Viridian is a tall, muscular, hulking figure with smooth, hairless, and cool grey skin, long brown hair, and black eyes that glow bright green when he rages. He is over confident, humorous and rash in his decision making.
- Age
- 25
- Date of Birth
- Common Year 551
- Gender
- Male
- Eyes
- Black, but glow bright green when he rages
- Hair
- Dark Brown
- Skin Tone/Pigmentation
- Grey
- Height
- 7'-6"
- Weight
- 300 lbs
Appearance
Physical Description
Tall, muscular, intimidating.
Body Features
Smooth, hairless and cool-to-the-touch greyish brown skin. Like the feel of a hard, polished stone.
Facial Features
Clean shaven with long dark brown hair atop his head.
Identifying Characteristics
A few tribal tattoos.
Physical quirks
Think, Jason Momoa in Aquaman. That's basically Viridian.
Apparel & Accessories
Scantly clothed in leathers, typical of his tribal upbringing in the Dry Steppes. Also, weapons - many weapons.
Special abilities
Wild Surge. Innate and often uncontrollable surges of Dao-based magic manifests when his emotions rage.
Magic Awareness: Viridian can open his awareness to the presence of concentrated magic.
Danger Sense: Advantage on Dex Saves that he can see.
Reckless Attack: Advantage on attacks, but opponent also has advantage against him.
Earth Walk: He can move across difficult terrain made of earth or stone without expending extra movement.
Merge with Stone: He can cast the 'Pass Without Trace' spell once per long rest with this trait.
Mentality
Personal history
Viridian grew up hailing from one of the nomadic tribes that migrates around the southwestern most portion of the Dry Steppes, along the northern base of the Sulhaut Mountain range. His early life was wrought with strife, hardship and unacceptance. Even his own father, the very man who reluctantly raised him, treated him with distain and indifference growing up. You see, Viridian was not exactly like the other children being raised in the tribe around him. He was, something… different. And being different in their small tribal society was not celebrated as other peoples’ might, but rather viewed as unknown and indecipherable. The simple life his people led did not invite such anomalies, and shunned them for fear of the unknown.
Many years ago Viridian’s father had slain a powerful wizard he naively believed was casting a foul dark magic upon the land. As the wizard was deep in a ritualistic trance, his father crept up behind him and stabbed him in the back. As it would happen, the wizard was trying to capture and enslave a mighty Dao nearby, but his father’s unknowing actions had inadvertently freed the creature from the wizard’s spell. Magical beings from the Elemental Plane of Earth, Dao (often known as Earth Genies) fear nothing greater than being enslaved and losing their freedom. This one in particular had the form of a woman with unparalleled beauty, who was now deeply thankful to her rescuer. Repaying her debt in kindness, the two ended up spending several days and nights together in passionate and lustful embrace. After their time together the beautiful Dao left without a word, only to return several months later with an infant she ungraciously handed to Viridian’s father. That would be the last time he saw the creature, and was now burdened with raising a son he never asked for.
Viridian was named when a traveling mage came to their tribe one day when he was around 5 years old. Up until that point, he was indifferently called “Boy” by his father and the rest of his people. The mage witnessed this boy being teased and bullied by older children of the tribe, and was quite awed to see the boy’s eyes glow bright green amid the turmoil. Somehow in an act of rage the young boy manifested an invisible force that thrust the bullies away and sent them running scared. The mage was naturally intrigued by the event and had tried prying information on the boy’s origins from his father, who would not acquiesce. For his father told no one, not even his fellow tribesmen, where the boy came from – only that someone had left the boy at his door one night. The mage had mentioned the boy’s viridian-colored glowing eyes, and from then on, he took the name Viridian for himself.
Shunned even more after that chaotic event, and now feared by many in the tribe, Viridian’s childhood was far from easy or loving. Always an outcast and never accepted, he grew to hold an inner rage that often fueled whatever motivations or challenges he faced. He spent most of his time away from the tribe, out in the rocky expanses or cavernous mountains searching for any truth to the whispered rumors of his origin. Over time Viridian grew into a strong bulking beast of a man who no one challenged or teased any more, but rather was feared by all in his small tribe. The elders approached him one day when he was 19 years old asking him to leave, which he agreed to without question. He gathered what few meager belongings he had and set off to the east, following along the base of the Sulhaut Mountains.
Viridian now travels the lands of Flanaess constantly seeking any kind of proof or affirmation of his origin or mother. He tends to avoid major cities or populations when he can, often put off by the misunderstanding of most people he encounters. Sometimes a cold shoulder and a suspicious glare are the best he can hope for, but in more rural and simple places, he often faces ostracism and even violence from people who mistake him for a fiend or other abomination, due to his discolored grey skin and glowing green eyes. He truly feels more at home among the wilds anyways. Viridian has spent the last 6 years since leaving his tribe, traveling away from the Dry Steppes. He initially followed the Sulhaut Mtns east and then north, and next took the pass above the Banner Hills east and ventured through the Bramblewood Forrest. Later passing through Veluna, he eventually has recently made his way to the free city of Greyhawk in search of a rumor that might give an answer to his origin.
Viridian constantly pushes himself to improve, honing his talents and perfecting his body and skills. Finding quick mercenary contracts or tasks of manual labor befitting someone of his size and strength, he is usually able to make enough coin to support his travels. Though he grew up being shunned and ignored by his own tribe and family, over the years he has become quite confident in his capabilities, and he now walks with his head held high, though some might see this as almost arrogant. Nevertheless, rarely does one dare to challenge him or hurl insults. For when they do, the last thing they see before waking up in the infirmary (or worse) are those glowing viridian eyes.
Education
No formal education whatsoever, aside from the School of Hard Knocks. Viridian grew up in a harsh land with even harsher criticism and treatment as a child. He has spent his whole young life training himself to fight for what he wants.
Employment
Viridian has worked odd jobs befitting his skills and stature along his wandering travels. Mercenary work, bounty hunting, and bodyguard are some of the most often taken jobs.
Accomplishments & Achievements
Viridian is quite a big deal... in his own mind.
Mental Trauma
Viridian was shunned and poorly treated all throughout his childhood in the small tribal village he was raised. Now, he is driven by a wanderlust that led him away from that home, in search of something.
Intellectual Characteristics
Viridian definitely is not the sharpest tool in the shed, but he knows fighting and combat well enough, and has learned to survive on his own in a harsh and dangerous world.
Morality & Philosophy
Viridian is a free spirit - no one tells him what to do. He constantly strives to find worth in a world that does not understand him. There’s no room for caution in a life lived to the fullest.
person.sexuality
Viridian looooooooves the ladies.
Known Languages
Common, Giant, Primordial
Personality
Motivation
Viridian is driven by a wanderlust that led him away from home, in search of something. He strives to find worth in a world that does not understand him.
Quotes & Catchphrases
Viridian usually spouts bad puns whenever the opportunity presents itself.
Likes & Dislikes
Viridian likes strong drinks, pretty women, and tough fights. The order they come doesn't always matter.
Vices & Personality flaws
Viridian tends to be over-confident, which often leads to situations where he is in over his head. That confidence can seem cocky or arrogant to some. By his very heritage, Viridian can also be very greedy when it comes to aquiring gold and items he deems valuable. He is also no stranger to cruelty, but only when it comes to dealing with foes who oppose him.
Hygiene
Viridian is no slob, and will try and look his best for the ladies, but during and after the heat of battle, he usually ends up plenty spoiled with the mess that comes from dismembering foes. He often revels in the stink of battle or passion equally.
Social
Birthplace
Dry Steppes, along the northern base of the Sulhaut Mountains
Current Residence
Homeless and prone to wander from town to town
Contacts & Relations
A life of wandering from place to place has left him with little to no meaninful contacts or relationships.
Honorary & Occupational Titles
"Gnomeswinger" ,"Lizardsbane", "Bearfather", "Kingbiter"
Family Ties
None from his tribal paternal side. His current life goal is to find more info about his maternal, Dao side.
As an earth genasi, Viridian is descended from the cruel and greedy dao, though he isn’t necessarily evil. He has inherited some measure of control over earth, reveling in superior strength and solid power.
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (gray in Viridian's case), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all.
Religious Views
None.
Mannerisms
Cocky, confident, agressive.
Wild and Confident;
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful self-assurance in one genasi and arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can chip away at a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Hobbies & Pets
Baby Owlbear!
Speech
Low, gratey voice - like Batman.
Social
Birthplace
Dry Steppes, along the northern base of the Sulhaut Mountains
Current Residence
Homeless and prone to wander from town to town
Contacts & Relations
A life of wandering from place to place has left him with little to no meaninful contacts or relationships.
Honorary & Occupational Titles
"Gnomeswinger" ,"Lizardsbane", "Bearfather", "Kingbiter"
Family Ties
None from his tribal paternal side. His current life goal is to find more info about his maternal, Dao side.
As an earth genasi, Viridian is descended from the cruel and greedy dao, though he isn’t necessarily evil. He has inherited some measure of control over earth, reveling in superior strength and solid power.
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (gray in Viridian's case), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all.
Religious Views
None.
Mannerisms
Cocky, confident, agressive.
Wild and Confident;
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful self-assurance in one genasi and arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can chip away at a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Hobbies & Pets
Baby Owlbear!
Speech
Low, gratey voice - like Batman.