 360 soldiers and the latter 60.

By the Hammer and the Sun,
We will see it Done!


The Royal Flag of the Advocate-Kingdom.

Founding Date
1000 AM
Type
Geopolitical, Kingdom
Capital
Demonym
Akkonian
Leader
Government System
Monarchy, Absolute
Power Structure
Feudal state
Currency
Platinum suns, gold crowns, silver moons, and copper stars
Legislative Body
Elysian Court
Judicial Body
Union Synod
Executive Body
Radiant Throne
Official State Religion
Subsidiary Organizations
Notable Members
Related Species

  • 970


    Creation of the Union Synod
    Gathering / Conference

    The Judge-Kings of Akk-Ur and Jalron, Akkon and Izdubar, championed the creation of a common body for the many judgeships of the Mosehyrian region: a Union Synod. It was intended to serve as a forum by which the judgeships' interests could be discussed, as well as a means to facilitate the communication of foreign policy and organisation of joint defence.

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  • 974

    995


    The Umbral Deluge
    Military: War

    The Umbral Deluge was an Abyssal invasion of the Material Plane by the Demon Lord Vyriavaxus. It led to the fall of the Imperium of Hyx and the temporary unification of the remaining realms under the Brass Pact, an alliance led by the powerful Judgeship of Akk-Ur. After barely managing to defeat the Dark Host in 995, Akk-Ur consolidated into the Kingdom of Akkon and emerged as the military and economic hegemon of the continent.

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  • 975


    Formation of the Brass Pact
    Political event

    The Brass Pact was a pan-continental coalition that included virtually all realms, polities, and independent organisations of Kartia in the war against the Dark Host. It was the project of Izdubar, the Judge-King of Jalron, but the practical leaders of it were Akkon, Judge-King of Akk-Ur, alongside Lady Regent Telandia Edasseril of Rûn Tel'Kar and King Hjoldir Hardhand of Malakad.   The Pact did not persist after the Umbral Deluge.

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  • 1000


    Unification of Akkon
    Founding

    After strengthening the position of the Union Synod of the Judges by subduing the tribes of Helvatia and sponsoring numerous post-invasion reconstruction efforts across the continent, Akkon the Builder had generated sufficient support to centralise the Synod. This was done by having the Exalted Karapan proclaim him as King and Defender of the Lands Underneath, after which he was declared to be the High Judge of the Union Synod.

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  • 1304

    9 /9
    1304

    10 /9

    The Gloomlight Incident
    Military action

    With the authority of King Gilgenon of Akkon, the adventurers Malgrim, Imaros, Jacqualine, and Del'Gado were tasked with investigating the recent disappearances of soldiers in the Gloomlight Forest, a day's travel from Akk-Ur. Eventually joined by Knight Caerlin Krexis, the party eliminated in total 34 goblins, bugbears, hobgoblins, a dragon wyrmling, and several Shadows that all belonged to an organised cult of Vyriavaxus led by a mysterious figure.

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  • 1304

    16 /9

    Vanishing of the Red Masks
    Disbandment

    The Society of the Red Mask, an Akkonian theatrical guild, goes underground. All its leading members disappear and its headquarters is abandoned.

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    Location
    Akk-Ur
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  • 1304

    16 /9

    Heshoo Processes
    Civil action

    A mass execution of 49 Heshoo-affiliated gang members held on Justice Centriole. Seven convictions resulted in a combined sentence issuing both death and service in eternity: thus, the convicted were executed and promptly raised from the dead, and then sent to Kutavor Evergaol.   These processes signalled the end of organised Heshoo activity in Akk-Ur.

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    Location
    Akk-Ur
  • 1304

    22 /9

    Silence of Greyhyx
    Revolution

    The Royal Assembly of Greyhyx, the Akkonian ruling council of the region, find themselves unable to contact their Arcanist messengers there. It is not known for how long this has been the case, but the worst is quickly assumed: seditious rebellion.

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  • 1304

    22 /9 05:00
    1304

    22 /9 12:00

    The Grain Plot
    Criminal Activity

    A coordinated attack against Akkon's winter stockpiles results in dozens of Twilight Advocates dying and the kingdom facing an imminent food shortage. The attackers were hitherto unknown.

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  • 1304

    27 /9

    Dissolution of the Order of Hyron
    Disbandment

    The vast Sun-Order of Hyron is implicated in a widespread doppelganger conspiracy. The evidence is brought forth by the Oval Knights of the Karapanate, and the Elysian Court of Akkon suspends the Establishing Charter of 980 and delegates the responsibility of a criminal investigation into the conspiracy to the Karapanate. All knights of the Order are instructed to disarm, which effectively signals the death knell of the proud Order. However, several chapters object to this decree, and the Bar-Sinhan chapters become a refuge for fleeing Knights of the Sun.

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  • 1304

    29 /9

    Mobilisation of the Alliance Army
    Military action

    The Elysian Court, in concert with the Union Synod, issues a decree ordering the Noble Alliance Army to be mobilised in full for a military campaign against the suspected uprising in Greyhyx.

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  • 1304

    14 /10

    First Contact
    Discovery, Exploration

    A group of Twilight Advocates joined by a Hellknight encounter the 55th Storm Division in the woodlands outside Tarentan. They represent the armed forces of an unknown polity in league with the Unitary Mandate of Kaedra, a newly-founded state entity that subverted the Akkonian stewardships of Greyhyx.

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