Portal Crashers Arrive
Plot points/Scenes
Back in Cedarvale, Wellyn and James fight Rockgnaw and his Gnolls, with the Umbral Dragon in the shadows. Shadoweye and Rockgnaw’s Flail clash in a great flash of blinding light
When Wellyn and James awake they are unsure of their surroundings at first, but then it starts to take shape. Investigation shows the ground looking the same as when they left, but something feels off. The indentations of Rockgnaw's flail are still present, and footprints lead off to the east.
Quickly they discover differences to their location, and James and Wellyn both feel disconnected and less powerful, which is unfortunate as they are face to face with the remaining 4 Gnolls under Rockgnaw's command.
Coming up to their site is Godrick Barholomew III, a noble of Essillion and member of the League of Swords. He had noticed the fleeing Rockgnaw in the distance, but he is present at the attack on the newcomers.
Harvestshield is the closest settlement and the destination of Godrick. In Harvestshield the group discovers that people are having their shadows stolenby some unknown thief.
Places of interest in Harvesshield:
- Bit and Bridle Inn - the resident tavern
- The Harvestguard - temple to Mirriam/Curceon run by Mary Galfreh
- Lord Galfreh's Manor - Lord Derrick Galfreh, ex-pat of Essillion and Guardian
- Goldtome Centre - the school, library, and community centre
- Harvestshield Market - covered market square
- Sal's Wares and Crafts - Goliath-run supply shop
- Boldan's Blacksmith - tubby and hirsute Human named Boldan
- Moberly brings alchemical stones to Bit and Bridle - heat up water quickly
- Derrick and Mary can be found in church doing prayers, or sermon
- Ox farmer not in market - strange rumours abound
- Mary asks Wellyn to help Judith with dying tree
- School has maps and history (limited), and Moberly can help find stuff
- Kick out unsavoury type from the Bit and Bridle - Bellidoc asks for help
- Halfling Bard (Peleten Bridgefellow) comes to town and stays at the Bit and Bridle - offers up info and song of choice of group
- Goblin raiders increase presence in area
- Mary sets up a town dance in the community centre
- Merchant group heading to Aspenshield in 10 days, looking for guards with Goblin presence increasing
Themes
- Shadoweye is distant and disconnected at first. By end of the scene he has reconnected somewhat to James
- Wellyn is disconnected from nature. Needs to find how to move on without Blackoak giving him his power
- Threat of Rockgnaw still present
Components
Hooks
- Ox farmer not in market - strange rumours abound
- Mary asks Wellyn to help Judith with dying tree - strange because it was healthy just days before, seems to have energy sapped out of it or something.
- School has maps and history (limited), and Moberly can help find stuff
- Kick out unsavoury type from the Bit and Bridle - Bellidoc asks for help
- Halfling Bard (Peleten Bridgefellow) comes to town and stays at the Bit and Bridle - offers up info and song of choice of group
- Goblin raiders increase presence in area
- Merchant group heading to Aspenshield in 10 days, looking for guards with Goblin presence increasing
Relations
Protagonists
- James Shadoweye - half elf investigator/warlock from Cedarvale, transported over to Starhelm by Shadoweye, his cursed and sentient sword
- Wellyn Blackoak - human druid from Cedarvale, transported over to Starhelm along with James
- Godrick Bartholomew - plains goliath warrior from the League of Swords, originally hailing from Essillion nobility
Neutrals/Bystanders
- Derrick Galfreh lord of Harvestshield
- Mary Galfreh lady of Harvestshield
- Ballantyne Stormarm castellan of Harvestshield
- Moberly Finch young student/alchemist of Harvestshield
- Judith Finch mother of Moberly
- Bellidoc Rimfrost proprietor of the Bit and Bridle Inn
- Salator Pridewalker
- Boldan Boarsmane proprietor of Boldan's Blacksmith
Backdrops
Encounters
Plains:
- Weather - Cold snap
- Discovery - Hippogriff
- Weather - heavy rain
- Discovery - herd of ox on outskirts of town. Might be spooked. Farmer in the distance, hiding from Shadow Thief
- Weather - Cold snap
- Discovery - Faerie Circle. shows Shadowfell, not Feywild components - dark plants and flowers, dead insects in a pattern, holes and broken ground
Past Events
- 13th of Josefan - Wellyn and James come through the portal, with Rockgnaw and Gnolls in tow. They defeat the Gnolls, but Rockgnaw gets away. Meet Godrick, and make their way to Harvestshield. Meet Ox herd from nearby farm, and scare most away, except for one, who hurts James bad. They arrive around 1:00 am and make shelter at the Bit and Bridle
- 14th of Josefan - awake in Bit and Bridle, meet Moberly, and head over to Lord's Manor to meet Lord Galfreh. Citizen amazed at Druidcraft of Wellyn. Meet Ballantyne at manor who directs them to Harvestguard, the temple to Mirriam and Curceon, where they meet Derrick and Mary. Visit Sal's for gear, and Boldan's for blacksmith, before talking to Lord Galfreh. Mary asks Wellyn to look at tree in back that is sick but nobody knows why. Wellyn heals it, casts Lesser Restoration that halts the growth of sickness. Wait inside near the tree to see if anyone comes by to mess with it. Waiting for Judith to arrive in the morning.
- 15th of Josefan - discuss dying tree with Judith. Wellyn restores it again, and much of its shadow returns. Go to Goldtome and talk with Moberly. Wellyn gets supplies. Go back to Bit and Bridle and rest, before going to Lord Galfreh's Manor to have dinner. After dinner a messenger comes explaining of a raid on the road by Goblins attacking travelers to Harvestshield. Derrick and Ballantyne ask the group to help and they head out. Wellyn waits for James and Godrick as a wolf at the front gate and then leads them. Encounter Goblin party ambush on the road, defeat them and find Lord Galfreh and second defeated Goblin party, along with merchants. Party goes to check on the Ox farmer. Discovers his wife is infected with 'Shadow Sickness' and Wellyn heals a bit. James discovers dying oxen with no shadows. Puts them out of their misery after doing some experiments on them with Umbral magic. Bring farmer and wife back to town.
Plot type
Chapter 1: The heroes arrive on Starhelm
Subplots
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