Icewind Dale
Icewind Dale is the northernmost settlement in Azthir-Terra, to the best of most scholars' knowledge. Huddled against Oerich's Maw, also known as the Sea of Moving Ice to the locals, most lines of trade and communications have been cut in the last two years after an unnaturally—and unnatural—winter has descended on the area.
Four hundred years ago immigrants from all over Azthir-Terra came here in search of escape or adventure and built a modest trade post atop the hill where Bryn Shander now stands. Most folk are here because they were born here, grew up here, and expect to die here. They’re fishers, loggers, miners, hunters, trappers, furriers, and traders accustomed to the harsh climate, the slow pace, and the isolation.
Auril's winter spell has caused the population of Ten-Towns to dwindle and has heightened rivalries that have simmered for years, turning neighboring towns against one another as competition for resources becomes increasingly intense. The alliance won't hold if the mounting tribalism continues to threaten the common good.
People tend to remain indoors when they're not working, which gives each settlement a deathly quiet aspect. Most people who venture outdoors are bundled up in so much cold weather clothing as to be barely recognizable.
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